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You would have to code in logic that says what is built inside the designer doesn't need resources to build along with logic that says don't return material back on dismantle.
Seems easier to just need said resources from player like every other item in the game expects.
Another way to look at why it's this way. In the real world, if you decided to invent something new, yes you could draw it out on paper. However, you won't know if it works till you build it which would require actually material.
Yes, but in the real world you could also test the device on the workbench by hooking it up to power.
There seems to be a disconnect in the logic. Either make it a blueprint system, which is a design tool that is not resource dependent, or require the materials and allow it to be connected to the world so you can actually do testing you mention. It seems to have the worst of both options: Material requirement and non-connectivity.
At a minimum, they should look into the material loss scenarios I mentioned above.
And how did you build the device your now trying to test?
I believe both the issues you mentioned have been posted on the Q&A site.
Built in the blueprint designer, but not sure how that is relevant to my point.
Ultimately, I suspect the only reason it is the way it is would be related to some sort of foundational game design limitation. ...perhaps there is a way it can be reworked to function more logically and still function within their game engine.
My point is if you were to invent something in real life, you would need actually materials to build it.
You can't just go to your garage and say I'm going to build a device that teleports items to the other side of the planet without materials.... You can't create anything from nothing.
I'm sure its a game limitation, every item in the game has build requirements attached to it and you would need to put a mechanic in place that made building free within the designer.
To make sure you couldn't use the designer to cheat to get free items, you would also need a mechanic in place that says do not return dismantled items to the player.
No, in real life I would start in a CAD program... or Blueprint Designer. Then I would get materials and attempt assembly. Hence the phrase, "Oh well, back to the drawing board".
LOL, I said exactly that in my first post. "sure you can draw it on paper".
You think building in the designer should be free as if it was a CAD program? Which does makes sense since they did put "designer" in the name.
Currently it acts as if your ready to build a prototype which even in real life would require having physical materials.
To me, this makes sense. If I'm going to build something in the designer, I've already came up with a concept or "CAD draft" that I want to use. Now I'm building the prototype ....