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Have you tired verifying your game files? Are you using mods?
I found it strange it cost materials to build inside the big cube. I thought it was more about building a plan to use in future builds.
Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No
Assertion failed: itemsToWriteOut.Num() > 0 [File:D:/BuildAgent/work/78a794e88763017d/UE4/Games/FactoryGame/Source/FactoryGame/Private/FGSaveSession.cpp] [Line: 1268] Found circular dependency between saved actors OR a dependency was missing, see log for more info if not a shipping game
FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
FactoryGame_FactoryGame_Win64_Shipping!<lambda_0eaa2f96733d155be265ab7aceb4104b>::operator()() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:1268]
FactoryGame_FactoryGame_Win64_Shipping!UFGSaveSession::SortObjectsByDependency() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:1268]
FactoryGame_FactoryGame_Win64_Shipping!AFGBlueprintSubsystem::WriteBlueprintToArchive() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGBlueprintSubsystem.cpp:1582]
FactoryGame_FactoryGame_Win64_Shipping!AFGBuildableBlueprintDesigner::SaveBlueprint() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableBlueprintDesigner.cpp:503]
FactoryGame_FactoryGame_Win64_Shipping!AFGBuildableBlueprintDesigner::execSaveBlueprint() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGBuildableBlueprintDesigner.gen.cpp:272]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_CoreUObject_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
FactoryGame_CoreUObject_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3046]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_UMG_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
FactoryGame_UMG_Win64_Shipping!UButton::SlateHandleClicked() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\UMG\Private\Components\Button.cpp:205]
FactoryGame_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UButton,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:593]
FactoryGame_Slate_Win64_Shipping!SButton::ExecuteOnClick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:387]
FactoryGame_Slate_Win64_Shipping!SButton::OnMouseButtonUp() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304]
FactoryGame_Slate_Win64_Shipping!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9b6719be5687519609e4e655698d1afa> >() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:382]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::RoutePointerUpEvent() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4829]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5370]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::OnMouseUp() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5335]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2178]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::DeferMessage() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessMessage() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1854]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::AppWndProc() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878]
user32
user32
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4817]
FactoryGame_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I hope they improve this. I don't see why it has to be so difficult. We should be able to adjust the size of the zone in these cases.
have you found a solution? i have the same problem...
They showed blue so I put them there and the game kept crashing
I moved the buildings so I could add them inside and the blueprint saved