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Meaning your coal power plants are running out of water, going idle and your power demand exceeds your power capacity which is tripping the fuse.
You have to make sure your overall capacity is higher than the potential power drain
Even if they get only half the water they need, they should still produce half the energy no?
I had the pumps at 200% but put them to 100 since they consume a lot of energy.
The exception is biomass burners, as those scale their resource consumption based on power demands.
With your setup you can power the 4 coal plants @ 100% with 2 pumps @ 100% just fine (and need 60 coal/min in sum).
A mine with a basic conveyor can only feed 60 coal, which is enough for 2 power plants at 200% and 1 pump at 150% gives the needed 180m3 water. Good cheap setup.
4 plants doing 600MW should be enough for a while.
Can we build batteries later on to store the excess?
They are kinda pricy to build but can save your grid if the buffer is enough for you to notice you use them and can fix the issue in time.
They will discharge as fast as needed to meet demand. If you have one fully charged battery and 1000 MW deficiency it will be able to provide power for 6 minutes and empty the battery.
Also, biomass burners do not charge power storage.
Basically, if any machine doesn't have the correct amount of input materials, it stops and waits until it does. So this means both Coal & Water - if there's not enough to consume, it stops.
So if your water flow is too low for a Coal burner, it will sit and wait until there's enough water in it's internal tank to to run for "burn 1 unit of coal"....
Power Shards basically increase the speed of a machine - including amount both coal of water it uses per minute. Water takes some time to "flow" so even if you are producing exactly enough water, there is some time delay before it reaches the generator's input tank.
... also slows down some if going uphill, and can eventually stop if it's too steep a climb.
To run constantly at 100% speed, it needs a constant supply of at least 45m3 of water each minute. (Counting that water doesn't instantly get added into a machine's internal tank - you can actually watch it empty/fill in the bottom-left of the generator's UI sometimes.)
Pipe's also have a flow rate max limit - 300m3 for the basic Mk1 starter pipes; so there is a hard limit on how many machines you can have on the same pipeline before the further ones only get a trickle or starve.
All of that added together means it's a bit more challenging to overclock anything dealing with liquids.
You can do 8 Coal Generators + 3 Water Extractors at 100%, on a single Coal (Pure) deposit Mk1 miner, .... but it's not an intuitive build.
For the coal, a MK5 conveyor belt is the minimum you need if you build more power plants, a MK5 belt is no longer enough.
https://steamcommunity.com/sharedfiles/filedetails/?id=2876262246
Even more brutal are overclocked nuclear power plants to supply with water
My highest belt is a MK4.
I get 4.5GW from this. No issues with water, there are two pumps on them as they are in the lake in the mountain top in the Rocky Desert. There is no wavering of the power either. Quite happy with my setup there.
https://steamcommunity.com/sharedfiles/filedetails/?id=2904889831
https://steamcommunity.com/sharedfiles/filedetails/?id=2904889852
https://steamcommunity.com/sharedfiles/filedetails/?id=2904889892
https://steamcommunity.com/sharedfiles/filedetails/?id=2904891110