Satisfactory

Satisfactory

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Maltheus Dec 9, 2022 @ 1:08pm
Any Tips for Placing Blueprints?
I love the potential of blueprints, but they've been mostly useless for everything I try, because of the awkward placement mechanics. At a minimum, the snapping algorithm shouldn't be rotating anything on its own. That's what the mouse wheel is for. And if they can't get the snapping right (I get that might be difficult to code), then they need to have keys to nudge a blueprint into place. Not this wild, flashing randomly all over the screen nonsense. I can't believe this feature made it out of experimental like this.

Here's an exercise for you. How do you create a sloping track blueprint and snap it to itself? I don't think there is a way, currently. Unless you manually build a staircase of foundations, underneath it, to support it. Things only snap to themselves if they are on the same Z-axis.

Anyone know of any youtubers who are exploring these mechanics, who can provide some tips? I'm not looking for "cool" blueprints, I'm just look for some instruction on how to place them. As it is right now, they are unusable for 90% of the things I'd like to use them for.
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Showing 1-8 of 8 comments
Lyulph Dec 10, 2022 @ 2:19pm 
following as well. if walls and foundations could simply snap to existing builds but they don't fit the global grid. i have done a workaround but involved adding a part to get the spacing then deleting that part after assembly
42 Dec 10, 2022 @ 3:36pm 
Yes, auto-rotating blueprints is terrible.
Same with the clone-tool that's rotates also without sense.
And please add a CTRL+Z function to undo things!
And an area destruction function.
ok I stop....
Last edited by 42; Dec 10, 2022 @ 3:37pm
Freezy Dec 12, 2022 @ 10:40am 
Originally posted by 42:
Yes, auto-rotating blueprints is terrible.
Same with the clone-tool that's rotates also without sense.
And please add a CTRL+Z function to undo things!
And an area destruction function.
ok I stop....

This! :D

Or a way move around while the blueprint in placement preview mode.
So that you can check snapping & directions on the belts.
Mihle Dec 12, 2022 @ 11:46am 
It rotating has irritated me so much. I have placed a blueprint with manifold at each side the wrong way around two times because of it having rotated 180 degrees on its own when move the mouse little around. And then had to dismantle it all..
mackster Dec 12, 2022 @ 12:14pm 
Yeah, this was never fixed from the getgo. Holding control can help, but the rotation/flickering can just be a pain. Blueprints are a great idea, but when you place it in slightly the wrong place, and depending on the blueprints complexity, it can be an age just to delete and go again.
king Dec 12, 2022 @ 12:21pm 
Originally posted by 42:
Yes, auto-rotating blueprints is terrible.
Same with the clone-tool that's rotates also without sense.
And please add a CTRL+Z function to undo things!
And an area destruction function.
ok I stop....
+1 for CTRL + Z
Piankhi Dec 12, 2022 @ 12:24pm 
I didn't know blueprints were supposed to snap to anything around them, lol. When I've tried to use them, there has been no sense of snapping, so I often get them off position by a little bit. Really annoying having to dismantle it all to try again from the top of a tower, trying to perfectly line up a large build.

I really wish there was a way to copy an existing build into a blueprint. That would save so much time.

And a way to place a ghost preview, be able to walk around it, and fine tune placement location (like with keyboard buttons) before committing to the build.
Mihle Dec 12, 2022 @ 2:17pm 
Its seems to be aware of previously placed blueprints when you place one next to one that was already placed, as the green line for centring comes up. But whatever flip flopping it tries to dont even try to be the same direction as the blueprint its next to....
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Date Posted: Dec 9, 2022 @ 1:08pm
Posts: 8