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For scaling belts you can build a spaghetti tower where all the ugly is hidden inside. Good for some areas where space is limited. Or, if you have horizontal space you can put everything on the same belt, fold it around, and add smart/programmable splitters on the folded line. That will also let you expand the number of truck stations without rebuilding the belt system. It also lets you build a second stacked level if you need more than 780u/m.
Train stations function the same way, but you can avoid the problem much more easily. Each train station will load/unload only one train car, so if you have a 10-car train, you need at least 10 stations. But that just means you can have one car/station per item. I built a mega-factory style world with a 20-car train delivering to the factory, one ore type per station. Worked pretty well. You can also have multiple trains running on the same track (so long as you have it set up so they don't collide).
tl;dr Train stations work the same way but unlike trucks they're scalable. So it's much easier to organize.
I would advise AGAINST splitter spagetti, with multiple items in single containers. Unless you're guaranteeing that this will never build up, you may eventually have a traffic problem on the belts because stuff didn't get delivered equally, e.g. you need part A and part B to make part C, but through RNG the station unloads only A then B and that gets your belts stuck because your machines are full of A and starving for B, thus your belts jam. Only do that, if you're guaranteeing continuity by over consumption, for example via Awesome Sink.
So do you think having a station and tractor for each individual item is the way to go? Really unfortunate that this basic feature isn't in the game, I hope it gets added one day.
Even if you could reserve slots for a particular item in your vehicle, you'd still have to ensure that the item remained available in the station. Which would mean that for such a feature to be useful, you'd have to find a way to feed the station multiple items in a balanced way.
Let's say you could also reserve slots in the station too. But then your feeder belt would back up when the reserve slots for another item were full.
You could add separate intake/output for each item, but in principal that's just adding more stations.
I's a harder problem to solve than it appears at first glance.
If you find yourself wanting to send multiple items from the same place, consider 1) trains; 2) combining the items on site and sending the products.
When it comes to throughput I check if mixing multiple items gets over the limit of two mk5 belts. That's 1560 items per minute. For unloading I use smart splitters directly in front of the output line into dedicated big storage containers. Any item can unload at 1560 per minute.
If an item can stack to 500 I probally will use it directly on site because it will take too long to load/ unload.
Basically, yeah. Although I did say you can do it if you guarantee continuity. For example, I have a oil rig that makes lots of turbo fuel for vehicles and some minor polymer resin I'm not using atm. I put both in the same tractor, then transport them to a trainstation, then sort them into different platforms/freight cars, then transport them away to a central hub, wherrer I distribute the fuel and store/sink the resin, until I find a use for it. That central hub uses mixed belts, but only because it's a somewhat "final" storage complex, where overflow literally means I don't have a need for that item right now, but I'm not going to just shut down the plant it comes from.
I thought I saw that feature, but I can't for the life of me find the option when I'm trying to look for it. How do you set freight stations / trains to pick up/drop off specific items?
On the other hand, do you know what you want to do with the extra rubber/ fabric? :)