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I really like it. I can see this is going to be amazing, especially for starting new saves and going again. You can squeeze quite a lot in a 4x4 square. It is also making me design better and I sort of like the modular way it makes you lean.
A did post a bug on it on thier Q&A, but it is only a visual bug to do with the elevators. Also, the snapping is a little janky when you first want to put it down, but as a first step, I can see a lot of potential here.
Would be nice if the coal generator fits, tho I know they are looking to fix that hit box.
And you can fit 2 refineries with all the belts and pipes in the designer as well. Seems to work with the customizer quite well and it keeps you infoscreen configuration.
So if you don't need to build "nice factories" but make it look more like a real refinery setup (flat plane, open air, oogles of visible piping), you could plonk down an entire turbofuel processing thing in like 15-20 minutes. (Your time may vary, i'm still a beginner and i'm spending most of my time figuring out the math).
And you can snap a walkway to the thing on the top and make 5 pieces that will line up with its neighbours.
I managed to get 6 assemblers in a 4x4 with ceiling belts all in one floor.
A pillar with wall supports is great to copy and paste
A foundation on top of a pillar with hyper tube wall connections. Inside there is a minitube with two entrances to keep your speed up.
Modular complex parts and stack those into the sky with vertical manifolds.
Prefab truck stations, ready to connect.
Endless ideas by thinking inside the box.
https://www.youtube.com/watch?v=VkJD89XMmtE
https://ficsit.app/mod/KBlueprintDesignPlus
And your inventory will be empty after you make one blueprint.
5x5 or even 5x4 would allow for MUCH more than that without being that much larger (I dont care about the height is changed)
5x5 would allow for 8 foundries on one level and 5x4 would allow for 6, but 4x4 do only allow for 3 with my current design that I think looks good. with 4x4 I would have to split it in the middle at the manifold.
Also, with 4x4 that is an odd number, if you use blueprintint with walls with conveyor holes, or even doors for you to walk through, you cant have them centred and nice looking in it unless you only build like its 3x3, and then its very small. 5x5 is odd and would allow for a center wall.
I know some argue that people can just start cramming stuff in to it then, whats the problem? The problem is that thats not how I want to play, it would force me in to a spesific design style, and isnt this game about letting people make the designs they want to make?
I could split designs in to two blueprints, but making it 5x5 would be a lot more useful.
So I made this QA post, and at least 160 other people seem to agree:
https://questions.satisfactorygame.com/post/637551eaca608e0803525116
I also fit my factories into the environment and that is why they do not look like copied 100 times.
If I wanted blueprints I would have used the Factory Skyline mod but I rather build than copy.
The risk is that when the devs make it 5*5 players will ask for a 7x7, 9x9. And you make much factories with once click which exactly look the same.
Another risk is that you won't have enough inventory space and then people will ask for a a probally game ruining solution for that.
And then those who don't like it won't have to use it. So I don't like to use the placetheentirefactoryinoneclick button so I don't have to use it. There is a red button in my screen that ruins the game for me but I have the freedom not to use that button.
Also you can make not crammed parts in the 4x4 and copy this multiple times or make 3 blueprints as a 12*4 section.
I like to fit and maybe a cram even a little.
If you just put less machines in there you actually provide yourself the freedom of more space to build around it.
Some advantages of the blueprinter being small are
- you will have improved them easier,
- you can fit more blueprints in one place
- making them fit in the environment is easier with a small block.
- Multiple blueprints will fit in your inventory
I made a suggestion too:
https://questions.satisfactorygame.com/post/63833b7bca608e080352711d
They are also still thinking about how they can increase the build limit but for that they have to outsmart the Unreal Engine.
Maybe the 5th engine will come into play and maybe it can do more.
But the build limit is a joke unless you max out thermal propulsion rockets.
This size for the blueprint is actually a compromise.
No, I dont think that will happen, one thing I mention in that topic itself is that going from 4x4 to 5x5 is WAY more useful than going from 5x5 to 6x6. and and that is very much true, and plenty of the other people that made a comment think the same (tho not all)
Hell, I would rather it being 5x5 but then limit it to X number of parts, it would have been better.
Inventory space problem I dont care about, that could just be a nice limitation as well, I woudnt make anything in a 5x5 where that became a problem.
What do you mean?
Do you mean while making them or when placing them? if making them I dont see that as an issue, there is plenty of space. When making them, you dot have to use the whole blueprint if you dont want to.
Se above^
If that becomes a problem with 5x5, then again you dont play a way that I would ever play and dont want to play. If that becomes an issue, that is just as good as a restriction for "dont copy paste hole factories" as size is. (Or just put limit on number of items for that matter)
Then dont let people share blueprints? I personally would rather have 5x5 blueprints that you cant share, and maybe have an item limit, than 4x4 that you can share.
Increasing the size to 5x5 doesnt force people to use it either, but not doing it forces people to not do it.