Satisfactory

Satisfactory

View Stats:
cavac Nov 24, 2022 @ 10:39am
Blueprints are not too small :-)
Played around with blueprints for a few hours. It's actually amazing what you can fit into a single blueprint if you try hard enough, especially if you go multi-layer.

Currently i'm working on preparing for Ficsmas (it's a lot of work building Santas sweatshop and only a limited time). You can put in 48(!) industrial storages, all chained together, into a single blueprint. Once done, you could put down enough storages in 5 minutes to store enough snowballs (or nuclear waste, if you are Josh from LetsGameItOut) to last you for years of constant playing ;-)

So, at least for me, the Blueprint designer is pretty much the correct size.

What do you think?
< >
Showing 1-15 of 42 comments
mackster Nov 24, 2022 @ 11:17am 
I just looked at it today, couldnt hold off any longer.

I really like it. I can see this is going to be amazing, especially for starting new saves and going again. You can squeeze quite a lot in a 4x4 square. It is also making me design better and I sort of like the modular way it makes you lean.

A did post a bug on it on thier Q&A, but it is only a visual bug to do with the elevators. Also, the snapping is a little janky when you first want to put it down, but as a first step, I can see a lot of potential here.

Would be nice if the coal generator fits, tho I know they are looking to fix that hit box.
cavac Nov 24, 2022 @ 11:35am 
On the bright side, what does fit for power generation is compacted coal processing. My setup is a little janky, but i could fit all the CC processing stuff for one of my oil wells into a single blueprint. I was like "i need more turbofuel, click-*plonk* OK the annoying part is done".

And you can fit 2 refineries with all the belts and pipes in the designer as well. Seems to work with the customizer quite well and it keeps you infoscreen configuration.

So if you don't need to build "nice factories" but make it look more like a real refinery setup (flat plane, open air, oogles of visible piping), you could plonk down an entire turbofuel processing thing in like 15-20 minutes. (Your time may vary, i'm still a beginner and i'm spending most of my time figuring out the math).
kLuns Nov 24, 2022 @ 12:09pm 
Compacted coal isn't worth it imo because you get less power to the grid per resource. You can fit a fuel generator in the designer including its decorations. Make a version with a connection to a junction cross and one without pipeline. Now you can make huge decorated manifolds of fuel generators.
And you can snap a walkway to the thing on the top and make 5 pieces that will line up with its neighbours.

I managed to get 6 assemblers in a 4x4 with ceiling belts all in one floor.

A pillar with wall supports is great to copy and paste

A foundation on top of a pillar with hyper tube wall connections. Inside there is a minitube with two entrances to keep your speed up.

Modular complex parts and stack those into the sky with vertical manifolds.

Prefab truck stations, ready to connect.

Endless ideas by thinking inside the box.

https://www.youtube.com/watch?v=VkJD89XMmtE
Last edited by kLuns; Nov 24, 2022 @ 12:19pm
garry448 Nov 24, 2022 @ 3:00pm 
wished the had made it 5x5x5 instead of 4x4x4 so you could have dead center 4m foundation.
kLuns Nov 25, 2022 @ 12:17am 
You can make a 40 meter wall if you like, just find the right position ;)
Die Hand Gottes Nov 25, 2022 @ 1:01am 
Originally posted by garry448:
wished the had made it 5x5x5 instead of 4x4x4 so you could have dead center 4m foundation.
How about up to 12x12x6

https://ficsit.app/mod/KBlueprintDesignPlus
kLuns Nov 25, 2022 @ 12:40pm 
way too big and less places in the world where one blueprint will fit.
And your inventory will be empty after you make one blueprint.
Last edited by kLuns; Nov 25, 2022 @ 12:41pm
Mihle Nov 26, 2022 @ 3:48am 
To me its not about how much you can fit if you cram things together as much as possible, because thats not how I, and some others want to play. I like to play with little more space between things, because I think it looks better and have better ascetics.

5x5 or even 5x4 would allow for MUCH more than that without being that much larger (I dont care about the height is changed)
5x5 would allow for 8 foundries on one level and 5x4 would allow for 6, but 4x4 do only allow for 3 with my current design that I think looks good. with 4x4 I would have to split it in the middle at the manifold.

Also, with 4x4 that is an odd number, if you use blueprintint with walls with conveyor holes, or even doors for you to walk through, you cant have them centred and nice looking in it unless you only build like its 3x3, and then its very small. 5x5 is odd and would allow for a center wall.

I know some argue that people can just start cramming stuff in to it then, whats the problem? The problem is that thats not how I want to play, it would force me in to a spesific design style, and isnt this game about letting people make the designs they want to make?
I could split designs in to two blueprints, but making it 5x5 would be a lot more useful.

So I made this QA post, and at least 160 other people seem to agree:
https://questions.satisfactorygame.com/post/637551eaca608e0803525116
Last edited by Mihle; Nov 26, 2022 @ 3:49am
Die Hand Gottes Nov 26, 2022 @ 4:01am 
I just unlocked the part today and played around a bit and as I also suspected much too small to use with my way of building could.
I also fit my factories into the environment and that is why they do not look like copied 100 times.
If I wanted blueprints I would have used the Factory Skyline mod but I rather build than copy.
kLuns Nov 27, 2022 @ 2:05am 
Originally posted by Mihle:
I know some argue that people can just start cramming stuff in to it then, whats the problem? The problem is that thats not how I want to play, it would force me in to a spesific design style, and isnt this game about letting people make the designs they want to make?
I could split designs in to two blueprints, but making it 5x5 would be a lot more useful.

So I made this QA post, and at least 160 other people seem to agree:
https://questions.satisfactorygame.com/post/637551eaca608e0803525116

The risk is that when the devs make it 5*5 players will ask for a 7x7, 9x9. And you make much factories with once click which exactly look the same.
Another risk is that you won't have enough inventory space and then people will ask for a a probally game ruining solution for that.
And then those who don't like it won't have to use it. So I don't like to use the placetheentirefactoryinoneclick button so I don't have to use it. There is a red button in my screen that ruins the game for me but I have the freedom not to use that button.

Also you can make not crammed parts in the 4x4 and copy this multiple times or make 3 blueprints as a 12*4 section.
I like to fit and maybe a cram even a little.
If you just put less machines in there you actually provide yourself the freedom of more space to build around it.

Some advantages of the blueprinter being small are
- you will have improved them easier,
- you can fit more blueprints in one place
- making them fit in the environment is easier with a small block.
- Multiple blueprints will fit in your inventory

I made a suggestion too:
https://questions.satisfactorygame.com/post/63833b7bca608e080352711d
Last edited by kLuns; Nov 27, 2022 @ 2:28am
Die Hand Gottes Nov 27, 2022 @ 2:45am 
The main reason is actually that you can not build too quickly many large factories so that you do not come too quickly to the construction limit.
They are also still thinking about how they can increase the build limit but for that they have to outsmart the Unreal Engine.
Maybe the 5th engine will come into play and maybe it can do more.
kLuns Nov 27, 2022 @ 2:49am 
I rather think this game was intended and designed as factory game where the player has to do a lot by itself. Maybe more tedium for some but more variaty for others. Neither way should be forced, but that might a be a reason to keep it in a 4x4. And it is a size you can easyly improve your blueprint withtout starting over.
But the build limit is a joke unless you max out thermal propulsion rockets.
Die Hand Gottes Nov 27, 2022 @ 3:46am 
Originally posted by kLuns:
I rather think this game was intended and designed as factory game where the player has to do a lot by itself. Maybe more tedium for some but more variaty for others. Neither way should be forced, but that might a be a reason to keep it in a 4x4. And it is a size you can easyly improve your blueprint withtout starting over.
But the build limit is a joke unless you max out thermal propulsion rockets.
But that was said that it is because of the building limit the game is at some point at the end with the building they listen to the videos and actually they were therefore not so keen to include a blueprint function in the game.
This size for the blueprint is actually a compromise.
Mihle Nov 27, 2022 @ 3:47am 
Originally posted by kLuns:
Originally posted by Mihle:
I know some argue that people can just start cramming stuff in to it then, whats the problem? The problem is that thats not how I want to play, it would force me in to a spesific design style, and isnt this game about letting people make the designs they want to make?
I could split designs in to two blueprints, but making it 5x5 would be a lot more useful.

So I made this QA post, and at least 160 other people seem to agree:
https://questions.satisfactorygame.com/post/637551eaca608e0803525116

The risk is that when the devs make it 5*5 players will ask for a 7x7, 9x9. And you make much factories with once click which exactly look the same.
Another risk is that you won't have enough inventory space and then people will ask for a a probally game ruining solution for that.
And then those who don't like it won't have to use it. So I don't like to use the placetheentirefactoryinoneclick button so I don't have to use it. There is a red button in my screen that ruins the game for me but I have the freedom not to use that button.

Also you can make not crammed parts in the 4x4 and copy this multiple times or make 3 blueprints as a 12*4 section.
I like to fit and maybe a cram even a little.
If you just put less machines in there you actually provide yourself the freedom of more space to build around it.

Some advantages of the blueprinter being small are
- you will have improved them easier,
- you can fit more blueprints in one place
- making them fit in the environment is easier with a small block.
- Multiple blueprints will fit in your inventory

I made a suggestion too:
https://questions.satisfactorygame.com/post/63833b7bca608e080352711d

No, I dont think that will happen, one thing I mention in that topic itself is that going from 4x4 to 5x5 is WAY more useful than going from 5x5 to 6x6. and and that is very much true, and plenty of the other people that made a comment think the same (tho not all)
Hell, I would rather it being 5x5 but then limit it to X number of parts, it would have been better.
Inventory space problem I dont care about, that could just be a nice limitation as well, I woudnt make anything in a 5x5 where that became a problem.

- you will have improved them easier,
What do you mean?
- you can fit more blueprints in one place
Do you mean while making them or when placing them? if making them I dont see that as an issue, there is plenty of space. When making them, you dot have to use the whole blueprint if you dont want to.
- making them fit in the environment is easier with a small block.
Se above^
- Multiple blueprints will fit in your inventory
If that becomes a problem with 5x5, then again you dont play a way that I would ever play and dont want to play. If that becomes an issue, that is just as good as a restriction for "dont copy paste hole factories" as size is. (Or just put limit on number of items for that matter)
Mihle Nov 27, 2022 @ 3:50am 
Originally posted by kLuns:
I rather think this game was intended and designed as factory game where the player has to do a lot by itself. Maybe more tedium for some but more variaty for others. Neither way should be forced, but that might a be a reason to keep it in a 4x4. And it is a size you can easyly improve your blueprint withtout starting over.
But the build limit is a joke unless you max out thermal propulsion rockets.

Then dont let people share blueprints? I personally would rather have 5x5 blueprints that you cant share, and maybe have an item limit, than 4x4 that you can share.
Increasing the size to 5x5 doesnt force people to use it either, but not doing it forces people to not do it.
Last edited by Mihle; Nov 27, 2022 @ 3:51am
< >
Showing 1-15 of 42 comments
Per page: 1530 50

Date Posted: Nov 24, 2022 @ 10:39am
Posts: 42