Satisfactory

Satisfactory

İstatistiklere Bak:
Power Generators should generate significantly more Power.
Got the game a few days ago and have been absolutely addicted. I have no idea why.

However I find that Power Generators appear to provide too little MW for what is required in order to run an efficient factory, just getting my steel Production Factory which includes multiple assemblers and such for many of the steel Items however I cannot run my Iron Factory, Steel Factory and Reinforced Iron plate Factory all at the same time despite having 12 Coal Generators already running at 100% efficiency.

The power system in this game is the only thing I despise and arguably it is early into my World so I don't have access to anything higher than coal however it still seems ridiculous. I mean id think 12 Coal Generators would be enough for just the 3 factories I have But I guess not, It's like I either have to choose between Building an efficient factory or multiple smaller factories wasting tons of resources just to keep from going over my Max MW Consumption.

Would love to see power generator per Unit Increased, even in some videos Iv seen of larger more progressed worlds it just seems they also are just spamming Power Generators in order to get by and I just don't like the idea of eventually needing 100 Generators just to scrape by.
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It's just something you get used to. Once you start getting the faster belts, miners, and overclocking, you can get quite a bit of power out of a single resource node. A Mk2 miner overclocked on a pure coal node with Mk4 belts is enough to feed 32 gens for 2400 MW of power; enough to run a hundred machines or more. The only limits are the ones placed on yourself (and technically the total amount of nodes on the entire map).

And once you get to fuel and turbofuel, your power producing capabilities skyrocket. But if you truly feel that power production is too much of a hassle, there's always mods.
100 generators? HA! My current playthru, I've got 333 in one location... and prolly another couple dozen elsewise (like a given 400ppm plastic factory, which uses 8 generators just to burn off the heavy residue byproduct of making plastic).

If I recall correctly, a generator will use 15ppm to generate 150 MW, but that's normal fuel. As Suzaku mentions, once you get turbo fuel... that 15ppm changes to 4.5ppm. That means you need three times as many generators as you did prior...
En son marcusaddamsson tarafından düzenlendi; 22 Kas 2022 @ 23:23
İlk olarak marcusaddamsson tarafından gönderildi:
100 generators? HA! My current playthru, I've got 333 in one location... and prolly another couple dozen elsewise (like a given 400ppm plastic factory, which uses 8 generators just to burn off the heavy residue byproduct of making plastic).
this is what scares me....
Don't worry. You will get very soon to Oil which open up fuel gens that produce 150MW. And much later there is nuclear which makes 2500MW.

As for what you see in Videos: Most of these are made to be impressive. They are purposefully designed to make the most possible. Which of course is nothing the average player is going to do (but if you do you have my respect).
If you end power production is 15GW you are good. That is how much I produced when I finished the game (last space elevator phase) and the consumption was about 12GW.

And as a general tip: Use overclocking as rarely as possible as it is consuming exponentially more energy. Also look for alt recipes as they can open up a alternate ways with which you can sometimes even save on power (e.g. cast screw).
As well it should. But you shouldn't listen to me... I'm more than just a bit frustrated with this game right now. Continue having as much fun with it as you wish...

FYI, my first coal plant in this playthru... was 3 banks of 13. And I'm not sure I even brought all of them online initially. You really wanna streak for oil ASAP, as coal generators are barely worth the time to setup, long-term. More than once I've considered dismantling that entire factory, but ultimately didn't because it's more hassle than it's worth.

"Pro" players will actually skip coal phase entirely, which is a pretty good idea. Fuel generators are decent, coal generators kinda suck. Even if you have compressed coal recipe, you could feed that into a coal bank and the usage is 1/3 of regular coal... but sulfur isn't exactly growing on trees in this game, so I find compressed coal is best utilized via turbo fuel.
En son marcusaddamsson tarafından düzenlendi; 22 Kas 2022 @ 23:43
I just built my first coal power plant recently, 64 coal generators- Far more than I really needed in the moment, all considered.

Efficiency is understandably in the eye of the beholder; But I have what I consider to be a rather monsterous factory, much of which is running on slug overclocking (which, btw, consumes WAY more power than just running at 100% efficiency on multiple machines), and only consume about half of my total power output. I imagine once I redo it to take out all the overclocks it'll be more like 25%.

This is a game where you build it bigger, And you do so constantly. You build your factory bigger so you need more power, so you build your power bigger but you need more resources, so you build your factory bigger but you need more material so you go scout out and bring in new material lines, but now you need more power-

It's a big ol loop. You're always building bigger, always building more- And that includes more power.

If you don't care for building more power, go to
https://satisfactory-calculator.com/en/interactive-map
Upload your save, then near the right hand side click "Options"; Go to "Map Options" in the bit that appears, and down where it says Creative Mode check the "No Power?" box. Save it, and now nothing requires power, Enjoy.

But seems odd to me; Why do you expect your expanding factory to take less power? Or why do you expect your comparatively early game power to produce late game amounts?
En son Shurenai tarafından düzenlendi; 23 Kas 2022 @ 0:30
The only way I like to see power generators making more power is at a higher building cost, bigger footprint and bigger numbers in the items per minute. I'm about to make a big turbo fuel plant.

The only thing i don't like about fuel and turbofuel is the endless fields of generators, even with slugs.

İlk olarak marcusaddamsson tarafından gönderildi:
"Pro" players will actually skip coal phase entirely, which is a pretty good idea. Fuel generators are decent, coal generators kinda suck. Even if you have compressed coal recipe, you could feed that into a coal bank and the usage is 1/3 of regular coal... but sulfur isn't exactly growing on trees in this game, so I find compressed coal is best utilized via turbo fuel.
You can't make masses of fuel generators without computers and heavy modular frames being automated. And automating those on biomass doesn't seem to me like what a pro would do. I'm sure it's doable but why give yourself the trouble?
Compacted coal consumes more power in the process, so you get a very rare resource used for a less rare resource and less power going to the grid for the same amount of items. For truck fuel it can be fun. Underclocking assemblers and extractors can help but adding more coal works more efficient (imo)
İlk olarak LeMoNz tarafından gönderildi:
İlk olarak marcusaddamsson tarafından gönderildi:
100 generators? HA! My current playthru, I've got 333 in one location... and prolly another couple dozen elsewise (like a given 400ppm plastic factory, which uses 8 generators just to burn off the heavy residue byproduct of making plastic).
this is what scares me....
There is a huge difference between what you need and what you'd like though.
You won't need 400 generators to get to the last tier, but yeah if you want to build big factories it comes with big power plants.
İlk olarak marcusaddamsson tarafından gönderildi:
"Pro" players will actually skip coal phase entirely, which is a pretty good idea. Fuel generators are decent, coal generators kinda suck. Even if you have compressed coal recipe, you could feed that into a coal bank and the usage is 1/3 of regular coal... but sulfur isn't exactly growing on trees in this game, so I find compressed coal is best utilized via turbo fuel.
I have just roughly 150 hours yet and due to recent updates I only got as far as reaching phase 3 once - so I only have experience with bio, coal and fuel - but even as I read some guides to rush to coal within only a few hours I don't see how one could power thru all the way to oil and fuel as this already requires quite a factory to get all the required stuff in time which requires quite a lot of power. Try to get this with only bio and skip coal will waste a lot of time gather biomass and convert it. To me only an option for multiplayer.
Yeah real world efficiency does not apply in game. When I first started took me a little bit of time to accept the game rules. Lol.
İlk olarak Mojo tarafından gönderildi:
Yeah real world efficiency does not apply in game. When I first started took me a little bit of time to accept the game rules. Lol.
I think it's more that most players don't actually have a real world reference for just how much space it takes to make the worlds power. They never get to see the monumental size of a coal power plant, or just how big a nuclear power plant actually is.

To put it in perspective..
Source - Acres of land per megawatt of energy produced
Coal - 12.21
Natural Gas - 12.41
Nuclear - 12.71
Solar - 43.50
Wind - 70.64
Hydro - 315.22

This is considering direct and indirect land requirements- So resource production, by the energy plant itself, for transport and transmission, waste storage, etc. Both one time and continuous land usage are considered.

Now, Understand that Earth as we know it globally uses energy amounts in the measurement of Terawatt hours.

To put that in perspective,
1000 kWh->1 mWh
1000mwh->1 gWh
1000gWh-1 tWh.
And we used 23,900~ tWh in 2019. Averaged out over the year, that's around 2.7 tWh a day.

Energy uses a LOT of space IRL. It's just far out of the way for us, or so ubiquitous that we think nothing of it (EG: Power poles); and most of us never have any interaction with it beyond seeing the power poles strung through our cities.


Now going back to that source - acres of land per megawatt example, Imagine if Satisfactory had a 12 acre building per generator placed for a measly 1mw of power. Instead we have something 10mx26mx36m, A total area of 260 square meters- That's 0.06 acres- that produces 75mw of energy. Satisfactory energy production is literal technological generations ahead of what we got here on earth :P
En son Shurenai tarafından düzenlendi; 23 Kas 2022 @ 14:22
İlk olarak LeMoNz tarafından gönderildi:
Got the game a few days ago and have been absolutely addicted. I have no idea why.

However I find that Power Generators appear to provide too little MW for what is required in order to run an efficient factory, just getting my steel Production Factory which includes multiple assemblers and such for many of the steel Items however I cannot run my Iron Factory, Steel Factory and Reinforced Iron plate Factory all at the same time despite having 12 Coal Generators already running at 100% efficiency.

The power system in this game is the only thing I despise and arguably it is early into my World so I don't have access to anything higher than coal however it still seems ridiculous. I mean id think 12 Coal Generators would be enough for just the 3 factories I have But I guess not, It's like I either have to choose between Building an efficient factory or multiple smaller factories wasting tons of resources just to keep from going over my Max MW Consumption.

Would love to see power generator per Unit Increased, even in some videos Iv seen of larger more progressed worlds it just seems they also are just spamming Power Generators in order to get by and I just don't like the idea of eventually needing 100 Generators just to scrape by.
I think the thing to get used is that greater power in this game is achieved with a given power plant using less fuel to produce the same amount of power. When I realized how important the experimental fuels (compact coal and turbo fuel). In fact I'd say that compact coal is probably the most important things for much of the game. Your coal plants will use only 4.45 units of compact coal vs over 30 coal per minuet. Also make sure all power plants are max boosted and fuel plants are running on turbo fuel. One other thing is to not underestimate the value of Bio fuel generators. I never start a game without making 20-50 of them as quickly as possible. Their fuel consumption rate goes way down the more you have of them (notice how the consumption rate popped up again). Then I set up a leave to solid biomass processing line and a wood to solid biomass processing line next to the generators. I usually need a couple of empty inventory/chainsaw runs to gather plant matter and this provides me with stable power and no fuse pops to easily transition through coal and into fuel power.
İlk olarak Shurenai tarafından gönderildi:
Satisfactory energy production is literal technological generations ahead of what we got here on earth :P
I think that while in the universe Satisfactory exists in would put them ahead of us technologicaly, like many things in video game this is an approximation of how things actually work. As base maintenance is not a thing in this universe (for which I am glad) it means thing like heat and pressure are "overlooked". I suppose we can chalk this up to advanced material tough. I would imagine our power plants would not last very long if we actually ran them at 250% all the time.
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Gönderilme Tarihi: 22 Kas 2022 @ 23:09
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