Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
And once you get to fuel and turbofuel, your power producing capabilities skyrocket. But if you truly feel that power production is too much of a hassle, there's always mods.
If I recall correctly, a generator will use 15ppm to generate 150 MW, but that's normal fuel. As Suzaku mentions, once you get turbo fuel... that 15ppm changes to 4.5ppm. That means you need three times as many generators as you did prior...
As for what you see in Videos: Most of these are made to be impressive. They are purposefully designed to make the most possible. Which of course is nothing the average player is going to do (but if you do you have my respect).
If you end power production is 15GW you are good. That is how much I produced when I finished the game (last space elevator phase) and the consumption was about 12GW.
And as a general tip: Use overclocking as rarely as possible as it is consuming exponentially more energy. Also look for alt recipes as they can open up a alternate ways with which you can sometimes even save on power (e.g. cast screw).
FYI, my first coal plant in this playthru... was 3 banks of 13. And I'm not sure I even brought all of them online initially. You really wanna streak for oil ASAP, as coal generators are barely worth the time to setup, long-term. More than once I've considered dismantling that entire factory, but ultimately didn't because it's more hassle than it's worth.
"Pro" players will actually skip coal phase entirely, which is a pretty good idea. Fuel generators are decent, coal generators kinda suck. Even if you have compressed coal recipe, you could feed that into a coal bank and the usage is 1/3 of regular coal... but sulfur isn't exactly growing on trees in this game, so I find compressed coal is best utilized via turbo fuel.
Efficiency is understandably in the eye of the beholder; But I have what I consider to be a rather monsterous factory, much of which is running on slug overclocking (which, btw, consumes WAY more power than just running at 100% efficiency on multiple machines), and only consume about half of my total power output. I imagine once I redo it to take out all the overclocks it'll be more like 25%.
This is a game where you build it bigger, And you do so constantly. You build your factory bigger so you need more power, so you build your power bigger but you need more resources, so you build your factory bigger but you need more material so you go scout out and bring in new material lines, but now you need more power-
It's a big ol loop. You're always building bigger, always building more- And that includes more power.
If you don't care for building more power, go to
https://satisfactory-calculator.com/en/interactive-map
Upload your save, then near the right hand side click "Options"; Go to "Map Options" in the bit that appears, and down where it says Creative Mode check the "No Power?" box. Save it, and now nothing requires power, Enjoy.
But seems odd to me; Why do you expect your expanding factory to take less power? Or why do you expect your comparatively early game power to produce late game amounts?
The only thing i don't like about fuel and turbofuel is the endless fields of generators, even with slugs.
You can't make masses of fuel generators without computers and heavy modular frames being automated. And automating those on biomass doesn't seem to me like what a pro would do. I'm sure it's doable but why give yourself the trouble?
Compacted coal consumes more power in the process, so you get a very rare resource used for a less rare resource and less power going to the grid for the same amount of items. For truck fuel it can be fun. Underclocking assemblers and extractors can help but adding more coal works more efficient (imo)
You won't need 400 generators to get to the last tier, but yeah if you want to build big factories it comes with big power plants.
To put it in perspective..
Source - Acres of land per megawatt of energy produced
Coal - 12.21
Natural Gas - 12.41
Nuclear - 12.71
Solar - 43.50
Wind - 70.64
Hydro - 315.22
This is considering direct and indirect land requirements- So resource production, by the energy plant itself, for transport and transmission, waste storage, etc. Both one time and continuous land usage are considered.
Now, Understand that Earth as we know it globally uses energy amounts in the measurement of Terawatt hours.
To put that in perspective,
1000 kWh->1 mWh
1000mwh->1 gWh
1000gWh-1 tWh.
And we used 23,900~ tWh in 2019. Averaged out over the year, that's around 2.7 tWh a day.
Energy uses a LOT of space IRL. It's just far out of the way for us, or so ubiquitous that we think nothing of it (EG: Power poles); and most of us never have any interaction with it beyond seeing the power poles strung through our cities.
Now going back to that source - acres of land per megawatt example, Imagine if Satisfactory had a 12 acre building per generator placed for a measly 1mw of power. Instead we have something 10mx26mx36m, A total area of 260 square meters- That's 0.06 acres- that produces 75mw of energy. Satisfactory energy production is literal technological generations ahead of what we got here on earth :P