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https://www.youtube.com/watch?v=nWuSiuKVoOo
If you're on the experimental branch it can also be super fast and easy to build the cannon entrances if you make a blueprint for ~5 and stack them as desired.
Also , because so are going so fast the game does not know why so it uses up parachutes without you knowing
Since my overall layout is a spoke-and-hub design, I can use those ground rails to get back and forth to my remote factories, then return to the Hub to get more parts so I return and build more, etc.
That's the best method I've found to get yourself to and fro with remote factories...
BTW, I have experimented with Tube launcher setups and such, but they start with restriction that a tube becomes one-way... and then finish with the fact that you tend to slow down once you stay in the tube for a while.
That said, I've considered setting up a tube that brings me up to a certain height, then I use a powered-sidewalk (aka a 780 belt) to fling myself into space so that I land in a gel thingie... but I've never actually built that.