Satisfactory

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Tube cannons to speed up tube travel
I know hypertube cannons can speed up transit by flinging you through the sky, but what about for tube travel? Which is pretty slow, at the point I prefer to hang round to catch the train instead. THE train, I only have one, and christ on a cracker it took me long enough to get all that coordinated and working. Who ever heard of a one-way train station?

Anyway... so it would be nice if I could speed up tube travel. I see Youtube videos where people have a cannon with a final tube pointing up to the sky, but what about if I put a cannon at the start of an ordinary tube leading to my next base? Would it speed up the journey noticeably, or would I slow down after 20 seconds in the tube?

Currently I've just unlocked the hoverpack... Spent yesterday's expedition stringing power cables around the countryside, here there and everywhere, up in the sky safe from harm... damn spitters!
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Showing 1-6 of 6 comments
kLuns Nov 22, 2022 @ 9:30am 
You maintain a lot of speed from accelerators and you need to take care of landing.
https://www.youtube.com/watch?v=nWuSiuKVoOo
Oneironaut Nov 22, 2022 @ 10:17am 
I use the cannon-style accelerator in my traditionally laid out tubes. You do get some slowdown on a longer journey but they can still be super fast.

If you're on the experimental branch it can also be super fast and easy to build the cannon entrances if you make a blueprint for ~5 and stack them as desired.
MJS WARLORD (Banned) Nov 23, 2022 @ 12:48am 
be careful stacking the tubes as i have seen some players say you can fly out of the tube on a tight curve or even launch yourself out of the game .

Also , because so are going so fast the game does not know why so it uses up parachutes without you knowing
marcusaddamsson Nov 23, 2022 @ 12:57am 
This last playthru, I've taken to placing a really "rough and ready" (aka, no foundations, just the best I can do with ground placements) tracks that more or less mirror my "real" tracks. I only use those tracks for me, with my "real" tracks and stations doing the real work above me.

Since my overall layout is a spoke-and-hub design, I can use those ground rails to get back and forth to my remote factories, then return to the Hub to get more parts so I return and build more, etc.

That's the best method I've found to get yourself to and fro with remote factories...

BTW, I have experimented with Tube launcher setups and such, but they start with restriction that a tube becomes one-way... and then finish with the fact that you tend to slow down once you stay in the tube for a while.

That said, I've considered setting up a tube that brings me up to a certain height, then I use a powered-sidewalk (aka a 780 belt) to fling myself into space so that I land in a gel thingie... but I've never actually built that.
Last edited by marcusaddamsson; Nov 23, 2022 @ 1:18am
MJS WARLORD (Banned) Nov 23, 2022 @ 1:04am 
i have also made a network of tubes to get around various areas of my layout , i recently made a tube around the entire perimeter just for the hell of it , it took me 22 minutes to get round the map
ALIEN Nov 23, 2022 @ 3:38am 
I always do "Hyper-Cannons" for normal hypertube travelling. Saves a lot of time if you got the power.
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Showing 1-6 of 6 comments
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Date Posted: Nov 22, 2022 @ 9:12am
Posts: 6