Satisfactory

Satisfactory

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DanOmite Nov 21, 2022 @ 10:32pm
Fluid Flow Rate issues anyone?
Am I missing something? I have MK2 piping and yet the drain rate in 1 of 4 buffers is twice the amount of the allowed flow rate of the pipe... This is with oil.

Also I have had issues with water piping as well. 13 coal generators at 100% should run with 5 water generators at 100% with some water to spare... yet several generators are short on water. HEAD LIFT IS NOT AN ISSUE HERE.
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Showing 1-15 of 16 comments
DanOmite Nov 21, 2022 @ 10:45pm 
Never mind about the flow rate regarding the fluid buffers I got that sorted out with some valves.

But the issue with the coal generators still remains. I have reconstructed the pipeline a couple of times and it hasn't solved the issue. I have also tried getting rid of the pipe floor connectors and just clipped through the foundation, but some generators still don't get water.
kLuns Nov 22, 2022 @ 12:38am 
Remove the power lines from your generators and let everything that can carry water in the system fill up to 100%. Rebuild power lines and see which part runs dry.

If it's a long pipe manifold it can be handy to make an extra pipe and connect it to the end so the fluid can circle around and feed the back part.

600 per minute often doesn't work out. I always try to stick to 270 (Mk1) and 540(Mk2) as maximum.

Can you share screenshots?
redlight9798 Nov 22, 2022 @ 3:28am 
I had the same issue once with a blender. I had to dismantle the blender then rebuild it.
DanOmite Nov 23, 2022 @ 10:24pm 
Originally posted by kLuns:
Remove the power lines from your generators and let everything that can carry water in the system fill up to 100%. Rebuild power lines and see which part runs dry.

If it's a long pipe manifold it can be handy to make an extra pipe and connect it to the end so the fluid can circle around and feed the back part.

600 per minute often doesn't work out. I always try to stick to 270 (Mk1) and 540(Mk2) as maximum.

Can you share screenshots?

I have tried circling it around and it doesn't help. I have an industrial buffer for water as well and had turned everything off, let everything fill before turning it back on. I have tried rebuilding the entire pipeline as well as taking away the floor connectors and just clipping through the foundation. It has never been any of the actual piping that has been low, Just the generators which are supposed to hold 50m3.

The oddest thing is the buffer is perfectly filled. The fill rate and the drain rate remain in sync.. and yet 2 of the generators don't fill properly. Which 2 change every time I had made a change to the pipe line in attempt to fix it.

The only thing that seems to work is turning off 1/2 generators. Which to me.. at this point.. would signify that the generators are not running as per the assigned limits.

I have lost interest though and moved on leaving some of the generators off.
Last edited by DanOmite; Nov 23, 2022 @ 10:32pm
Still B0r3d Nov 23, 2022 @ 11:44pm 
It is a bug tied to FPS. If your FPS is dropping below 60, you are going to have noticeable throughput issues with mk2 pipes and mk5 belts. This is is EXACTLY why the devs will not be adding faster belts into the game. Lets be clear here though, this is not actually a game bug but an artifact of the way cpu's process math. The devs have openly talked about this on their livestreams.
kLuns Nov 24, 2022 @ 12:25am 
Enough water supply?
marcusaddamsson Nov 24, 2022 @ 10:02am 
Originally posted by still B0r3d:
It is a bug tied to FPS. If your FPS is dropping below 60, you are going to have noticeable throughput issues with mk2 pipes and mk5 belts. This is is EXACTLY why the devs will not be adding faster belts into the game. Lets be clear here though, this is not actually a game bug but an artifact of the way cpu's process math. The devs have openly talked about this on their livestreams.

Not a bug? An artifact of how CPUs process math? Oh come on. That's a called a bug in the software, guys. Seriously, I don't think I've ever played a game with such an obvious *bug* that somehow is regarded as a "just a thing, get over it..."
CryptEarth Nov 24, 2022 @ 10:24am 
Originally posted by DanOmite:
I have lost interest though and moved on leaving some of the generators off.
Although you may have already moved on to oil or something else I can confirm that 13 coal gens on 5 pumps with one mk2 pipe DOES work - I had this setup running in 0.7.0.1 (before the 0.7.0.2 killed the save and I had to restart with 0.7.0.3) and it's stable with some overhead so that the pumps cycle instead of running constantly.
As for what may be an issue here - I don't know - but as others have mentioned framerate issues: Do you play on a server or local? I play on a dedicated server which is capped at 30 ticks and my client runs at around 60fps. Maybe vsync can fix it?
kLuns Nov 24, 2022 @ 12:14pm 
Please call the Water Extractor Water Extractor. It does indeed pump.
The tool called Pump in this game provides headlift.
kLuns Nov 24, 2022 @ 2:58pm 
Use the names the game gives you or enjoy your misunderstandings.
Die Hand Gottes Nov 24, 2022 @ 9:11pm 
Check everything at the power generators, if you are on U7 the requirements have changed also had to readjust either the overclocking down or increase the fuel supply.
Positive effect I have with me thereby almost 10 GW more than in U6.
CryptEarth Nov 25, 2022 @ 5:18am 
@Mods
to quote my fav mods over on coderanch: don't edit posts after others have replied to
by removing my reply to that trigger the thread doesn'T make sense anymore
great move dudes ... I'll reconsider to invest more time after 200h into your game
Still B0r3d Nov 25, 2022 @ 10:31am 
Originally posted by marcusaddamsson:
Originally posted by still B0r3d:
It is a bug tied to FPS. If your FPS is dropping below 60, you are going to have noticeable throughput issues with mk2 pipes and mk5 belts. This is is EXACTLY why the devs will not be adding faster belts into the game. Lets be clear here though, this is not actually a game bug but an artifact of the way cpu's process math. The devs have openly talked about this on their livestreams.

Not a bug? An artifact of how CPUs process math? Oh come on. That's a called a bug in the software, guys. Seriously, I don't think I've ever played a game with such an obvious *bug* that somehow is regarded as a "just a thing, get over it..."
You are literally hitting mathamatical errors because of the way x86 and 64-bit cpus process math and how it can not be split across multiple threads/cores. The only reason it is so obvious in this game is because there is no limits placed on you like in most games, you are literally allowed to break the game engine.

This is literally the exact reason they can't add faster belts or pipes, because people are already seeing these cpu calculation bugs while using MK2 pipes and mk5 belts. THE ONLY SOLUTION, is to get a faster cpu that can process more math on a single core at a time. Multiple cores are not helping you here with this exact issue, again a limitation of the old CPU architecture we are still using..
Last edited by Still B0r3d; Nov 25, 2022 @ 10:38am
marcusaddamsson Nov 25, 2022 @ 10:40am 
I'm not denying any performance issues, nor their source. I question how much 'awesome' is added to the game by modeling fluids in such a way. I have watched the pipes enough to estimate the math involved, and I'm not surprised it's essentially breaking the processor. Reduce the complexity, bug goes away, doubt anyone would notice. KISS, QED. :)
Still B0r3d Nov 25, 2022 @ 11:42am 
Originally posted by marcusaddamsson:
Reduce the complexity, bug goes away, doubt anyone would notice. KISS, QED. :)
LOL just take the numbers out of satisfactory.

Most people are not having these issues, only slower cpus and megabuilds. We do not nerf games for low end performance on pc. There are also solutions for item transportation on a larger scale being worked on internally that they hint at on livestreams.

You can not currently get max output from a mk3 miner using current belts right? Some of these questions may not have answers till 1.0 launches, then things will make more sense..
Last edited by Still B0r3d; Nov 25, 2022 @ 11:47am
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Date Posted: Nov 21, 2022 @ 10:32pm
Posts: 16