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But the issue with the coal generators still remains. I have reconstructed the pipeline a couple of times and it hasn't solved the issue. I have also tried getting rid of the pipe floor connectors and just clipped through the foundation, but some generators still don't get water.
If it's a long pipe manifold it can be handy to make an extra pipe and connect it to the end so the fluid can circle around and feed the back part.
600 per minute often doesn't work out. I always try to stick to 270 (Mk1) and 540(Mk2) as maximum.
Can you share screenshots?
I have tried circling it around and it doesn't help. I have an industrial buffer for water as well and had turned everything off, let everything fill before turning it back on. I have tried rebuilding the entire pipeline as well as taking away the floor connectors and just clipping through the foundation. It has never been any of the actual piping that has been low, Just the generators which are supposed to hold 50m3.
The oddest thing is the buffer is perfectly filled. The fill rate and the drain rate remain in sync.. and yet 2 of the generators don't fill properly. Which 2 change every time I had made a change to the pipe line in attempt to fix it.
The only thing that seems to work is turning off 1/2 generators. Which to me.. at this point.. would signify that the generators are not running as per the assigned limits.
I have lost interest though and moved on leaving some of the generators off.
Not a bug? An artifact of how CPUs process math? Oh come on. That's a called a bug in the software, guys. Seriously, I don't think I've ever played a game with such an obvious *bug* that somehow is regarded as a "just a thing, get over it..."
As for what may be an issue here - I don't know - but as others have mentioned framerate issues: Do you play on a server or local? I play on a dedicated server which is capped at 30 ticks and my client runs at around 60fps. Maybe vsync can fix it?
The tool called Pump in this game provides headlift.
Positive effect I have with me thereby almost 10 GW more than in U6.
to quote my fav mods over on coderanch: don't edit posts after others have replied to
by removing my reply to that trigger the thread doesn'T make sense anymore
great move dudes ... I'll reconsider to invest more time after 200h into your game
This is literally the exact reason they can't add faster belts or pipes, because people are already seeing these cpu calculation bugs while using MK2 pipes and mk5 belts. THE ONLY SOLUTION, is to get a faster cpu that can process more math on a single core at a time. Multiple cores are not helping you here with this exact issue, again a limitation of the old CPU architecture we are still using..
Most people are not having these issues, only slower cpus and megabuilds. We do not nerf games for low end performance on pc. There are also solutions for item transportation on a larger scale being worked on internally that they hint at on livestreams.
You can not currently get max output from a mk3 miner using current belts right? Some of these questions may not have answers till 1.0 launches, then things will make more sense..