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If mods like that are to be used you may as well just save edit the items directly into your inventory. Takes away the purpose of the game in my opinion.
I don't see your logic on how it is better, the only way I can see it being better is if you are just stuck by impure nodes only. With iron nodes they usually (again I said usually) close to other iron nodes that are better purity. Even then you would spend so much time running around gathering placing in storage that all that time spent a Mk.1 Miner probably still would "beat" you.
The majority of naysayers focus too much on the tedium of it, while others focus on the belt still being a limiting factor. However, much like biomass, both of these negatives can be mitigated or eliminated by scale. The portable miners can also be run in parallel with the standard miner on the same node.
Take a pure iron node as an example. With a Mk. 2 belt, its output is 120/m. To duplicate that output, you would need to empty 2 portable miners every 100 seconds, 6 portable miners every 5 minutes, 12 miners every 10 minutes, or 24 miners every 20 minutes. Emptying 6-12 miners every 5-10 minutes to give myself access to another pure node seems like an easy trade-off to make given how much activity centers around those early iron nodes.
But, what if you emptied 24 miners every 5 minutes? Well, that would give you an ore/m production of 480, the equivalent of 4 pure iron nodes. Split between 4 containers, you can now run 4 120/m production lines, all from a single node. Add the standard miner and its production line, and you have a 600/m production from a single pure iron node. No running around, no belting things back to one spot. A 600/m iron ore production in one location. That's enough production to fill a container full of iron plates in 6 minutes.
With that kind production, the tedium is self-defeating, because the scale at which you can produce reduces the frequency of needing to empty the portable miners, because you simply cannot use the amount of product at the rate at which they are replaced.
Heh, I agree. But after the first hour we have left the portable miners behind. Twenty hours later there are still large groups of dormant miners there. The only way they are used again is to restock our inventories to make Mk 2 miners or higher.
Which has more output, three mk 1 miners with mk 1 belts, or 12 construction lines with mk 1 belts? If you replace the Mk 1 miner with a storage at the start of the line, you can get a much higher yield. Of course you can also do both at the same time. A node will hold the Mk 1 miner and several portable miners (the portable miners will each be much faster).
I tried a couple of early-game stuff local and then after starting a new world after the 0.7.0.1 hotfix I rushed towards coal power so I can have the game run byitself without have to worry about running out of biofuel (which I only use as jump start at the very beginning). Why? Cause I don't mind to have the server running 2 days to fill up all my storage so I then can play for a day without running out of stuff.
There are 4 factors to consider:
1. You don't have to run the belts from the various locations to where you want to produce stuff, which is an insane ressource hog early on
2. You can produce far more early on. Instead of 60 or maybe 180 per minute from your standard 3 iron patches close by, you can get 800 per minute without issue if you really want to, although this might be a bit much.
3. Early on you don't have splitters. So 3 lines for example can only go into 3 smelters and then constructors. Meanwhile with the portable ones you can go and take like 10 stacks of iron or similar whenever you feel like it, connect a storage to a smelter and plop it in there. This allows me to run lines for screws, plates, rods as many as I need early on instead of slowly having to build to even get the ressources to create these lines.
4. They don't take power. Miners have quite a power draw and the power to run 6+ miners early on really means you need to gather so much more plants and ♥♥♥♥. I would argue that alone makes the portable miners worth it, because you probably spend less time and effort picking the iron from the portable miners than you spend gathering plants to power the MK1's