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The problem with that is it limits your curve radius. The tightest 90 degree turn a rail can make is within 3 foundations (specifically, between the middles of their outside edges). However, that only works if the rail connects to nothing. If you're trying to connect two straight pieces of rail, the game will claim "a too tight curve". You can still do it, but you'll need a larger curve radius.
That, incidentally, is one of THE most annoying bits of laying rail. Perfectly valid rail shapes become invalid if you're snapping to a preexisting rail. If you want to avoid wavy rails while still having tight curves, you can use foundations and start-stop at either the edges. Someone posted a tutorial video upthread with visual explanations.
Best case scenario, though, we get a proper rail-laying system which allows us to rotate unconnected rail edges and maintains consistency of curve radius.
https://steamcommunity.com/sharedfiles/filedetails/?id=2892943103
What you're looking at is a double rail in over/under layout. On the left is a turnpike for a train station, specifically the train station input. That why there's only a single line - nothing's coming back that way. The station merges back with the rail farther behind the building.
On the right is the closest I could do to a U-turn. The two main are typically 8 meters apart, which is just about enough for a train. In order to allow the third U-turn rail through, they split an extra 8 meters (4 meters per rail), then return to their regular spacing.
Putting this together was an absolute pain in my ass, not to put too fine a point on it. Before I stripped the floating foundation "scaffolding, I had ostensibly a three-storey building to work off of. At least the rest of that line is either straight or 45 degrees.