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That said, I personally like Satisfactory better than Dyson Sphere, but I'd say it comes down to your personal preferences, both are great games
yeah its kinda why i made the thread, thanks for the bump at least
anyone else able to differentiate the two ect?
DSP is 3rd person; SF is 1st person.
Satisfactory has combat. DSP does not atm (they are going to add it). I like both Satisfactory and DSP in this regard. Combat is linked to exploration in SF and that's cool. There's not really anything like "exploring" in DSP. You basically warp to another system and you can see the characteristics of the bodies and resources on them -- the end. Because of that combat in SF is fun. I'm not looking forward to combat in DSP, but it's unreleased so who knows? Maybe it'll work.
Again linked to scale, you can build things much faster in DSP -- pretty much because the scale is different. Building a simple production line (smelters+constructors) in Satisfactory will take you 20 minutes if you know what you're doing. In DSP, it'll take you 1 minute. Because of this, the whole exponential growth part of DSP is out of control and happens much faster than SF.
It's a lot more fun to move around in Satisfactory. I think that's probably the opinion of 100% of people because cool movement isn't a feature in DSP nor would it really make sense to add something like that.
Neither have a story but SF plans to add one. Yes, I know DSP has a story but it's: "Virtual humanity needs more electricity -- go get some"
My two cents -- I have a lot more hours in SF probably because it's just more engaging. The beauty of the world is stunning and there's also so many interesting things to find. DSP, on the other hand, is pretty much a straight-up factory builder just on an interstellar scale. There's no combat, no exploration, no RPG elements (well, there kinda are but not really), no adventure, no story. I'm not saying that as a bad thing. It's just a pure automation game and if that's what you're looking for, go for it.
I couldn't really recommend one over the other. They're both fun and great games.
It's not that easy as you think it is.
There is a golden trio - factorio | satisfactory | dsp
Rest wants to change it into quartet.
Satisfactory is imho way more balanced for user - it is easier if you want it to be easier. It can be super complex if you want to go for supreme efficiency.
Also exploration and hand made map (no, it is not too small and it is amazing)
DSP on the other side have a ultimate goal that many peoples will love.
In Satisfactory it is just "get everything"
Well... you know where you are - I would recommend Satisfactory (duh)
K
But do you HAVE TO ♥♥♥♥ on peoples?
It "blows my mind" how you think it will help you.
Wow, what a classy reply.
It blows my mind that people can be this disrespectful and not be ashamed of themselves.
In DSP you are building LARGE SCALE. Like massive scale of stuff. Towards the endgame you are measuring the productions you do in planets. Like a typical way of seeing you need more ressources later on is to literally go to a star system that has the ressources you want and place miners on every single ressource node on all the planets and then connect it to have the entire star system exploited.
With these ressources you can then go on to make an entire planet full of production buildings.
The endgame is to create dyson spheres and to make a ton of energy and research. You can do it all with blueprints so in the end you basically only really look into what you need and plopping down hundreds of blueplrints for tens of thousands of buildings and you only really spend time setting up these productions. It is just really tedious cuz it is all the same with no variation.
In Satisfactory you do a lot more manually, but imo it is more fun because you get to design your factory. Sure you can make a big skyland of buildings, but that is boring. THe real endgame of Satisfactory is to have your factory be nicely set into the landscape to really make it look cool.
The biggest thing is, Logistics in DSP is the easiest ♥♥♥♥ in existence. Because you are essentially just going to build Interstellar Logistics Platforms everywhere which can completely automatically get the ressources from everywhere with no regard for bottlenecks or anything. You never have to think about how to connect a production facility.