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Be easier I to send the electric rather than the coal and the water. GOD, sometimes my brain ceases to fucntion.
I had built the generator on a foundation so I added a head lift pump to the pipe and powered it. Also added a holding tanks just before the feed to hold excess water. Once I removed the head lift pump, water flowed into the last section of pipe but it seems like it fills the pipe, then back flows because of the elevation.
I may have to try putting the generator on the ground so the feed pipe is level. I don't know. The game is fun but so darn frustrating.
Down the line, when you unlock Mk.2 pumps, they can lift fluids 50m each.
Supposedly, horizontal distance by itself doesn't really have any bearing on fluid transit as yet.
You will want to have your coal-plants (or any water consumer that is), as close to the water, than possible.
Then bring coal to there, and distribute power from there.
Going with the 8:3 ratio you would otherwise need an unholy amount of pipes running through the surroundings.
And albeit working quite similar to the belts, I find it much harder to diagnose and fix piping issues, that belt-issues.
So keeping pipes short minimizes things I have to check, if something doesn't work as expected.
Other than that, Blast Hardchees' post is pretty spot on.
One more note regarding the pumps:
Pumps are directional. So be sure to make them face the right direction.
I managed just the other day to have 1 of 10 pumps having a wrong orientation - and it took quite some time, til I realized, what my issue was.
With "as close as possible" I was mainly referring to the horizontal component.
So "in a close vicinity" probably would be more appropriate.
I just avoid spanning large horizontal stretches of pipes, where the vertical landscape component is hard to guesstimate.
Vertically I go nuts all the time.
Vertically my first powerplant floor usually starts at 20m above water, and any additional floor is 50 more meters in my standard setup.
And once in a while I place a pump facing in the wrong direction by accident. Usually I see that, the moment I click the left button - but sometimes I miss that.
I wish you success with your project.
Do I now need to add another water extractor? Oh and I had a "Cross T" connector in line in case I needed to add more piping but the water wouldn't flow until I took it out.
I assume with generator you refer to the water extractor.
Please correct me, if I am wrong.
Because as soon, as every pipe and every storage is full with water, the extractor will stop extracting, as there is no place where the water could go.
It is similar to how miners top mining, when all belts and all storages are full.
Please let me know, if I misinterpreted something in your post.
It pretty annoying that the extractor can push the water approx 300 feet and that's it?
A mk1 pump applies 20 metres of head lift. So with the 10m from the extractor plus the 20m from the pump, gives a total of 30m vertical lift. Is the generator more than 30m higher than the extractor?
Pumps have a maximum head lift. If the max head lift is exceeded then the pump can stall. If the pump is not much higher than the extractor it may be exceeding max head lift. Try moving the pump further uphill.
But ultimately, the best solution is to put the coal generator right by the extractor
Could you try adding one immediately behind the fluid-tank, to see if it helps?
Otherwise some Screenshots might help to diagnose you particular problem.
Other than some fragility and wonkiness pipes could be run for any arbitrary length - so it isn't a "hard" game limit you currently are facing.
The generator inlet is 4 meters higher than the pipe. I have, in my game, that the head lift pumps only work when installed as a "sleeve" over and existing pipe. But that is not the issue.
I tried the following:
I disassembled the entire generator and pipe assembly. I built a jetty from the land out to the water extractor and attached the extractor directly to the generator with a length of pipe about 3 feet long. I also added a head lift pump and powered it up which showed a head lift distance of 0.1 meters.
I had zero flow to the generator and the water extractor was showing as full with 199/200 M3
I then took that apart and rebuilt my original design with an approximate length of pipe of 300 feet, 2 head lift pumps and the hold tank. I mounted the generator flat on the ground. Heads lift pumps indicated 0.1 meters of lift.
The pipes are all full, the holding tank is full and the generator is empty. The water will not move past the holding tank aside from the amount needed to allow the generator to run for about 2 seconds
It's 2:30 am and I have heading to bed, but tomorrow I will make some screen shots.
You should put power stations as close to water as you can to keep pipes as short as possible and then conveyor the coal in regardless of how far it has to travel.
dont start up any power stations until all your pipes show full , also be careful when using a biomass to boot up water pumps because if you over do it the fuses will blow .
put a power lines along the length of where your stations are and boot up each station 1 at a time , dont connect any machines to your power source until you have made a save point and finally make a couple of power storage units and add them to your power line.
Once the storage units are fully charged you should not see them working again , if they are working then that is the first indication you have a supply/demand problem.
Fuses usually blow if you only just have enough power and some come off stand by all at the same time.
And there is a better chance that you could be already researched tractors and truck stop, use it to transport coal to a watersource is much better option then long piping.