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Steamed Copper Sheet
Steel Coated Plate,
Steel rod
Adhered Plate
Copper rotor
Rubber concrete.
Recycled Rubber
Recycled Plastic
Diluted Fuel
Heavy OIl Residue
These recipes make the standard modular frame recipe the most resource efficient and screws made from steel rod squeezes the most screw out of the least resource.
It also depends on how far you want to go with resource squeezing because the layouts can become complex or tedious to build.
I never make steel rotors despite the simplicity of the recipe.
Steel Frame is a trap once you compare it to steel rod with regular modular frame ;)
Stitched plate is not bad but Adhered Plate makes it completely obsolete, especially in combination with steel coated plate (iron plate made from steel and plastic.)
When you run out of coal you can make petroleum coke and use coke steel ingot in addition to your solid steel or throw sulfur in the mix for steel compacted coal.
It depends what you prioritize. I havent gotten to the end game I use Steel Frame, Stitched Iron plate and steel rotor because they are all simpler to set up/require less machines.
And Copper Alloy for same reasons.
You haven't reached end game but you sure have oil processing else you couldn't use the pure recipes.
You know the output isn't that crazy unless you go all the way?
I have another spot where I make screws from steel rods to make HMFs and noticed the efficiency of steel-steel rod-std. screws, but the setup is so space intensive. I have yet to find the petroleum steel recipe, but I question it's usage, why would you even make petroleum coke? Isn't it generally more beneficial to make something that is more useful than petroleum from oil refineries?
I shy away from using rubber/plastic for anything that isn't electronics and higher tier items, because at this moment I only have one major refinery running and am constantly out of plastic and almost fully using my rubber, but is there a specific benefit to using rubber in alt recipes other than sinking it?
And, using sulfur to save on coal? Is that a good idea? Sulfur seems so rare compared to the abundant coal, which I'm soon going to have more of when I set up nuclear power.
I suppose if I want to squeeze every bit of efficiency out of the recipes I'd probably have to take into account the exact usage of ressources converted into higher tier items balanced over ressources used to generate power, assuming nuclear is the most efficient power form (it is, isn't it?) that will be an effin mess to calculate. But this setup I am making now is easy to set up and scale up. I'm collecting all the resources in the desert and dumping them in the same spot building an excess of machines that just take lower tier items and turn it into higher tier items until a balance is found. I'll probably have to figure out how to properlybalance overclocking and # of machines at some point... But at the moment it already has over 5 floors with ~100 machines each xD
It's not unless you want to exploit one specific area of the map where there happens to be sulfur.
Yes it is the most efficient but also very complex. Some people prefer having a huge oil setup over nuclear power because oil can provide the gigawatts needed to produce end game items.
It seems you made a good start, keep going.
The Spire Coast has 1740 Crude available, before overclocking. The Heavy Oil Residue alt recipe turns that into 2320 Heavy Oil (plus Polymer Resin), which you then get to double via either of the Diluted Fuel recipes (1 in the Packager, 1 in the Blender) to get 4340 Fuel. Use the base Turbofuel recipe to get 1933.3333... Turbofuel per minute. This gives you an output of ~64,444 MW of power.
That should be all the power overhead you could ever want while you design the Perfect (tm) Nuclear plant, and run the logistics to produce and transport the parts to build it. Nuclear can certainly make a lot more power (this much Turbofuel equates to ~5.16 Uranium Fuel Rods per minute, about one tenth of what the map can support) with a resource you can't really use otherwise (Uranium), but that takes a lot more late game tech to set up. You have to build up a stable base on which to build up to it.