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It's a bit different but since I spend 99% of the time building and 1% fighting it sorta makes sense.
You just drag them from the equipment on the top into the "Hands" part.
I assume the idea is to make it part of the game progression, similar to inventory expanding.
Seriously, at the start you have pretty much your main consumable and a weapon in your hand. Should be enough. Later you will unlock more weapons and other stuff and your hand slots will expand.
Edit: Also this game is not really a crafting game but a factory building game. The actual crafting of parts on your end is best kept at a minimum.
They have hinted about a creative mode coming so just put the game back on the shelf for now and soon you can skip most of it.
I think some streamers uploads their worlds as well so maybe download one of them and just... walk around I guess?
Nah. I love Coffee Stain, but they lost me with this BS. Seriously one of the worst UX systems I've seen. Like I said, locking core functionality behind progression isn't gameplay. It's stupidity. I'll just go play Tekkit.
I'm 600 hours in and I never missed any "inventory binding mechanic". In the beginning you need a weapon, the chainsaw, and maybe something to regain health. You quickly get three hand slots (like in the first hour of the game) to cover that.
And later on you are completely absorbed in factory building anyway and don't need any inventory most of the time.
Guess that's a lesson learned.
What the OP is asking for is to be able to bind his inventory slots to a hotkey, or place inventory items on the hotbar. For example he wants to be able to hit "3" and draw his gun. I agree that scrolling through your inventory slots gets more awkward the more slots you have. If you need an example of how this works look at Space Engineers, the interface allows multiple hotbars like satisfactory, and allow you to place items and buildings to the hotbar.
Several times I've been surprised by an enemy and go to draw my weapon only to scroll and get my object scanner, scroll again chainsaw, there's my xeno-basher oops scrolled a little too far equipping Zipline... It would be much better if I could (also) map an inventory slot to a button.
I can relate to that. :-)
Still, the hotbar is usually full with factory parts. So you would need to have one hotbar for inventory items and quickly scroll to this hotbar with ALT+wheel which is just as awkward as scrolling through hand items in the first place.
I guess they could make it an option to also add inventory items to the hotbar (sounds easy) for those folks who prefer it this way.