Satisfactory

Satisfactory

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Bloodnut Oct 23, 2022 @ 2:34am
Binding inventory items to hotbar?
What is the deal with this? I have never played a crafting game that didn't let me bind inventory items to the hotbar. Please fix this Coffee Stain. It is absolutely infuriating, to be trying to use consumables, or equip/switch weapons, etc. For all the positive reviews this game has, it has one of the least intuitive UIs I've ever used.
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Showing 1-15 of 33 comments
GobboKirk Oct 23, 2022 @ 2:50am 
You can, it's a separate bar you go trough with scroll wheel.
It's a bit different but since I spend 99% of the time building and 1% fighting it sorta makes sense.
Bloodnut Oct 23, 2022 @ 3:11am 
Originally posted by GobboKirk:
You can, it's a separate bar you go trough with scroll wheel.
It's a bit different but since I spend 99% of the time building and 1% fighting it sorta makes sense.
What's the trick to accessing it? I've smacked every single key on my keyboard, and not found any hotbar/inventory thing.
GobboKirk Oct 23, 2022 @ 3:16am 
Originally posted by Bloodnut:
Originally posted by GobboKirk:
You can, it's a separate bar you go trough with scroll wheel.
It's a bit different but since I spend 99% of the time building and 1% fighting it sorta makes sense.
What's the trick to accessing it? I've smacked every single key on my keyboard, and not found any hotbar/inventory thing.
You do it from the inventory, it's basically the "hand slots", you get more of them as you progress as well up to 6.
You just drag them from the equipment on the top into the "Hands" part.
I assume the idea is to make it part of the game progression, similar to inventory expanding.
Bloodnut Oct 23, 2022 @ 3:50am 
Originally posted by GobboKirk:
Originally posted by Bloodnut:
What's the trick to accessing it? I've smacked every single key on my keyboard, and not found any hotbar/inventory thing.
You do it from the inventory, it's basically the "hand slots", you get more of them as you progress as well up to 6.
You just drag them from the equipment on the top into the "Hands" part.
I assume the idea is to make it part of the game progression, similar to inventory expanding.
That's not the hotbar. That's equipment slots, and that's stupid. That doesn't add to gameplay, it doesn't make the game more intuitive, fun, or challenging. It just needlessly locks core functionality behind progression.
Wolfgang Oct 23, 2022 @ 4:06am 
Progress further. More slots will unlock with progression.

Seriously, at the start you have pretty much your main consumable and a weapon in your hand. Should be enough. Later you will unlock more weapons and other stuff and your hand slots will expand.

Edit: Also this game is not really a crafting game but a factory building game. The actual crafting of parts on your end is best kept at a minimum.
Last edited by Wolfgang; Oct 23, 2022 @ 4:12am
XistenZ Oct 23, 2022 @ 4:17am 
Originally posted by Bloodnut:
Originally posted by GobboKirk:
You do it from the inventory, it's basically the "hand slots", you get more of them as you progress as well up to 6.
You just drag them from the equipment on the top into the "Hands" part.
I assume the idea is to make it part of the game progression, similar to inventory expanding.
That's not the hotbar. That's equipment slots, and that's stupid. That doesn't add to gameplay, it doesn't make the game more intuitive, fun, or challenging. It just needlessly locks core functionality behind progression.
Add this thread to the numerous "I don't want to play the game but have a completed world from the start"-threads.

They have hinted about a creative mode coming so just put the game back on the shelf for now and soon you can skip most of it.

I think some streamers uploads their worlds as well so maybe download one of them and just... walk around I guess?
Bloodnut Oct 23, 2022 @ 5:42am 
Originally posted by Wolfgang:
Progress further. More slots will unlock with progression.

Seriously, at the start you have pretty much your main consumable and a weapon in your hand. Should be enough. Later you will unlock more weapons and other stuff and your hand slots will expand.

Edit: Also this game is not really a crafting game but a factory building game. The actual crafting of parts on your end is best kept at a minimum.

Nah. I love Coffee Stain, but they lost me with this BS. Seriously one of the worst UX systems I've seen. Like I said, locking core functionality behind progression isn't gameplay. It's stupidity. I'll just go play Tekkit.
headhunter Oct 23, 2022 @ 5:55am 
Its not really that stupid considering the theme of the game. You are dropped onto the planet with nothing to start with. You have to make hundreds and thousands of different items in order to unlock more of everything
ddp98 Oct 23, 2022 @ 5:58am 
Put your cursor on an item in your build menu(press Q). Then hit number 1-9 to assign.
ZAKzakZAK Oct 23, 2022 @ 5:58am 
Could you elaborate what you actually mean?

I'm 600 hours in and I never missed any "inventory binding mechanic". In the beginning you need a weapon, the chainsaw, and maybe something to regain health. You quickly get three hand slots (like in the first hour of the game) to cover that.
And later on you are completely absorbed in factory building anyway and don't need any inventory most of the time.
ddp98 Oct 23, 2022 @ 6:02am 
Sorry, I think I misunderstood. You can't bind inventory items, just items from the build menu.
Wolfgang Oct 23, 2022 @ 6:05am 
For what would you need more slots? You very quickly get three slots which are enough at the start for what you have. You later unlock more as you are getting other stuff that you can hold in your hands.
GobboKirk Oct 23, 2022 @ 6:22am 
Originally posted by ddp98:
Sorry, I think I misunderstood. You can't bind inventory items, just items from the build menu.
If any comfort I misunderstood it as something more than a childish rant...
Guess that's a lesson learned.
Delaradra Oct 23, 2022 @ 6:39am 
The request is not unreasonable, just not communicated very clearly.

What the OP is asking for is to be able to bind his inventory slots to a hotkey, or place inventory items on the hotbar. For example he wants to be able to hit "3" and draw his gun. I agree that scrolling through your inventory slots gets more awkward the more slots you have. If you need an example of how this works look at Space Engineers, the interface allows multiple hotbars like satisfactory, and allow you to place items and buildings to the hotbar.

Several times I've been surprised by an enemy and go to draw my weapon only to scroll and get my object scanner, scroll again chainsaw, there's my xeno-basher oops scrolled a little too far equipping Zipline... It would be much better if I could (also) map an inventory slot to a button.
ZAKzakZAK Oct 23, 2022 @ 6:49am 
Originally posted by Delaradra:
Several times I've been surprised by an enemy and go to draw my weapon only to scroll and get my object scanner, scroll again chainsaw, there's my xeno-basher oops scrolled a little too far equipping Zipline... It would be much better if I could (also) map an inventory slot to a button.

I can relate to that. :-)

Still, the hotbar is usually full with factory parts. So you would need to have one hotbar for inventory items and quickly scroll to this hotbar with ALT+wheel which is just as awkward as scrolling through hand items in the first place.

I guess they could make it an option to also add inventory items to the hotbar (sounds easy) for those folks who prefer it this way.
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Date Posted: Oct 23, 2022 @ 2:34am
Posts: 33