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First, saying trains don't work when you mean the carts.
Second, how fast you fill the cart is irrelevant? Depending on the trains route the cart may or may not be filled. If the train has a route that takes 20 seconds then maybe not use a train here.
Third, the trains can be configured to wait at the station until they're full.
If you simply want to shine light unto a "problem" to promote the idea of faster belts, we all want faster belts.
Trains are intended to at very least cross over to other biomes, and attaching multiple cars allow you to transport multiple different resources without using smart splitters. Essentially you can build mining/refining hubs around the entire map and use trains to bring them to the production facilities. Within the boundaries of a single biome, Trucks are a better fit.
Either you are able to produce 7 minutes worth of industrial beams on one site, and distribute the production on enough cars to get 100% transported per trip to the other, or you don't.
Trains don't change that equation in any direction.
So you mentioned having a stalled production on the demanding beam side.
If you beam-production side also stalls, it is a question of how you setup the whole loading infrastructure.
If it does not stall you demand outpaces your production - na matter how fast any belt would be.
Maybe some words of clarification would help us to understand where you are aiming at, or what your actual problem is.
Also, yes, I've been a bit loose with the numbers, but they're all lowballing. The actual throughput should be higher, not that it matters though because even with lowballing we're looking at more than a single car's capacity loaded with a single belt in the time stated. The problem isn't the train, or the belts. It's the fact that your factory is completely out of balance.
Actually not sure what you expect. Should a station duplicate items? Produce more items if you need more items
Of course I did tell you that in a post I never made earlier that you didn't bother to read.
But really, what is the purpose of this thread? You just want to tell people that you like using mods because you can't be bothered to use the tools available? It sounds more like you're confused about throughput and that's what we were trying to adress.
2 minutes at maximum fill rate. 4 if you're only using one belt. Which just further illustrates that this isn't a problem with trains or belts. The only "problem" here would be deciding to use a train for such a small route.
Actually, digging deeper into this, to fill a train car with industrial beams in 2 minutes would absolutely dominate production across the entire map in regards to its input. It can't even be done using the default recipes without modding the miners (which itself would require faster belts). I'm seeing numbers like needing 39 oil extractors to make petroleum coke for coke steel ingots (there are 30 oil wells available), or 52 Mk3 extractors mining coal (50 available) for standard ingots. Looks like it could be done with the solid steel ingot, but that's still over half your coal production going to making industrial beams alone.
So, yeah. This just goes back to this isn't a problem with trains, it's a problem with your setup.
Trains really are a flexible and effective logistics solution. With a well developed railroad, any two points on the map may as well be adjacent.