Satisfactory

Satisfactory

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Elevators & teleporters
I think these are on the very top of my wish list for update 7, or so. :) Elevators in different sizes, and well, teleporters to shorten the very long travelling times on maps with different bases. Even with hypertubes I spend like 50% of my time travelling right now. So, pretty please ... :)
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cywizz 2022年7月24日 22時50分 
I can see the use of late game personal teleporters but if they chose to implement this, they will need to balance it correctly (Like they usually do) and not "devalue" something like hyper tubes or other transportation.

Example: not sure what the use of the SAM ore would be going forward, but this could be one of the elements required for teleporters by making it difficult to mine or process.. Or the use of a teleporter must drain at least 1GW from the power grid upon use...things like that.
!fly fast
To complete phase 4, you've had to be a master of logistics. You've brought together steel, aluminum, nitrogen, and high tech electronics. Your hypertube and rail networks are already well developed. Getting around is a problem you've already solved.

Teleporters are the only meaningful upgrade to such a system. A player would likely set them up at their existing hypertube hubs to speed up travel times. Using parts from tier eight adds tangible value to the lines that produce them, validating the effort put into them. Since phase five can reasonably be assumed to lean more heavily into scifi technology, a teleporter is thematically appropriate.

Teleporters aren't necessary, but neither are jump pads, hypertubes, most of the stuff in the AWESOME shop. Yet we still want them because they're parts of the solutions we devise to problems that need solving. If the complexity of phase four was any indication, then we'll want to spend as little time as possible just getting around instead of building in phase five.
The Big Brzezinski の投稿を引用:
To complete phase 4, you've had to be a master of logistics. You've brought together steel, aluminum, nitrogen, and high tech electronics. Your hypertube and rail networks are already well developed. Getting around is a problem you've already solved.
You solve transportation as soon as you unlock foundations, letting you get anywhere while only taking concrete and plates. You can unlock faster or more flexible methods of transport, but they generally take more effort to set up and utilise. That's the rough pattern, so adding in an unlock that takes minimal effort to set up would go against that.

The Big Brzezinski の投稿を引用:
Teleporters are the only meaningful upgrade to such a system. A player would likely set them up at their existing hypertube hubs to speed up travel times. Using parts from tier eight adds tangible value to the lines that produce them, validating the effort put into them. Since phase five can reasonably be assumed to lean more heavily into scifi technology, a teleporter is thematically appropriate.
I disagree that teleporters are the only possible upgrade to the transport system in Satisfactory. Plenty of devices could offer faster travel time or move versatility, from teleportation grenades, to inertia-manipulating instant-acceleration supersonic cannons, to a simple hypertube booster structure. Plenty of very good transport options could be added that take increased effort to set up.

The Big Brzezinski の投稿を引用:
Teleporters aren't necessary, but neither are jump pads, hypertubes, most of the stuff in the AWESOME shop. Yet we still want them because they're parts of the solutions we devise to problems that need solving. If the complexity of phase four was any indication, then we'll want to spend as little time as possible just getting around instead of building in phase five.
We don't want to spend time moving around, but spending time setting up a system to move around more efficiently is great. The problem with teleportation is it seems too good - unless it takes resources per minute, it would be the perfect way to get between two points, and be very, very easy to set up. If more restrictions are added to its use you might as well use a different form of transport, like really fast people launchers.
I'd be fine with teleporters as long as they are balanced. It could make sense if they worked as a one way toggle so that if you are out and about you can use an item to warp to a given location. The trade-off should be that it requires a ridiculous amount of energy so that you can only use it every so often ( 10-30 minutes ). It would be nice to have a quick way to get back to a hub area without it totally destroying the usefulness of other methods of travel.

even with that in mind idk why people complain so much about it making other methods of travel obsolete. Bladerunners w/ jetpack are already better than almost every vehicle only being outclassed by the verticality hypertubes offer.
最近の変更はSpaceWombatが行いました; 2022年7月25日 18時12分
Really big power spike would be a good start. Work that extra grid capacity.
最近の変更はThe Big Brzezinskiが行いました; 2022年7月25日 18時25分
SpaceWombat の投稿を引用:
Bladerunners w/ jetpack are already better than almost every vehicle only being outclassed by the verticality hypertubes offer.
Didn't the devs say how they were worried that Bladerunners + Jetpack was overpowered? I though when they put in the multiple equipment slots that they chose to not let you have both. My point is, maybe them making vehicles obsolete is a problem that needs addressing, not a pattern to follow.
Bookslayer10 の投稿を引用:
SpaceWombat の投稿を引用:
Bladerunners w/ jetpack are already better than almost every vehicle only being outclassed by the verticality hypertubes offer.
Didn't the devs say how they were worried that Bladerunners + Jetpack was overpowered? I though when they put in the multiple equipment slots that they chose to not let you have both. My point is, maybe them making vehicles obsolete is a problem that needs addressing, not a pattern to follow.

nope, you can absolutely use both. It's awesome. I don't think they'll nerf it because jetpack is actually useless without it. The balance is that you can't achieve vertical lift for long at all so it's only really good for gliding long distances with the bladerunner crouch jump.

Imo they should just buff vehicle inventory capacity as incentive to use them more often ( or have that upgrade be part of the MAM ). Idk what CS though would happen if you give players over 100 inventory slots yet the truck is limited to not even half that.
最近の変更はSpaceWombatが行いました; 2022年7月25日 18時25分
The Big Brzezinski の投稿を引用:
Really big power spike would a good start. Work that extra grid capacity.
That would be pretty cool, but getting lots of power capacity isn't really hard - it just takes lots of batteries, which are free to build. Needing a lot of extra power generation to fill up those storages is a more interesting problem, but kind of generic.

I think a power spike is a good start at making teleportation more interesting to build and use.
SpaceWombat の投稿を引用:
I'd be fine with teleporters as long as they are balanced. It could make sense if they worked as a one way toggle so that if you are out and about you can use an item to warp to a given location. The trade-off should be that it requires a ridiculous amount of energy so that you can only use it every so often ( 10-30 minutes ). It would be nice to have a quick way to get back to a hub area without it totally destroying the usefulness of other methods of travel.

even with that in mind idk why people complain so much about it making other methods of travel obsolete. Bladerunners w/ jetpack are already better than almost every vehicle only being outclassed by the verticality hypertubes offer.
That's not a solution at all, all that does is punish people who don't have ridiculous megafactories with a thousands of GW of power.
A big power draw would mean you at least need to make those capacitors, though, and you'd need to avoid overdrawing them. And having capacitors only helps if you have the extra grid capacity to fill them.

Bladerunners + jetpack isn't a problem. It just makes movement even more like Warframe's bullet jumping + aim glide, and that's about the highest compliment you could pay to a movement system.
SpaceWombat の投稿を引用:
Bookslayer10 の投稿を引用:
Didn't the devs say how they were worried that Bladerunners + Jetpack was overpowered? I though when they put in the multiple equipment slots that they chose to not let you have both. My point is, maybe them making vehicles obsolete is a problem that needs addressing, not a pattern to follow.

nope, you can absolutely use both. It's awesome. I don't think they'll nerf it because jetpack is actually useless without it. The balance is that you can't achieve vertical lift for long at all so it's only really good for gliding long distances with the bladerunner crouch jump.

Imo they should just buff vehicle inventory capacity as incentive to use them more often ( or have that upgrade be part of the MAM )
I know that you can use them both now, because I've played the update.

The jetpack is far from useless, it lets you fly for crying out loud. While it's not much verticality, it lets you preserve momentum from other sources like fast belts or hypertube cannons, and negate any fall damage if you don't run out of fuel. Hovering to build stuff is tricky, but still lets you lay down factories much easier, and while exploring and fighting being able to fly around is a lifesaver - literally.

The jetpack isn't really affected by having the blade runners on - what it offers you is totally different from the other, except maybe how both let you "jump" higher. Being able to fly along after slide jumping isn't any faster than slide jumping (it is better if there are obstacles, but that's what foundations are for), and the difference between hovering with and without the blade runners is really small.

Vehicles should be buffed, they should at least be faster than any form of normal running.
最近の変更はBookslayer10が行いました; 2022年7月25日 18時40分
bsmfs 2022年8月16日 1時01分 
There are mods for elevators and teleporters but I would like to see them in the stock game.
iFred 2022年8月16日 3時32分 
Jetpack or this levithathing suite MK2 with more speed and height should do it. if you start with teleporting the next question will be "why cant i teleport my production from A to B".

Keep it at least a little bit realistic.
Remnar 2022年8月16日 18時04分 
Hyper tubes, an idea taken from Futurama, are cool. Even with setting up multiple entrances near each other for a fast entrance into it, it eventually slows down to the default speed, especially when going upwards. I am for the ideas of elevators (for aesthetic purpose) and teleporters for those really long distances (like where the oil is in grass lands).
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投稿日: 2022年7月23日 5時27分
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