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翻訳の問題を報告
Example: not sure what the use of the SAM ore would be going forward, but this could be one of the elements required for teleporters by making it difficult to mine or process.. Or the use of a teleporter must drain at least 1GW from the power grid upon use...things like that.
Teleporters are the only meaningful upgrade to such a system. A player would likely set them up at their existing hypertube hubs to speed up travel times. Using parts from tier eight adds tangible value to the lines that produce them, validating the effort put into them. Since phase five can reasonably be assumed to lean more heavily into scifi technology, a teleporter is thematically appropriate.
Teleporters aren't necessary, but neither are jump pads, hypertubes, most of the stuff in the AWESOME shop. Yet we still want them because they're parts of the solutions we devise to problems that need solving. If the complexity of phase four was any indication, then we'll want to spend as little time as possible just getting around instead of building in phase five.
I disagree that teleporters are the only possible upgrade to the transport system in Satisfactory. Plenty of devices could offer faster travel time or move versatility, from teleportation grenades, to inertia-manipulating instant-acceleration supersonic cannons, to a simple hypertube booster structure. Plenty of very good transport options could be added that take increased effort to set up.
We don't want to spend time moving around, but spending time setting up a system to move around more efficiently is great. The problem with teleportation is it seems too good - unless it takes resources per minute, it would be the perfect way to get between two points, and be very, very easy to set up. If more restrictions are added to its use you might as well use a different form of transport, like really fast people launchers.
even with that in mind idk why people complain so much about it making other methods of travel obsolete. Bladerunners w/ jetpack are already better than almost every vehicle only being outclassed by the verticality hypertubes offer.
nope, you can absolutely use both. It's awesome. I don't think they'll nerf it because jetpack is actually useless without it. The balance is that you can't achieve vertical lift for long at all so it's only really good for gliding long distances with the bladerunner crouch jump.
Imo they should just buff vehicle inventory capacity as incentive to use them more often ( or have that upgrade be part of the MAM ). Idk what CS though would happen if you give players over 100 inventory slots yet the truck is limited to not even half that.
I think a power spike is a good start at making teleportation more interesting to build and use.
Bladerunners + jetpack isn't a problem. It just makes movement even more like Warframe's bullet jumping + aim glide, and that's about the highest compliment you could pay to a movement system.
The jetpack is far from useless, it lets you fly for crying out loud. While it's not much verticality, it lets you preserve momentum from other sources like fast belts or hypertube cannons, and negate any fall damage if you don't run out of fuel. Hovering to build stuff is tricky, but still lets you lay down factories much easier, and while exploring and fighting being able to fly around is a lifesaver - literally.
The jetpack isn't really affected by having the blade runners on - what it offers you is totally different from the other, except maybe how both let you "jump" higher. Being able to fly along after slide jumping isn't any faster than slide jumping (it is better if there are obstacles, but that's what foundations are for), and the difference between hovering with and without the blade runners is really small.
Vehicles should be buffed, they should at least be faster than any form of normal running.
Keep it at least a little bit realistic.