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A) generate more power
B) disconnect some buildings.
You do not need to delete all buildings. You can simply disconnect some from the power grid or turn them into Standby.
If your fuse Broke, get the Generators running again and after that one by one connect different production Lines. The fuse Broke because you consumed more power than you generate. If you simply Switch it on again and have the same amount of consumers as before it will Break again
Noooooooooooooo!
Sorry you went through this, but instead of deleting your factory, just disconnect parts of it by deleting the power lines to certain sections - Things seem to *surge* when you try to reconnect power
Go to a power pole, look at it, and take a screenshot of the power graph for us - I want to look at your lines and try to work out whats going on for you
And as for going way overboard on power production? Yeah. Yeah yeah yeah. Oh yeah. But you mention bio-burners, so I'll point out things will get a bit easier for you once you unlock coal power. Where abouts on the map did you start?
And, of course, when they aren't running or when they're disconnected, you can't see the power graphs or even what the max output/consumption would be if they were running, so that didn't help (someone who's played longer than I have can no doubt just estimate things without the graph, but I'm not familiar enough with the game to do that yet).
It all felt very random, so I couldn't pin down what the basic problem was. I feel like doubling power production should have been a guaranteed fix, since things had worked with half the production, but it somehow wasn't, so nothing made sense.
I gave up on that game, also because I realized I'd somehow started on the third map instead of the first and the third map is rather difficult to explore because it's so vertical (I imagine you get some fancier things to help with that when you unlock more tiers than I had).
I did get to the tier where coal is, but noticed the water pump description said that rivers usually aren't deep enough for it, so the map also seemed bad for that (or my location, anyway, and making my way to deeper water turned out to be problematic because of all the deep ravines everywhere). So that was another reason for starting over on another map.
It's all just one map, with different starting zones. I would actually recommend Dune Desert to start with - Despite not much biomass around, there's still heaps to get you going
Most go the Grassy Plains to start with, and IMO, that's the hardest place to start
Also, don't worry about the vertical stuff - Just go ugly:
https://steamcommunity.com/sharedfiles/filedetails/?id=2662065091
Use the foundations - Nothing is out of reach
As for water, if you can put an extractor in it, it's good enough
heh. I was going to start my new game on the Plains because I figured that had to be the easiest, but it took me ages to find any copper that was just vaguely near iron and lime stone. In my old game I'd found those three right away.
(Though, I've only just realized that some things have options I didn't know about, so I wasn't using the scanner right).
There's also way more hostile critters on the Plains than the other place, and often two of them at the same time, which got me killed.
I'll try the desert instead. Thanks.
yeh, I keep thinking I have to be close to stuff to build or destroy it, so I need to get used to that.
4 coal generators with a surplus of nearly 100 MW and the fuse still broke. And now I can't even get 3 burners to drive 2 MK. I miners with nothing else on that grid.
Edit: Apparently a pole near the miners was somehow connected to the main grid despite being more than 600 meters away from it...
Edit 2: 8 coal generators plus 3 burners, with a surplus of nearly 500 MW is somehow still not enough. Lovely.
The problem with having such a big power setup, lots of things could go wrong and it's harder to troubleshoot.
That pole by the miners must have been an outright bug, though. That didn't make things less confusing.
Output was somewhat wobbly before I reworked the coal generator setup, but it should still have had at least 200 MW to spare at its lowest output.
I'm kind of wondering if that buggy pole I had somehow duplicated the consumption of the grid, rather than just magically connecting to it from 600 meters away, but if so, it didn't show in the stats.
When I saved the game after the fuse broke, it crashed, but judging from the error messages, that had to with a tractor whose truck stations I had deleted. Didn't seem to have anything to do with power, but maybe there was something going on in general.
Make sure your poles are connected to each other so you dont have an isolated power grid that you didn't intend on.
Just for interest, you say you are running 8 coal generators, can you just specify how you connect them to the coal and water? Which belts and pipes you use as well as the total supply of each?
https://steamcommunity.com/sharedfiles/filedetails/?id=2840145194
https://steamcommunity.com/sharedfiles/filedetails/?id=2840149936
Basically 8 generators with 3 water extractors attached to a single mk. I pipe line. I have a single pipe line along the rear of the generators, with the left and right most extractors connecting to the left and right most ends of the pipe, with a junction cross for each generator.
The middle generator connects to the middle of the pipe (actually to the junction cross of the fourth generator, because connecting it to the exact middle of the pipe caused weird problems).
The coal mk. II belt runs on top of the pipe line, with splitters for each generator, except for the last one where it just goes straight in. Takes a bit to fill up, but once it does, it seems to work well.
Coal comes from two mk. I miners merged into an mk. II belt . It appears to be enough (I needed coal for steel, but didn't dare to take some from the generator belt, so I found other deposits. Not sure if that was necessary).
One mk. II miner should be enough, I think, but I didn't have mk. IIs when I first made this setup.
Nothing is under- or overclocked.
Output is an extremely stable 600 MW.