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Another possibility is that the train that is trying to move through the path block (on automatic driving) can't exit because the exit block isn't clear. I think that when moving through a path block, the exit block the train wants to use must also be clear.
A third possibility is that it looks like you've got a 2-way section of track there, and that may be confusing the game's pathing logic.
Sorry if that doesn't help....just some ideas.
The extra block signals should go at about the height of that lookout tower but it looks like you're just short of the necessary room considering the minimum track lenght able to place...
https://postimg.cc/0zdmZfDW
I am working on my worldlogistics atm, this is my hub with 10 stations, receiving from 10 stations around the map.
They have several entries and exits for the several directions they might want to go, as you can imagine i came across lots of pathsignals not working XD adding blocks always helped me.
https://postimg.cc/68NndS24
Path signals are red by default, until an automated train "allocates" its path through the block. Which it does when the train enters the preceding block.
Note that with your track and signal layout, if multiple trains use that station, you could get a deadlock situation. Because both junctions (the V junction closest to the camera, and the triangle junction further back) are separate block, you could have opposite-direction trains in each waiting for the other to move.
You should make both junctions part of a single block.
Note that the main purpose of path signals is to designate a block that two trains can pass through at the same time, proving their paths do not intersect. That doesn't apply to your junctions, so you don't need path signals.
Also note that trains will never stop inside path-signal-controlled blocks. This is because a train will not pass a path signal unless it can allocate not only its path through the block, but also the next block.
And finally, note that it is much more difficult to reliably signal bi-directional track networks (where trains travel both directions on the same line) vs unidirectional track networks (where you have separate "up" and "down" tracks, so trains only travel in one direction on any given track.