Satisfactory

Satisfactory

Lihat Statistik:
Please Lower Adaptive Control Unit cost of Assembly Director System
Please reduce the cost of Assembly Director Systems from requiring 2 Adaptive Control Units to just 1.

I just finished my first full play-through and wow, this single component was next level insanity.

With another factory already built up for Super Computers, my only concern was Adaptive Control Units (ACUs). After setting single manufacturer/assembler/accelerator automations for all of the end game components, I realized that I was going to be way behind on ACUs, and needed a huge increase just to catch up. I thought maybe 10x ACUs per minute for 5x Assembly Director Systems. I had several alternate recipes that I used to lower resource cost (pure iron, copper alloy, solid steel, caterium wire).

This will still take 13 hours of wait time!

Base resource requirements:
~1500 ore
~1500 caterium
~1200 oil
~900 coal
~800 water
~750 limestone
~300 copper

All that caterium is going to an insane amount of wire for an almost-as-insane amount of cable. 3800 wire per minute & 1600 cable. Also, 2400 screws per minute.

Buildings needed:
307 constructors
114 assemblers
78 refinerys
32 smelters
29 foundrys
19 manufacturers

The energy requirements comes out to 8GW of power for this single factory, dwarfing everything that I had built before it, and requiring 4 nuclear plants on its own (well, 3 and some change). It is equivalent to everything else I had built put together, including everything required to run the nuclear power generation.

I used about 50 power cells to reduce the above requirements and shrink the size of the factory significantly, which I put on a giant flat surface of 60x90 blocks, or 5400 total foundations.

That was absolutely insane.
Terakhir diedit oleh ricky.brooks; 1 Agu 2022 @ 6:01pm
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kLuns 1 Agu 2022 @ 4:11pm 
I make space elevator parts based on excess storage. No special production lines, just overflow when the storage room is full.
Never worry again :)
Diposting pertama kali oleh kLuns:
I make space elevator parts based on excess storage. No special production lines, just overflow when the storage room is full.
Never worry again :)

I'm not sure how to respond to that except to say that either I'm misunderstanding what you're suggesting, or you're misunderstanding what I'm discussing.
kLuns 1 Agu 2022 @ 4:21pm 
I dont understand why this resource requirement is a problem. This game is about building production lines and 8GW is not realy much consumption. You can get rid of the screw for the computers if you like to hunt for hard drives.
Do you have all the refinery recipes for the ores?

Personally I have a storage system where all items used in space elevator parts get sorted when the storage for the item is full.

So all the overflow goes out the side of a smart splitter into the space elevator factory which will be idle untill all the components have filled the storage room first.

This provides and extra purpose for the items you allready make without using more nodes.
Terakhir diedit oleh kLuns; 1 Agu 2022 @ 4:24pm
I see; so you prep your final build by sending excess resources off to a location where you plan to do space elevatoring later in the game. I understand the idea of keeping a storage like that, but it really seems unlikely that I would manage to stock up that much. The automated wiring alone would be 13 double containers high!
kLuns 1 Agu 2022 @ 4:40pm 
You don't need to stock up a specific quantity. The system works a follows:

Make a desired amount of the items you want per minute.

From the production line filter them in this priority through your system with smart splitters:
1. Storage
2. Space elevator factory
3. Awesome sink, as last resort.

I start this system in Tier 3/4 when I upscale the production of Part Assembly and steel.
The working factor is always the items per minute you make from the less complex items.

In this way you can extend the space elevator factory with more idle machines and make more basic resources. The thing that goes big is the general production line and the sleeping space elevator factory for the finishing step.

When I use alternate recipes I try to use the one with the lowest overall weighted point.

Most of the times you can get away with small storage containers, throughput makes more sense.

I make 10 assemblers in tier 3/4 to make smart plating, but soon as i grab rotors, reinforced iron plates or both, the indicator lights will turn yellow.
Terakhir diedit oleh kLuns; 1 Agu 2022 @ 4:47pm
Hmmm... Well if you're not stockpiling the ACUs or their subcomponents early, and you're concerned about throughput, then that brings us back the the original issue I was pointing out - in order to get your assembly director systems on pace with everything else, you need to devote nearly half of your resources to producing just that component. That's true even if you're doing it in a forward looking, thoughtful way.

Sounds like you have a cool, clean build for this, which is awesome. If I had realized how insane the requirements were I would have made a factory for the ACUs and kept it running instead of just stuffing the components in boxes. That would have given me a couple thousand, even at 1/min.

I also probably would have been focusing on more modular factories, which would have made it easier to expand rather than building up a massive single-component end game mega factory. All good to know for the next run-through, but doesn't change the proportional ridiculousness of this component.
Realized I buried the suggestion in here: would like the director systems to require just 1 assembly control unit instead of 2
Terakhir diedit oleh ricky.brooks; 1 Agu 2022 @ 6:02pm
I get the impression the final tiers are placeholders, so the devs will hopefully continue to balance them for both time to complete and the respective costs of the items to build. I'm fine with a large parts requirement, but one part being as hard as the others combined isn't very satisfactory. Then again I haven't beaten the game yet, so - no offence - maybe you've messed up somehow, I don't know if it really is that hard to make them.
nfgman 1 Agu 2022 @ 9:15pm 
Now that you're done, the factory can be converted to something else. I went to electromagnetic control rods. Not just for nuclear.
Omega420 1 Agu 2022 @ 11:05pm 
May I ask, Why are you using your caterium to make cables? There is enough copper to make more then enough copper wire for cables.
iFred 1 Agu 2022 @ 11:25pm 
I think its still a placeholder for upcoming Tiers/Phases, so why worry. I set up the Phase-4-Production-Line and I lined it up more or less to 1 item a minute, so will produce without problems while I "optimize" the other factories and make them looking good.
XistenZ 2 Agu 2022 @ 1:42am 
Welcome to Satisfactory, you're never satisfied and production can and will always increase
Diposting pertama kali oleh Omega420:
May I ask, Why are you using your caterium to make cables? There is enough copper to make more then enough copper wire for cables.

It’s true the copper would look similar, but only because I’m using copper alloy. That increases the iron costs too much though.

The main reason is production speed per constructor.
Diposting pertama kali oleh nfgman:
Now that you're done, the factory can be converted to something else. I went to electromagnetic control rods. Not just for nuclear.

I don’t get it. Why would I convert to something else when I used this to “beat” the game? And why ECRs? Those are so easy to make and have different requirements
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Tanggal Diposting: 1 Agu 2022 @ 3:04pm
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