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Never worry again :)
I'm not sure how to respond to that except to say that either I'm misunderstanding what you're suggesting, or you're misunderstanding what I'm discussing.
Do you have all the refinery recipes for the ores?
Personally I have a storage system where all items used in space elevator parts get sorted when the storage for the item is full.
So all the overflow goes out the side of a smart splitter into the space elevator factory which will be idle untill all the components have filled the storage room first.
This provides and extra purpose for the items you allready make without using more nodes.
Make a desired amount of the items you want per minute.
From the production line filter them in this priority through your system with smart splitters:
1. Storage
2. Space elevator factory
3. Awesome sink, as last resort.
I start this system in Tier 3/4 when I upscale the production of Part Assembly and steel.
The working factor is always the items per minute you make from the less complex items.
In this way you can extend the space elevator factory with more idle machines and make more basic resources. The thing that goes big is the general production line and the sleeping space elevator factory for the finishing step.
When I use alternate recipes I try to use the one with the lowest overall weighted point.
Most of the times you can get away with small storage containers, throughput makes more sense.
I make 10 assemblers in tier 3/4 to make smart plating, but soon as i grab rotors, reinforced iron plates or both, the indicator lights will turn yellow.
Sounds like you have a cool, clean build for this, which is awesome. If I had realized how insane the requirements were I would have made a factory for the ACUs and kept it running instead of just stuffing the components in boxes. That would have given me a couple thousand, even at 1/min.
I also probably would have been focusing on more modular factories, which would have made it easier to expand rather than building up a massive single-component end game mega factory. All good to know for the next run-through, but doesn't change the proportional ridiculousness of this component.
It’s true the copper would look similar, but only because I’m using copper alloy. That increases the iron costs too much though.
The main reason is production speed per constructor.
I don’t get it. Why would I convert to something else when I used this to “beat” the game? And why ECRs? Those are so easy to make and have different requirements