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Considering how they've said there's not gonna be any major combat focus or tower defense, I don't know why they would even bother adding different ammo types and explosive variants in the first place.
Cool, I have tactical nukes and literally nothing to use them on besides rocks and trees. The regular bombs are more resource efficient for clearing those. Why do I need these? Is the Korolev poster in the HUB toilet supposed to be a hint for something?
Having something to fight that's an actual threat would be a nice change of pace. As it stands I have no reason to build any weapons beyond the cattle prod because creature AI is too stupid to counter being rushed down by a madman in powered leggings wielding a stick.
I certainly won't be using any of these toys, but I don't object to one of the developers sitting down for a week or two to construct the system.
I don't think this is intended, it's experimental after all, so the AI will probably get much better. Once that happens I hope that I will find a reason to get into alternate ammo types, or even just use anything other than the basher.
As for the clusters of crab spawns, get high and surround each one with nobelisks, and set them all off. The chain reaction will clear them out.