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Сообщить о проблеме с переводом
Little trick for the space elevator part:
You only need 800 wire, 1000 cable and 300 steel pipe to make 100 automated wiring. You can do this in a container fed production line.
Focus on motor and encased industrial beam production you need them a lot for refineries and mk4 belts in the next tier.
Once I got trains, I scouted out 3-4 prime locations for a combination of steel/iron/copper/oil products and used the rail to connect each of those modular factories to a sort of main storage hub (not a megafactory). I produce things (still) at that storage hub but it won't work without the train supplying the raw mats (specifically all steel products, rubber, plastic, silicon etc.) and even then production goes down fairly frequently since it's not optimized well. It's sloppy but it works (sort of, still needs a ton of refinement).
Now that power isn't really a huge concern (just got up my first turbo fuel hub and a couple nuclear generators), I'm focused on making factories for the two main t6 components (heavy modular frames and computers), which will then be bussed back to the storage hub to start branching out into automation of the t7-8 parts.
TLDR: I guess what I'm saying is that you will soon have the tools to make your logistics headache less of a headache so try to get to trains before scrapping the entire system.
Once I got trains, I scouted out 3-4 prime locations for a combination of steel/iron/copper/oil products and used the rail to connect each of those modular factories to a sort of main storage hub (not a megafactory). I produce things (still) at that storage hub but it won't work without the train supplying the raw mats (specifically all steel products, rubber, plastic, silicon etc.) and even then production goes down fairly frequently since it's not optimized well. It's sloppy but it works (sort of, still needs a ton of refinement).
Now that power isn't really a huge concern (just got up my first turbo fuel hub and a couple nuclear generators), I'm focused on making factories for the two main t6 components (heavy modular frames and computers), which will then be bussed back to the storage hub to start branching out into automation of the t7-8 parts.
TLDR: I guess what I'm saying is that you will soon have the tools to make your logistics headache less of a headache so try to get to trains before scrapping the entire system.
Concrete, Iron Rod, Steel Pipe, Screw, Copper Sheet, Wire, Quickwire, Rotor, Stator, Motor, Radio Control Unit, Turbo Motor, Cooling System, Electromagnetic Control Rod, Quartz Crystal, Silica, Crystal Oscillator, Iron Plate, Reinforced Iron Plate, Steel Beam, Encased Industrial Beam, Alclad Aluminium Sheet, Aluminium Casing, Cable, Modular Frame, Heavy Modular Frame, Fused Modular Frame, AI Limiter, Circuit Board, High-Speed Connector, Computer, Supercomputer, Plastic, Rubber.
That's a lot, but except for Screws and Stators everything here is used to build machines and having those items delivered in containers in your main base will make your life a whole lot easier.
North-north-west of the field is a spot with copper, iron and coal (at varying altitude but not that far from each others) where you could build a factory for your stators.
And despite being labelled as beginner friendly, the grass lands is probably the worst starting area. The wildlife here is probably easier to handle (if I remember correctly it's mostly boars) but the resources are scarce. If you ever start a new playthrough, give a try to the Dune Desert. It has everything except crude oil, bauxite and uranium (none of those having any use early on) in large quantities.
Down in the cave is a uranium node.
And of course if you head straight up to the pink zone you have access to aluminum.
Having started on every starter zone the grasslands is the easiest if you have no clue what you are doing.
THe other starting areas are better if you already know where the pure nodes are and have a basic plan for the layout you are going to build.
If I use the bus method, then what to put on the bus? I could just keep the bus simple, and only make the items I need, pulling the ore or ingots; but such a build for a specific item would be huge. I recently built a factory making encased industrial beams, at 46 per minute. I am using alternative recipes and most of the constructors are over clocked to keep the size manageable. Still, it's a whole lot to make so little.
I watched a few videos but even if I just start doing something, I have no idea how many things I need unless I am making something specific. Should I build enough of small products to saturate T4 belts? Trucks are cool, but how much is necessary? If I make too much, I waste resources; if I make too little, it takes @#!? forever.
I also tore down everything at my main base. I am also on tiers 5 & 6, with everything researched.
IMHO the easiest start is covered at time 10:30 here:
https://youtu.be/r4OuTLNj38Q
If it feels like that factory is too big, you should probably adapt your layout.
Overclocking machines isn't something you should do on a whim as the increase in their power consumption isn't linear (if you overclock a machine to 250% its power consumption will increase by more than that).
Basically use forethought for your production, and then when your forethought fails slightly in one direction (too little) or the other (too much), adjust.
Take a break from building and look around the world to find some good locations that are also drivable.
Since you have a steel factory set up, what id suggest is set up a truck station there and find a copper node to start making copper wire. Set up an automation for the truck to deliever copper wire. Then ebxpand your steel pipe belts and use a splitter to feed into an assembly and have the truck station feed copper wire into the assembler.
Once you start getting more transportation options the entire world opens up to you. And taking resources from one spot to another is much easier.
Trucks are really bad though, they are horrible; just use belts for everything until you need to bring back oil, and just hand carry materials over a few times until you unlock trains to transport the oil products back automatically.
Feeding trucks with biofuel is a really bad idea because you'll constantly need to do increasingly difficult manual labour, wasting your most valuable resource, time. Using up your coal is a better idea, but still a bad option, as that could be used for more power or steel instead of wasted on running trucks when you could just use belts. For anything other than a featureless plain, trucks are also going to be more difficult to set up and maintain than belts - especially for a new player - and will be harder to upgrade the throughput of. I don't know why you would ever want to use trucks over belts.