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Not sure I agree. I piped the oil from the northwest down to my starting base in the green fields to the south, probably 2km. It was a bit tedious but it was all flat/downhill so no liquid pumping logistics and now I have a ton of oil right next to my base which has come in handy over the phases.
But yes, if the pumping is substantially uphill there are probably better ways.
May i recommend you go after ALL the oil nodes , the 5 i found this time were all next to each other , overclock all the extractors , use mark 2 pipes and do not join the pipes up , use the stackable pipe supports to keep each pipe line separate.
imo i'd just set up a temp base at the oil nodes and set up a quick computer and heavy frame factory to get mk.4 belts and railways unlocked.
Piping over such long distances is even worse than making long belts. Why make it harder on yourself, a few trucks can ferry all the oil products across the whole map, and you can supply them with fuel made from the same oil too.
That, or if you really hate automating trucks, then you can just make a bunch of plastic and rubber, then bring that to your base in a truck and use it to unlock trains for a permanent long term solution.
Trains only carry about half the container, whether it's fluid or freight.
Process crude on-site whenever you find it. There are very few places where you find oil that don't have enough floor space to build a processing setup. Pave a lake if you have to. Long pipe runs are subject to bugs where you have an empty pipe in the middle of two full pipes, and pumps will not help.
Use pipelines and conveyer belts to send it to where you want it.
I had everything coming from all different places to one place. At the end, I had too much of everything instead..
So the choices are
1) to transport oil all the way back and process at base.
2) to process oil to plastic near the oil and transport that back
3) to transport copper and iron to the oil and set up manufacturing there
4( to find a closer source of copper and iron to the oil and build a remote factory.