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For the first item, for example, i've linked up only one assembler and all 550 items were produce pretty quickly. (It's more easy with the product named "Automated Wiring" since there is good alternative recipe to do it quickly)
You know, when you build a factory, it takes hours, so, during this time, the objective is complete.
You can also do with 2 assembler but i've figure out than 1 assembler is enough for T1.
I produce enough parts needed in the background for the assembler to turn at 100% efficiency.
Elevator parts are not used in the game after you complete tiers, it's a waste of time to invest in it. (The only case where it's useful is if you want to produce those parts just for pleasure to build a factory for them)
(You will need to destroy your factory anyway later in the game because there is better alternative recipe with plastic for elevators parts. Making your factory outdated. You can steal produce parts with it, it's a bonus but i think you understand me.)
For the last phase, start modular and let the modular run in the background while you design bigger.
I make the space elevator parts on an "as needed" basis, focusing instead on making factories to produce each item I can craft. It's not difficult to throw together manifolds feeding from storage containers into a bank of assemblers/manufacturers when it's time to make the space elevator parts, and I can go farm up some hard drives, nuts, and critter bits while I "wait".
I deliberately wait until I have completed all the available milestones on the current tiers and built production lines for everything I can craft before I start feeding the space elevator.
1000 Thermal Propulsion Rockets would require 67 turbo motors per minute.
4000 Assembly Directors would require 267 supercomputers per minute.
15 hours is a bit more realistic.
I build my factories to fully utilize whatever nearby resources I'm exploiting, with material/production "overflow" (whatever materials won't fit into the production line and whatever output doesn't fit into the container in preparation for transport) being shunted to a sink for coupons via a smart splitter.
As an early-game example:
The "stitched iron plate" recipe calls for 18.75 iron plates per minute and 37.5 wire per minute, to make 5.625 reinforced iron plates per minute.
Ignoring the silly non-integer production rates the recipe gives because we're going to underclock everything to perfection anyway, we determine that we need twice as much wire as iron plates.
Iron plates are produced at a 3:2 ratio of iron ingots, and wire is produced at a 1:2 ratio of copper ore, so we need 3 parts iron ore and 2 parts copper ore to produce our reinforced iron plates.
Therefore, we drop miners on some nodes in that ratio; 1 normal iron node, 1 impure iron node, and 1 normal copper node, for example. Using smelters (ie, not "alloy ingots" or "pure ingots", because this is early game and I want to keep the numbers small and simple), that gives us 90 iron ingots (60 plates) and 60 copper ingots (120 wire) per minute... which results in an output of 18 reinforced iron plates per minute.
I would probably build that as 6 assemblers running at 3 output items per minute (ie, a little over 50% clock speed each).
I usually aim for making a complete production run.
So if the recipie is for 1 per 2 min that is what I aim for to start out.
Now if I am using that thing ALL the time like you do with reinforced iron plates until you unlock Mk 3 belts then I'll increase my production capacity accordingly to have enough to make all the belts I need.
But for space elevator parts I don't bother making them anymore. I did it once, didn't enjoy it, so now I just add whatever I need to unlock the next space elevator tier. Since I've already accomplished it in a prior save I earned the skip. Unlike the items you use for unlocks WITHIN the tier, the space elevator tiers aren't used outside the space elevator.
I am a good way through my second playthrough and now i have a different approach.
Just like last time i have built foundations on the big water area and i have created more build space by making foundations on top of the different slopes in the grassy fields , i then built outwards and downwards to box the cliff edges in and this also gave me more floor space.
As i know where i intend to put belts this time i spent a long time preparing walkways in all different directions instead of messy belts scattered all over the place
The one thing i will do different this time is to build a lot more of each machine and if not needed i can just turn them off.
Example ..... last time i only had 6 smelters and 6 constructors to make copper powder nuclear pasta and even that was not enough to keep the particle accelerator running to make nuclear pasta
Are you trying to determine the maximum amount of everything you can build? Just use one of the many calculators.
Are you trying to reach some target? Build against that target.
Me, I'm trying to have fun... which is why I'm playing a game.
Stressing about hitting some production goal isn't fun, it's work. I leave that at the shop, thanks.
And then I make it bigger.