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Or you can just get two unlocks into phase 2, can run coal tractors to a big water source. They work pretty much bug free now.
The route is being driven reliably by the autopilot and transport volume was more than what I needed (had to set a 5 min pause at a station to avoid rounds with full inventory).
I've made one observation where the tractor just came into view and was driving slightly off course (probably bcse of simplified physics outside view), then it turned around to the previous waypoint and continued without problems, never got stuck or missing.
By the time you get to mk.3 belts you can essentially power 18 coal generators per overclocked coal node ( double that for mk.4 which is quickly aquired after phase 2 elevator ). This means that those 18 generators are gonna be consuming 2.7 stacks of coal per minute. varying with your trucks inventory and yours you'll be buying yourself 35-50 minutes of power per trip... and only be generating 1350MW. It's one way to do it, but i'd rather be working on other stuff than doing that early game.
The only scenario where driving coal makes sense is if you have a specific spot where you are making compacted coal.
Don't worry, you won't necessarily need to convey and pipe resources everywhere the whole playthrough. By tier 6 you'll have access to trains which will make cross-map production actually viable.
Any wheels vehicules are unreliable and you'll just waist hours trying to figure out where it has stuck itself.
The only vehicule i use is the Factory cart to cancel fall dmg without having to use parachute.
It also don't need any fuel to let you travel at decent speed within your factory.
Depending on which part of the map you are, water and coal should be close enough to see one from the other. If you're in the Blue Crater, pave the lake, build your generators on it, belt the coal over the ridge, and your water extractors will be level with the generators.
If you're in the Dune Desert, up near the NorthEast corner, there should be water at the bottom of the cliff, and world-ending waterfalls. Pave the coastline, belt the coal down the cliff to the generators. You always want the generators closer to water. Do not move water except by rail, and dedicate that train to just that job.
Pipe dynamics fail in this game. You will find a flat empty pipe surrounded by flat full pipes, and no logical explanation why the one in the middle is empty on a level piece of ground.
Set up a simple train loop to collect water, drop it off, then circle around for more. Use the big water tanks at the offload station. I'd actually suggest 2 of them, since the unload cycle causes outflow to stop until the cycle completes.
Things I've seen them recover from all on their own:
Crashing into a tree.
Crashing into a power pole.
Crashing into the vehicle I'm driving.
Driving off a cliff.
Being rammed off a cliff into the abyss by me.
Being flung across the landscape by forces unknown.
And all that included 4 trucks all delivering to the same station. I'd actually see the trucks queueing up waiting for the one in front to finish unloading.