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Solids are easier to move than liquids, and have a more stable and consistent behavior. Therefore, it is best to bring the solids to the liquids rather than vice versa, when you need both.
Power poles and cables are much cheaper than belts/pipes. There's no need to bring the resources to your "base", when all you're really after is the power.
In the Dune desert the main body of water is well below where you are building, its seems more logocally and looks more pleasing to transport the water to the coal generators "on land" the Skybridge thingy sounds interesting though
For coal it really depends on the setup. Imo your best bet is going to be doing whatever is easist because you'll want to re-do your setup anyway when you unlock the best belt speeds. If I were you I'd just build the power plant on or near the coal nodes and near plenty of water, then route power lines out. *tip: try not to place coal generators too high above your water source. you'll end up having to use a LOT of water pumps to get the headroom and it'll consume a big chunk of your output...
Remember that the optimal way to do it is to underclock your water extractors to 75% so that each one feeds precisely 2 coal generators. 20 coal generators ( using 10 extractors @ 75% clock) will yield 1500MW. imo you'll want at least 3000MW to get to tier 6-7
I always head to the cliff at the east edge of the map in the southern part of the Dune Desert. There is plenty of coal right beside the sea and relatively close to where you spawn into the world. It's also just a few hundred meters from the southern oasis, so it's easy to set up a factory at the top of the cliff. I usually use that one as a raw material processing hub, because it sits close to several biomes and has water for pure ingots.
Yes thats exactly where I am at, trying to pump water up from that position is a HUGE task though.
https://steamcommunity.com/sharedfiles/filedetails/?id=2822739321
The limiting factors at first are your belt and pipeline capacity. So you'll need to make sure to balance that out and use multiple lines to feed everything. Make a lot of room, because you can really push the coal extraction rate later down the line. But eventually you can switch to fuel and nuclear power anyways, so no need to go completely overboard. However power is a major limitation all the way. So you'll want to use what's there.
I'd suggest you do some of the caterium research first, so you can unlock Blade Runners to move much faster. There's also the zipline, which can allow you to use your powerlines, that you'll have to run back to base for faster movement.
I start with the pure node as it can output enough coal for 8 generators with a Mk. 1 Miner and Mk. 2 belts and it's only few meters away from the water.
As I progress into the game I can switch to the normal node (the two nodes are next to each others) for the same output and use the pure node for my fuel generators.
I really want to pump the water up though :) its really hard to do
I respect wanting stuff to look cool, however you're kinda setting yourself for a slog. Excessive pumps are probably the fastest way to diminish your overall power output. In the screenshot I posted I needed 50+ pumps just to generate 3000MW at that height...
It's not an unbearable chip out of the output, but later on you'll actually need to use lots of pumps for getting stuff to your refineries so it's best to not use them when it isn't necessary. At least for refinery pipelines you can switch them off when youve filled up storage tanks, however pumps tied to power generation must always be on.