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However if you want to go big then you would want to automate fabric which is not possible using mycelia and biomass (as none of them can be fully automated) so you would use polyester fabric instead which can be easily automated. Using biomass for fuel in any other way than for chainsaws and biomass burners isn't viable either as it isn't a continous source of fuel.
Additionally removing trees and bushes is just bloating the save file.
Yep, and it's a problem.
https://steamcommunity.com/app/526870/discussions/1/2996547001727155960/
So it does not prevent me from staring a new game in update 6. Because I knew, I don't need to micro-manage biomass burners for a couple of hours
thats a problem in most video games. containers disappearing when you consume the solid, liquid, or gas inside. Its shortsighted and annoying.
Along the same lines is combining two things, getting one thing, and the devs forgetting about the leftovers. In Fallout 4 it takes one gallon of blue paint and one gallon of yellow paint to make one gallon of green paint. And most people see nothing wrong with that.
Thanks, managed to get it running more stably with a -vulkan launch option.
With that fixed, I wish the structure placement wasn't so bright, I can't see what I'm doing when trying to align a storage container to a constructor because the white glowing effect blots out the entire screen. The lookout towers help, but it's a pain to have to construct them just to be able to see. This game hurts my eyes after a while.
Adding in farms to get plant materials like leaves, paleberries, and mycelia would be nice, if not that important. There are already ways using alternate recipes to bypass the need for biomass, so there is no real point automating it. Biomass doesn't NEED to be able to be automated or used in your main part production lines.
HOWEVER, adding in belt fed biomass burners and farms to supply those with biomass is a TERRIBLE idea, at least as an early game source of power. We already have a good progression of power early game, we don’t need to upset the balance by adding in another way to automatically create power. Coal already serves as basic automated power, automated biomass wouldn’t add anything new to the game and would mean a re-balance of the tier system. Even if biomass could be automated, you still would need to gather biomass by hand at first, so it wouldn’t even make the early game better for players; it would be worse, because the things to make biomass viable would encourage them to manually harvest plants for longer as they unlock it. The only “reason” to add in and make this new source of power viable is just because you can’t right now, and players should be able to, which isn’t good enough. Adding automated biomass would be a detriment to the game and a waste of dev time. Feel free to make a mod with it, I don’t care, but lots of other ideas for new power plants or other things would actually benefit the game and be a much better use of resources. Just because you want something doesn't mean it's a good idea to be added into the game.
If automated biomass was a very late game tech I could get behind it. How I would see it is taking water and power to grow biomass, to then burn and get more power. It would be OP because you could get near infinite power, so it would be a reward for beating the game. It would need water sources so making a giant complex would still be a final fun challenge, even if it is unbalanced for the actual game. It would be poetic, coming from starting biomass, the worst power source, in a full circle to end up at biomass again, except this time it’s the best in the game.
Your sole reason for adding it in is "because everything needs to be automated," but that can be applied to plenty of things. Are you going to ask for power slugs to be automated? What about monster hunting? Base building? Xeno zappers, bashers, auto-miners? Everything should be automated, so you must also want those to be in the game.
Look, it would be NICE if we could automate everything, but if it means re-doing the power progression of the entire start of the game, maybe automated biomass shouldn't be available early game. It would work as a late game tool akin to a creative mode though, finally letting you automate every part in the game.