Satisfactory

Satisfactory

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Videxx Jun 25, 2022 @ 8:04pm
What's the most annoying thing in satisfactory?
Share your thoughts here!
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Showing 166-180 of 353 comments
Wolfgang Jul 7, 2022 @ 1:16am 
Originally posted by BLK Telu:
Biomass can be use for something else than making power (fabrics, liquid fuel, jelly pad ...)

https://satisfactory.fandom.com/wiki/Biomass
The only real big uses for biomass are for burners, biofuel for chainsaw, gas nobelisks and your first fabric (and a few jelly pads).
However if you want to go big then you would want to automate fabric which is not possible using mycelia and biomass (as none of them can be fully automated) so you would use polyester fabric instead which can be easily automated. Using biomass for fuel in any other way than for chainsaws and biomass burners isn't viable either as it isn't a continous source of fuel.
Additionally removing trees and bushes is just bloating the save file.
[BLK] Telu Jul 7, 2022 @ 1:17am 
Originally posted by Wolfgang:
Originally posted by BLK Telu:
Biomass can be use for something else than making power (fabrics, liquid fuel, jelly pad ...)

https://satisfactory.fandom.com/wiki/Biomass
The only real big uses for biomass are for burners, biofuel for chainsaw, gas nobelisks and your first fabric (and a few jelly pads).
However if you want to go big then you would want to automate fabric which is not possible using mycelia and biomass (as none of them can be fully automated) so you would use polyester fabric instead which can be easily automated. Using biomass for fuel in any other way than for chainsaws and biomass burners isn't viable either as it isn't a continous source of fuel.
Additionally removing trees and bushes is just bloating the save file.

Yep, and it's a problem.
BaronHaynes Jul 7, 2022 @ 7:26am 
When it crashes every 5 minutes with no error message, just freeze and then hard cut to desktop
Wolfgang Jul 7, 2022 @ 7:28am 
Originally posted by BaronHaynes:
When it crashes every 5 minutes with no error message, just freeze and then hard cut to desktop
There you go:
https://steamcommunity.com/app/526870/discussions/1/2996547001727155960/
RubberFinger Jul 7, 2022 @ 7:54am 
Inverted mouse Bug when driving and unable to choose male character!!!
Wolfgang Jul 7, 2022 @ 8:11am 
Originally posted by Rubber Finger:
unable to choose male character!!!
Is it helping you that the suits are very likely just unisex suits so they are made for whatever gender your character is?
Sneak0r Jul 7, 2022 @ 8:55am 
Originally posted by BLK Telu:
You know, even if you have coal generator, you build fuel power anyway. Same for nuclear. Same for turbofuel.

If people want to build 1000 biomass burner, why do you want to stop them by making the gameplay as painfull as possible ? (It's even encourage newcomers to give up on satisfactory and discourage people to start a new save because they know than they will need to micro-manage biomass burner from a couple of hours) Let them build what they want and give them the tools to make it fun.
[...]
Guess what, you don't even have to build one extra and craft all by hand (except for the 1st project items (to unlock coal).
So it does not prevent me from staring a new game in update 6. Because I knew, I don't need to micro-manage biomass burners for a couple of hours :steammocking:
traviniperv Jul 7, 2022 @ 9:41am 
Originally posted by HellzBellz5:
The empty canisters disappearing when the vehicle uses the fuel

thats a problem in most video games. containers disappearing when you consume the solid, liquid, or gas inside. Its shortsighted and annoying.

Along the same lines is combining two things, getting one thing, and the devs forgetting about the leftovers. In Fallout 4 it takes one gallon of blue paint and one gallon of yellow paint to make one gallon of green paint. And most people see nothing wrong with that.
BaronHaynes Jul 7, 2022 @ 10:00am 
Originally posted by Wolfgang:
Originally posted by BaronHaynes:
When it crashes every 5 minutes with no error message, just freeze and then hard cut to desktop
There you go:
https://steamcommunity.com/app/526870/discussions/1/2996547001727155960/

Thanks, managed to get it running more stably with a -vulkan launch option.

With that fixed, I wish the structure placement wasn't so bright, I can't see what I'm doing when trying to align a storage container to a constructor because the white glowing effect blots out the entire screen. The lookout towers help, but it's a pain to have to construct them just to be able to see. This game hurts my eyes after a while.
Bookslayer10 Jul 7, 2022 @ 1:34pm 
Originally posted by BLK Telu:
Fuel Generator, it's 150MW per unit. Just saying. When your fuel generator is working, technically, you don't need your coal generator anymore.

Nuclear it's 2500MW per generator. :D

Anyway, it was just to display than your logic with biomass generator work also with further power technologies. The player should have tools to do whatever he want with wathever power technology he want. Adding a feeder in a biomass burner and some farming tech will be a good start. (Mods can broke with update and not working anymore so you can't trust mods)

Biomass can be use for something else than making power (fabrics, liquid fuel, jelly pad ...)

https://satisfactory.fandom.com/wiki/Biomass
You can't apply my point to further power technologies, because while it is a trade off to still burn more coal and save fuel, with biomass you don’t use plants for any other large scale use. That means even if coal provides more energy, biomass needs to be discouraged so people stop gathering it by hand to save more important resources.

Adding in farms to get plant materials like leaves, paleberries, and mycelia would be nice, if not that important. There are already ways using alternate recipes to bypass the need for biomass, so there is no real point automating it. Biomass doesn't NEED to be able to be automated or used in your main part production lines.

HOWEVER, adding in belt fed biomass burners and farms to supply those with biomass is a TERRIBLE idea, at least as an early game source of power. We already have a good progression of power early game, we don’t need to upset the balance by adding in another way to automatically create power. Coal already serves as basic automated power, automated biomass wouldn’t add anything new to the game and would mean a re-balance of the tier system. Even if biomass could be automated, you still would need to gather biomass by hand at first, so it wouldn’t even make the early game better for players; it would be worse, because the things to make biomass viable would encourage them to manually harvest plants for longer as they unlock it. The only “reason” to add in and make this new source of power viable is just because you can’t right now, and players should be able to, which isn’t good enough. Adding automated biomass would be a detriment to the game and a waste of dev time. Feel free to make a mod with it, I don’t care, but lots of other ideas for new power plants or other things would actually benefit the game and be a much better use of resources. Just because you want something doesn't mean it's a good idea to be added into the game.

If automated biomass was a very late game tech I could get behind it. How I would see it is taking water and power to grow biomass, to then burn and get more power. It would be OP because you could get near infinite power, so it would be a reward for beating the game. It would need water sources so making a giant complex would still be a final fun challenge, even if it is unbalanced for the actual game. It would be poetic, coming from starting biomass, the worst power source, in a full circle to end up at biomass again, except this time it’s the best in the game.
[BLK] Telu Jul 7, 2022 @ 4:45pm 
It's a game about automating thing and make them efficient. Everything should be able to be automated, even biomass burning. Period.
Veeshan Jul 7, 2022 @ 4:54pm 
Originally posted by BLK Telu:
It's a game about automating thing and make them efficient. Everything should be able to be automated, even biomass burning. Period.
It's a game about automating things and making them efficient. Biomass should convince players of how important that is. Period.
Last edited by Veeshan; Jul 7, 2022 @ 4:54pm
[BLK] Telu Jul 7, 2022 @ 6:18pm 
No, like explained above, it go against the mentality of the game. And the argument about not automating biomass burning is a pity excuse who worth not even a penny. There is not a single logic behind it. Biomass need to be rework.
Last edited by [BLK] Telu; Jul 7, 2022 @ 6:20pm
Veeshan Jul 7, 2022 @ 7:11pm 
Originally posted by BLK Telu:
No, like explained above, it go against the mentality of the game. And the argument about not automating biomass burning is a pity excuse who worth not even a penny. There is not a single logic behind it. Biomass need to be rework.
Going against the mentality of the game is a good thing because it teaches you the game. Thinking otherwise is pitiful. Biomass serves its purpose well.
Bookslayer10 Jul 7, 2022 @ 10:33pm 
Originally posted by BLK Telu:
No, like explained above, it go against the mentality of the game. And the argument about not automating biomass burning is a pity excuse who worth not even a penny. There is not a single logic behind it. Biomass need to be rework.
Adding automatic biomass burning to the early game wouldn't be worth the time and effort needed to rebalance the tiers. It could function late game as a "creative mode" power source, or farms simply taking more energy than they would provide; it is just not worth the effort to balance it for the early tiers AND add in unique, fitting mechanics with a similar skill level and learning curve as coal.

Your sole reason for adding it in is "because everything needs to be automated," but that can be applied to plenty of things. Are you going to ask for power slugs to be automated? What about monster hunting? Base building? Xeno zappers, bashers, auto-miners? Everything should be automated, so you must also want those to be in the game.

Look, it would be NICE if we could automate everything, but if it means re-doing the power progression of the entire start of the game, maybe automated biomass shouldn't be available early game. It would work as a late game tool akin to a creative mode though, finally letting you automate every part in the game.
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Date Posted: Jun 25, 2022 @ 8:04pm
Posts: 353