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Build your generators near the water, and bring them coal.
Having a small floor below your machines for logistics is very helpful.
In this case we can keep the pipe work both out of the way and tidy at the same time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2815168121
I like to start with a bank of 8 generators and 4 water extractors, utilizing a full Mk.1 Miner's output (assuming it's on a pure node).
You can take it a step further, and use 1 water extractor per generator (clocking the extractor to 37.5%, which means each extractor costs 4.17 MW), but that starts becoming space-constrained very quickly if you're at a lake instead of a coastline, and isn't quite enough to power the whole array with a single biomass burner anyway.
To be fair, I don't spend much time on coal, anyway... I do a lot of prep work so that as soon as I get steel running (and feed the Space Elevator), I can move smoothly into oil/fuel operations and get to the "real power". If there's any alt recipe in the game that's "required", it's diluted packaged fuel.
Edited: Math is hard before coffee.
No, I don't "skip it entirely"; I use a reasonable amount of coal power to bridge the gap before fuel power... and then I start building a massive power plant.
A pure node of coal produces enough coal to run 8 coal generators, for a total of 600 MW.
A pure oil node produces enough oil to run 13.3_ fuel generators, for a total of 2,000 MW... with neither overclocking nor alternative recipes considered.
With overclocking and a handful of alternative recipes (hinging on the Diluted Packaged Fuel recipe), a single pure oil node can produce almost 10 times as much power as a single pure coal node (using a Mk.1 miner at 100% clock speed)... and coal power is stealing coal from my steel production.
I say "up to", because these are the only power producer that will burn slower than full speed, thus only using as much fuel as the power requires.
BECAUSE PLUTONIUM WASTE CANNOT BE RECYCLED.
More information: https://satisfactory.fandom.com/wiki/Power
https://youtu.be/PSpIkXshPRU
The only changes I make are adding some Fluid Buffers between the Water Pumps and the Pipe array, and feeding the Coal into the middle of the input array rather than one end. There are some issues with liquids in building storage getting deleted on game load, which the buffers help with. And feeding I've had some unexplained issues with feeding Coal into the end leaving the last 2 Generators not quite able to run at 100% uptime despite there being enough Coal, but I've yet to see it feeding the array from the middle.
His channel has quite a few other useful tips, too.