Satisfactory

Satisfactory

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Hurricane Oct 8, 2022 @ 11:29am
I love the game until tier 7/8
I've played Satisfactory before or around update 4 (can't remember exactly) and then I've stopped. I didn't remember why.
A couple of weeks ago I've s tarted a new save and I've now reached tier 7/8.

I think I remember why I've stopped.

At that tier, I feel like getting new resources and crafts is more on the chore side than before.
I think it's because of the number of steps I have to put together for new stuff that I'm feeling that way. That and that nagging feeling I have to rebuild floors of my factory to redistribute resources adequately (I'm having every resource centralised to a tower-like factory as tall as the cliffs on the horizon)

Anyone else felt that way at some point?
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Showing 1-15 of 27 comments
Grandaddypurple Oct 8, 2022 @ 11:52am 
I've felt like that before as well. Everytime that happened was because of poor logistics planning and the fear of building a giant boring box.
Building smaller outposts by ALWAYS planning how many machines you'll have and leaving extra space for belt sorting and train / truck stations will make life much more easier.
By planning I do mean taking a pen and a piece of paper
Hurricane Oct 8, 2022 @ 12:29pm 
Originally posted by Grandaddypurple:
I've felt like that before as well. Everytime that happened was because of poor logistics planning and the fear of building a giant boring box.
Building smaller outposts by ALWAYS planning how many machines you'll have and leaving extra space for belt sorting and train / truck stations will make life much more easier.
By planning I do mean taking a pen and a piece of paper
I have one building, just one and everything was planned for the resources available (basically Factorio-style) but reaching that point I have to shift my carbon and iron usage, use my new recipes, ... and then there is also aluminium.
There may be fun in trains though. (Never used them, always belts and only belts)
BaronTox Oct 8, 2022 @ 5:03pm 
Originally posted by Hurricane:
Originally posted by Grandaddypurple:
I've felt like that before as well. Everytime that happened was because of poor logistics planning and the fear of building a giant boring box.
Building smaller outposts by ALWAYS planning how many machines you'll have and leaving extra space for belt sorting and train / truck stations will make life much more easier.
By planning I do mean taking a pen and a piece of paper
I have one building, just one and everything was planned for the resources available (basically Factorio-style) but reaching that point I have to shift my carbon and iron usage, use my new recipes, ... and then there is also aluminium.
There may be fun in trains though. (Never used them, always belts and only belts)

If you do not learn to distribute, then you really cant finish the game in timely (under 300 hours) fashion, not that 300 hours for a completed elevator is bad... its just a lot of belts and the perfect all resource area near the equator (bauxite line).

I am just learning to distribute, but leaving factories alone that are producing and just moving onto new areas for the next set of parts is better in the long run.

You only have to rebuild an area if you are not willing to ship it to the next assembly area. When you think... just put this in a Truck station and send it to the Rubber/Plastic area, it all starts to open up into a single part supply chain process.

In the end game, there are only 4 parts, so 4 chains... just fit everything into that mentality and you will rest easier when completing part 2, piece 3 @ 10 per minute to assembly point Y.

hope that helps, us Pioneers need more milestone unlock fun... not just work...

those games in the HUB personnel hut ... really? :)
DaBa Oct 8, 2022 @ 5:06pm 
Rebuilding a working factory for no good reason is the worst thing you can do for your enjoyment of the game. Just go do the new things and leave the old thing that works do it's thing.
Cobretti Oct 8, 2022 @ 8:05pm 
Not sure how you are storing your items but if you are going to keep everything in one spot, consider a main bus (series of vertically stacked belts containing items) running through the middle and machines on either side picking off that bus. That sort of setup allows you to switch production on your machines effortlessly and expansion is a matter of adding foundations, extending the belts and adding machines. I personally use 1 belt for each item so the bus gets pretty high. Aesthetically it might not be for everyone but efficiency wise, it's the best system I've used for a system where I want to keep resources centralised
Last edited by Cobretti; Oct 8, 2022 @ 8:06pm
moe_pse Oct 9, 2022 @ 1:19am 
there are 4 type of players with this game having 3 points of no return:

- some players quit even before they get coal (frustrated by collecting and manually handling biomass while playing a running simulator)

- others quit with aluminium production (frustrated again because of the water pipes bug screwing up everything)

- last ones quit at your stage (when you really need large production lines for a single item)

-> the ones that make it through all of this, are in love and might stay forever though :)
Last edited by moe_pse; Oct 18, 2022 @ 5:17am
Kackstift Oct 9, 2022 @ 1:50am 
dont try to have anything at the start.. plan your steps. I build always factory that produce 3-4 different items and not at a rate that is complete nonsense.. like 100 Supercomputer/m or 100+turbomotor/m.. you never need that much.. my biggest Factory is my battery factory because i use many drones.. so that is needed.
Shahadem Oct 9, 2022 @ 7:39am 
Originally posted by moe_pse:
there are 4 type of players with this game having 3 points of no return for players:

- some players quit even before they get coal (frustrated by collecting and manually handling biomass while playing a running simulator)

- others quit with aluminium production (frustrated again because of the water pipes bug screwing up everything)

- last ones quit at your stage (when you really need large production lines for a single item)

-> the ones that make it through all of this, are in love and might stay forever though :)

All of the problems of the above groups could be solved by not making the problem unnecessarily egregious.

There is no reason why biomass cannot be belt fed. Solves problem 1.

There is no reason why the player cannot have water dump itself. Solves problem 2.

There is no reason why the amount of inputs against the amount of output needs to be so excessive. Solves problem 3. Recipies that 1 to 1 to 1 to 1 instead of 240 to 1.
Grandaddypurple Oct 9, 2022 @ 10:24pm 
Originally posted by Shahadem:
Originally posted by moe_pse:
there are 4 type of players with this game having 3 points of no return for players:

- some players quit even before they get coal (frustrated by collecting and manually handling biomass while playing a running simulator)

- others quit with aluminium production (frustrated again because of the water pipes bug screwing up everything)

- last ones quit at your stage (when you really need large production lines for a single item)

-> the ones that make it through all of this, are in love and might stay forever though :)

All of the problems of the above groups could be solved by not making the problem unnecessarily egregious.

There is no reason why biomass cannot be belt fed. Solves problem 1.

There is no reason why the player cannot have water dump itself. Solves problem 2.

There is no reason why the amount of inputs against the amount of output needs to be so excessive. Solves problem 3. Recipies that 1 to 1 to 1 to 1 instead of 240 to 1.
Lol with this level of simplification might as well play the game on a spreadsheet
Last edited by Grandaddypurple; Oct 9, 2022 @ 10:25pm
kLuns Oct 9, 2022 @ 11:47pm 
Originally posted by Grandaddypurple:
Lol with this level of simplification might as well play the game on a spreadsheet
Spreadsheets have lower system requirements, it could be an option for patatoe players :)
Oh you can definitely play this game in the air using spreadsheets.

I find the game just gets samey after a while. Phase 4 doesn't really ask you to do anything new, just the same stuff you've been doing with tighter tolerances and longer logistics. I'm torn between wanting a new phase and wanting the game to wrap up.
MetalDad Oct 10, 2022 @ 6:48am 
The problem for me is (as was in DSP for example) that the EA version gives you almost a complete game. I sank hundreds of hours in both games, had a lot of fun, but at some point it's all of the same, only more of it. For phase 4 of the elevator for instance I need 1.2 million copper ingots and 1.2 million cable. (correct me if I'm wrong ;)). Really? Why should I bother to do this for something that has no use. I know the game isn't finished, but when I look at those numbers, I'm starting to worry about phase 5. The challenge is gone, I know how things work and only the thought of building yet another factory makes me closing the game immediately after starting it.
So when the 1.0 version will be released, the last thing I will remember is the burn-out/bore-out I had, so I'm pretty sure I will never play this game again.
And that's a shame off course.
I must admit that I don't really balance my factory's because I simple don't care. I overproduce everything. I just wanna know how things work and move on. So maybe this isn't the game for me.

The other option is not playing EA games until final release, but when everybody should do this, the smaller gaming studios wouldn't have any feedback and no (or maybe not enough) funds to develop games.
In my last run-through I only went to the rocky desert and the swamp to put down some radar towers. Didn't need the resources. Had a mod to turn off the animals, because they annoy me big time. When I'm playing, I'm full off ideas. Like dozens of ideas and things to do. You can say it only takes a few seconds to kill a hog of spitter. That's correct, but it breaks my stream of ideas and therefor the fun.
I really hope CS comes up with a proper goal for this game. Maybe a use of all the products you make/made, which makes you need to fine-tune your production lines, because producing to produce feels a bit stupid after a while...
Frost Oct 10, 2022 @ 2:46pm 
Originally posted by MetalDad:
...the thought of building yet another factory makes me closing the game immediately after starting it...

I laughed when I read that. That's what happens to me. I got to tier 8 (and I'm using a modular design with belts going vertical through my building, and on each new floor I can make 2 or 3 new items and feed it to the vertical belt, in a new slot. Then I can go back and expand one floor to fill a belt when I know power won't be a problem.

But since reading tier 8, and now I see I need liquids that I'll likely have to combine with my base, I just close it out - which must mean it won't feel fun for me to do it (?)

It's as if perfectionist tendencies are kicking in and ruining it.

(And as someone else said: I would not deconstruct a working factory to rebuild it - I did that once early on (tier 2 or 3?) and it took SO much work my thought was "never again".

Just leave it, and build a NEW factory perhaps without deconstructing the old working factory.

EDIT: One thing that got on my nerves is the lack of a foundation under my train tracks, and I have to make them manually as it looks like a roller coaster, not a train, without foundations. But putting them in without curves, the foundations look horrible on turns. To leave out foundations only where it's turning makes it look horrible. I tried putting in curves using techniques mentioned in videos, and it takes way too much time - not worth the time as it makes things a chore.

I wish there was an option to add a "curvable" foundation to any train track that matches the curve of the track perfectly, not just the straightaways, either the moment you lay the tracks, or to tracks that are already laid.

That really disappointed me and was one
Last edited by Frost; Oct 10, 2022 @ 2:51pm
Shahadem Oct 12, 2022 @ 8:45am 
Originally posted by Grandaddypurple:
Originally posted by Shahadem:

All of the problems of the above groups could be solved by not making the problem unnecessarily egregious.

There is no reason why biomass cannot be belt fed. Solves problem 1.

There is no reason why the player cannot have water dump itself. Solves problem 2.

There is no reason why the amount of inputs against the amount of output needs to be so excessive. Solves problem 3. Recipies that 1 to 1 to 1 to 1 instead of 240 to 1.
Lol with this level of simplification might as well play the game on a spreadsheet

We are each trying to get something different out of the game I guess.
Hurricane Oct 12, 2022 @ 8:56am 
Originally posted by Frost:
Originally posted by MetalDad:
...the thought of building yet another factory makes me closing the game immediately after starting it...

I laughed when I read that. That's what happens to me. I got to tier 8 (and I'm using a modular design with belts going vertical through my building, and on each new floor I can make 2 or 3 new items and feed it to the vertical belt, in a new slot. Then I can go back and expand one floor to fill a belt when I know power won't be a problem.

But since reading tier 8, and now I see I need liquids that I'll likely have to combine with my base, I just close it out - which must mean it won't feel fun for me to do it (?)

It's as if perfectionist tendencies are kicking in and ruining it.

(And as someone else said: I would not deconstruct a working factory to rebuild it - I did that once early on (tier 2 or 3?) and it took SO much work my thought was "never again".

Just leave it, and build a NEW factory perhaps without deconstructing the old working factory.

EDIT: One thing that got on my nerves is the lack of a foundation under my train tracks, and I have to make them manually as it looks like a roller coaster, not a train, without foundations. But putting them in without curves, the foundations look horrible on turns. To leave out foundations only where it's turning makes it look horrible. I tried putting in curves using techniques mentioned in videos, and it takes way too much time - not worth the time as it makes things a chore.

I wish there was an option to add a "curvable" foundation to any train track that matches the curve of the track perfectly, not just the straightaways, either the moment you lay the tracks, or to tracks that are already laid.

That really disappointed me and was one
Actually I'm going the deconstruct way.
On reason being : I have this huge building ready to go : 16x16, 20 meters per floor, 4 meters between floors, going up to the sky, fed with resources from the world, with input busses and lifts to pass the content.
Very few else is done at any other location (power stations, mostly)
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Date Posted: Oct 8, 2022 @ 11:29am
Posts: 27