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Building smaller outposts by ALWAYS planning how many machines you'll have and leaving extra space for belt sorting and train / truck stations will make life much more easier.
By planning I do mean taking a pen and a piece of paper
There may be fun in trains though. (Never used them, always belts and only belts)
If you do not learn to distribute, then you really cant finish the game in timely (under 300 hours) fashion, not that 300 hours for a completed elevator is bad... its just a lot of belts and the perfect all resource area near the equator (bauxite line).
I am just learning to distribute, but leaving factories alone that are producing and just moving onto new areas for the next set of parts is better in the long run.
You only have to rebuild an area if you are not willing to ship it to the next assembly area. When you think... just put this in a Truck station and send it to the Rubber/Plastic area, it all starts to open up into a single part supply chain process.
In the end game, there are only 4 parts, so 4 chains... just fit everything into that mentality and you will rest easier when completing part 2, piece 3 @ 10 per minute to assembly point Y.
hope that helps, us Pioneers need more milestone unlock fun... not just work...
those games in the HUB personnel hut ... really? :)
- some players quit even before they get coal (frustrated by collecting and manually handling biomass while playing a running simulator)
- others quit with aluminium production (frustrated again because of the water pipes bug screwing up everything)
- last ones quit at your stage (when you really need large production lines for a single item)
-> the ones that make it through all of this, are in love and might stay forever though :)
All of the problems of the above groups could be solved by not making the problem unnecessarily egregious.
There is no reason why biomass cannot be belt fed. Solves problem 1.
There is no reason why the player cannot have water dump itself. Solves problem 2.
There is no reason why the amount of inputs against the amount of output needs to be so excessive. Solves problem 3. Recipies that 1 to 1 to 1 to 1 instead of 240 to 1.
I find the game just gets samey after a while. Phase 4 doesn't really ask you to do anything new, just the same stuff you've been doing with tighter tolerances and longer logistics. I'm torn between wanting a new phase and wanting the game to wrap up.
So when the 1.0 version will be released, the last thing I will remember is the burn-out/bore-out I had, so I'm pretty sure I will never play this game again.
And that's a shame off course.
I must admit that I don't really balance my factory's because I simple don't care. I overproduce everything. I just wanna know how things work and move on. So maybe this isn't the game for me.
The other option is not playing EA games until final release, but when everybody should do this, the smaller gaming studios wouldn't have any feedback and no (or maybe not enough) funds to develop games.
In my last run-through I only went to the rocky desert and the swamp to put down some radar towers. Didn't need the resources. Had a mod to turn off the animals, because they annoy me big time. When I'm playing, I'm full off ideas. Like dozens of ideas and things to do. You can say it only takes a few seconds to kill a hog of spitter. That's correct, but it breaks my stream of ideas and therefor the fun.
I really hope CS comes up with a proper goal for this game. Maybe a use of all the products you make/made, which makes you need to fine-tune your production lines, because producing to produce feels a bit stupid after a while...
I laughed when I read that. That's what happens to me. I got to tier 8 (and I'm using a modular design with belts going vertical through my building, and on each new floor I can make 2 or 3 new items and feed it to the vertical belt, in a new slot. Then I can go back and expand one floor to fill a belt when I know power won't be a problem.
But since reading tier 8, and now I see I need liquids that I'll likely have to combine with my base, I just close it out - which must mean it won't feel fun for me to do it (?)
It's as if perfectionist tendencies are kicking in and ruining it.
(And as someone else said: I would not deconstruct a working factory to rebuild it - I did that once early on (tier 2 or 3?) and it took SO much work my thought was "never again".
Just leave it, and build a NEW factory perhaps without deconstructing the old working factory.
EDIT: One thing that got on my nerves is the lack of a foundation under my train tracks, and I have to make them manually as it looks like a roller coaster, not a train, without foundations. But putting them in without curves, the foundations look horrible on turns. To leave out foundations only where it's turning makes it look horrible. I tried putting in curves using techniques mentioned in videos, and it takes way too much time - not worth the time as it makes things a chore.
I wish there was an option to add a "curvable" foundation to any train track that matches the curve of the track perfectly, not just the straightaways, either the moment you lay the tracks, or to tracks that are already laid.
That really disappointed me and was one
We are each trying to get something different out of the game I guess.
On reason being : I have this huge building ready to go : 16x16, 20 meters per floor, 4 meters between floors, going up to the sky, fed with resources from the world, with input busses and lifts to pass the content.
Very few else is done at any other location (power stations, mostly)