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Probably you should realise that the goal ist not to reach the next milestone but to reach it by having all items produced atomatically. This is about building factory automation and logistics not about reaching the next milestone.
I now have finshed phase 3 having 39 items produced with factories and since a while I have not finished a milestone with things that are not part of my factory landscape.
Patience and time are your friends and a lot of constructors.
In that vein: 1000 power is a fairly low power generation considering your point in the game, and your overall production scale is likely not where it should be to tackle the higher end milestones and phase unlocks.
Yes, the game does require you put in some hours to get anything done, and in that sense co-op would likely cut down the hours that you personally must invest, but Satisfactory bills itself as a casual game. As such, the pace at which you accomplish things is greatly reduced, particularly end game. It might take me two hours to plan and build a new factory early game, but late game, with larger numbers of machines and greater logistical considerations, a factory might take twenty hours from paper to product.
I am in milestone 6 so... well, yeah, milestones are key objetives to keep unlocking things and getting better automaticed systems... indeed, until milestone 4-5 you dont need automatice anything because it is annoyingly easy to progress... once you get milestone 5-6, automatice most of factory is oviously mandatory
I know is low, I just have a few carbon generators, thats why im saying that I need a large expansion (for me rebuild is the same as expansion, rebuilding is brainlessly easy)... but I dont feel motivated anymore to make the energy expansion neither the rest of factory expansion to build new core items...
Maybe I just need to put the game in colddown...
The game is about having fun building the factories, not only reaching and finishing the final stage of the space elevator. At least for me.
However since you only produce 1Gw of power I have to think to myself, all your production lines are minimally making product.
Here is some advice:
- First, increase power creation to 5Gw if on coal. If on oil, you should shoot for 10Gw which is better. Combined that would be 15Gw
- Two, build height. Create 4 or 5 wall height floors and build up. Put storage for everything on the lower floor, and production on the top floor. This will allow you to not have to rebuild everytime you come across new milestone. Instead you can tap or feed existing storage. The only time a rebuild is needed is when production capacity stops being enough to satisfy needs, and since you separated the storage from the production, its trivial to move machines around.
I have 6 carbon nodes, where I am barely using 3, so my future energy expansion is pretty simple... more now that I am about to unlock geothermic energy and I have also 4 oil nodes, all very close to my base...I have too like 40 capsules to overlock (I had some fun exploring and looking for snails XD)... well... I maybe give a try to make some more power, but it gives me a lot laziness... I don't know if I feel it's repetitive or what... it is like I open the game, see that I have to build more energy systems again, and I want to close the game XD thanks for your advises anyway
My advice about power is dont chase it. Meaning dont build "just enough" for what you produce.
Overproduce power once to something you know you wont hit for a while. Then power is a set and forget commodity. That allows you to do the fun stuff like base expansion in other areas and hunting.
1.) This is what I did, I ran a separate power line to power with a on and off switch. So while my main power supply runs the factory till "over use of power cuts my power" This can happen with consumption in your factory. The more that it consumes, the more power it needs. That is the balance you have to build around.
2.) My off switch power lines turns off the factory, but turns back on the power (Coal, Gas, or whatever you're using.) I added 10 to 20 backup battery generators that recharge overtime.
Why is this important?
Because as your consumption builds up in your factory, it takes more power from your power supplies. Honestly until you build your nuclear power plants, with enough water supply. Your are going to be dealing with consumption problems. Or until you find better fuel, to design a bigger power plant.
Yep the game is about exploring crash sites. finding better recipes, for more power. To build them complex factories.
Tip: This is going to blow your mind. But I would use Train stations as power lines, with a on and off switch. So when I was dealing with power issues, I would depend on my hyper tubes for longer distances
Just getting there myself and I agree, base expansion is tedious and boring.
Getting trains working was a huge task (30 hours... maybe more) and I only have three stations with two more planned.
CoOp is nice, helped a few pioneers already, but we all had the same problem, no Planning. Who is going to do what and send it where??? Chaos does not get the next item produced.
So, do not tear anything down, figure out where to send it.
When Phase 3 is done, ship those parts to Phase 4 assembly area. (or part x to part y area) Do not modify the previous build at all. In my case, i am sending a train with phase 3 parts to Elevator. That train now goes to Phase 4 assembly area, which will ship to Elevator... maybe move elevator... hmmm, can you do that?
So, I would encourage you to just pick one production chain, complete it and keep in mind where is it going to go? There are few spots on the map that will allow the phase 4 assembly without shipping parts into the factory assembling it... and that is the next challenge, distribution. Love it, hate it, really think we should start with JetPack or Hover or flying... game is hard enough trying to jump through a spaghetti mess...
keep on keeping on pioneer!
Logically speaking, you said the conversion of what was commented to you.
Yes, if one likes building factories then they probably like reaching the milestones.
That does not mean...
If you like reaching milestones then you probably like the building.
I think it's clear from your comments that you only like reaching the milestones and don't like the building. Most of us here, probably recognize a problem with you being at Tier 6 with only 1000 MW of power. That is well under what power you should have at Tier 6. You are not automating. You are probably doing most of your tier unlocks by crafting at the bench.
If that's how you want to play, fine. But this is a building game. And you apparently don't like building. The solution here is obvious.
Anyway, reaching milestores and building are in the same pack, and if you don't realize it it's probably because you've hardly progressed through the game. In each milestone you unlock fundamental objects, so you will hardly be able to build anything if you don't unlock objects in the milestones... so, yes, mislestones are one of the main goal in the game, and then building with the things you have unlocked... it is just common sense... really, it seems surreal to me that we are discussing milestones and building when both are closely linked...
For these and the others useful comments, thank you very much for your advice on energy production and expansion. I'm probably going to let the game rest for a few days and come back with a new energy and expansion plan to reach the next space plan and thus reach milestone 7 and 8 (I already have the 2,500 Versatile Framework and part of the other items required).
and if level 6 is already too hard for you, then you better look for another game.
Phase 4 took me about three weeks, but I did not care, I just continued my construction projects in the time the space elevator parts are simply made in the background you do not have to stand next to it.