Satisfactory

Satisfactory

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Eren Oct 6, 2022 @ 7:13am
Too hard from milestone 6+ being alone?
Hey, Im playing alone, generating 1k energy and managing to get those milestones to unlock phase 7 and 8... but I feel like I need to build and rebuild too much for playing alone... the game is starting the become too tedious and I feel like tired or desmotivated to do all hard work to unlock milestone 7 and 8 alone... I feel like playing coop would make it much easier... anyone like me that like in my case feel that before unlocking milestone 7 and 8?
Originally posted by BaronTox:
Originally posted by Eren:
Hey, Im playing alone, generating 1k energy and managing to get those milestones to unlock phase 7 and 8... but I feel like I need to build and rebuild too much for playing alone... the game is starting the become too tedious and I feel like tired or desmotivated to do all hard work to unlock milestone 7 and 8 alone... I feel like playing coop would make it much easier... anyone like me that like in my case feel that before unlocking milestone 7 and 8?

Just getting there myself and I agree, base expansion is tedious and boring.
Getting trains working was a huge task (30 hours... maybe more) and I only have three stations with two more planned.

CoOp is nice, helped a few pioneers already, but we all had the same problem, no Planning. Who is going to do what and send it where??? Chaos does not get the next item produced.

So, do not tear anything down, figure out where to send it.

When Phase 3 is done, ship those parts to Phase 4 assembly area. (or part x to part y area) Do not modify the previous build at all. In my case, i am sending a train with phase 3 parts to Elevator. That train now goes to Phase 4 assembly area, which will ship to Elevator... maybe move elevator... hmmm, can you do that?

So, I would encourage you to just pick one production chain, complete it and keep in mind where is it going to go? There are few spots on the map that will allow the phase 4 assembly without shipping parts into the factory assembling it... and that is the next challenge, distribution. Love it, hate it, really think we should start with JetPack or Hover or flying... game is hard enough trying to jump through a spaghetti mess...

keep on keeping on pioneer!
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Showing 1-15 of 31 comments
peter Oct 6, 2022 @ 7:20am 
Build factories for each and every item and try to avoid manual crafting.

Probably you should realise that the goal ist not to reach the next milestone but to reach it by having all items produced atomatically. This is about building factory automation and logistics not about reaching the next milestone.

I now have finshed phase 3 having 39 items produced with factories and since a while I have not finished a milestone with things that are not part of my factory landscape.

Patience and time are your friends and a lot of constructors.
Kackstift Oct 6, 2022 @ 7:22am 
dont rebuild.. use your starterbase production to build a bigger one for the milestone items. And after unlocking coal/fuel generator energy isnt a problem anymore. 1k Energy is really not much.. not even for a starter base. But yeah the last milestone is only a placeholder and that will be to 100% reduced after more content is available.
Aven Oct 6, 2022 @ 7:42am 
Ignoring the effect co-op might have on the experience for a moment, I will say that rebuilding is largely a waste of time. You are better off expanding your production by utilizing new nodes, as even the old productions can be relocated as needed with transportation and utilized in more advanced productions, or simply sunk. There is no such thing as too much of something.

In that vein: 1000 power is a fairly low power generation considering your point in the game, and your overall production scale is likely not where it should be to tackle the higher end milestones and phase unlocks.

Yes, the game does require you put in some hours to get anything done, and in that sense co-op would likely cut down the hours that you personally must invest, but Satisfactory bills itself as a casual game. As such, the pace at which you accomplish things is greatly reduced, particularly end game. It might take me two hours to plan and build a new factory early game, but late game, with larger numbers of machines and greater logistical considerations, a factory might take twenty hours from paper to product.
Eren Oct 6, 2022 @ 7:56am 
Originally posted by peter:
Build factories for each and every item and try to avoid manual crafting.

Probably you should realise that the goal ist not to reach the next milestone but to reach it by having all items produced atomatically. This is about building factory automation and logistics not about reaching the next milestone.

I now have finshed phase 3 having 39 items produced with factories and since a while I have not finished a milestone with things that are not part of my factory landscape.

Patience and time are your friends and a lot of constructors.
Sure, of course, thats what I am talking about by saying that I have to build/rebuild every thing... I have most of my factory automaticed already, but as soon as you get new milestones, you unlock new items and you need to rethink your factory... I am also unlocking a lot hard disk so I am getting a lot new alternative recipes...

I am in milestone 6 so... well, yeah, milestones are key objetives to keep unlocking things and getting better automaticed systems... indeed, until milestone 4-5 you dont need automatice anything because it is annoyingly easy to progress... once you get milestone 5-6, automatice most of factory is oviously mandatory

Originally posted by Aven:
Ignoring the effect co-op might have on the experience for a moment, I will say that rebuilding is largely a waste of time. You are better off expanding your production by utilizing new nodes, as even the old productions can be relocated as needed with transportation and utilized in more advanced productions, or simply sunk. There is no such thing as too much of something.

In that vein: 1000 power is a fairly low power generation considering your point in the game, and your overall production scale is likely not where it should be to tackle the higher end milestones and phase unlocks.

Yes, the game does require you put in some hours to get anything done, and in that sense co-op would likely cut down the hours that you personally must invest, but Satisfactory bills itself as a casual game. As such, the pace at which you accomplish things is greatly reduced, particularly end game. It might take me two hours to plan and build a new factory early game, but late game, with larger numbers of machines and greater logistical considerations, a factory might take twenty hours from paper to product.
I know is low, I just have a few carbon generators, thats why im saying that I need a large expansion (for me rebuild is the same as expansion, rebuilding is brainlessly easy)... but I dont feel motivated anymore to make the energy expansion neither the rest of factory expansion to build new core items...

Maybe I just need to put the game in colddown...
Last edited by Eren; Oct 6, 2022 @ 8:05am
Rvlion Oct 6, 2022 @ 9:18am 
I have only unlocked stage 1 to gain coal plants, now some time later I have only automated the few things needed to build coal plants excluding the rotors, but at least I now have 1800 power from 24 coal plants to fund my future expansion.

The game is about having fun building the factories, not only reaching and finishing the final stage of the space elevator. At least for me.
SkiRich Oct 6, 2022 @ 9:22am 
Sounds like you know what you are doing and with the HD hunting thats a great way to gain efficiency.
However since you only produce 1Gw of power I have to think to myself, all your production lines are minimally making product.

Here is some advice:
- First, increase power creation to 5Gw if on coal. If on oil, you should shoot for 10Gw which is better. Combined that would be 15Gw
- Two, build height. Create 4 or 5 wall height floors and build up. Put storage for everything on the lower floor, and production on the top floor. This will allow you to not have to rebuild everytime you come across new milestone. Instead you can tap or feed existing storage. The only time a rebuild is needed is when production capacity stops being enough to satisfy needs, and since you separated the storage from the production, its trivial to move machines around.
Eren Oct 6, 2022 @ 11:12am 
Originally posted by Rvlion:
I have only unlocked stage 1 to gain coal plants, now some time later I have only automated the few things needed to build coal plants excluding the rotors, but at least I now have 1800 power from 24 coal plants to fund my future expansion.

The game is about having fun building the factories, not only reaching and finishing the final stage of the space elevator. At least for me.
Both reaching milestones and building factories are the in the same pack, if you have fun building factories then you have fun reaching milestones lol

Originally posted by SkiRich:
Sounds like you know what you are doing and with the HD hunting thats a great way to gain efficiency.
However since you only produce 1Gw of power I have to think to myself, all your production lines are minimally making product.

Here is some advice:
- First, increase power creation to 5Gw if on coal. If on oil, you should shoot for 10Gw which is better. Combined that would be 15Gw
- Two, build height. Create 4 or 5 wall height floors and build up. Put storage for everything on the lower floor, and production on the top floor. This will allow you to not have to rebuild everytime you come across new milestone. Instead you can tap or feed existing storage. The only time a rebuild is needed is when production capacity stops being enough to satisfy needs, and since you separated the storage from the production, its trivial to move machines around.

I have 6 carbon nodes, where I am barely using 3, so my future energy expansion is pretty simple... more now that I am about to unlock geothermic energy and I have also 4 oil nodes, all very close to my base...I have too like 40 capsules to overlock (I had some fun exploring and looking for snails XD)... well... I maybe give a try to make some more power, but it gives me a lot laziness... I don't know if I feel it's repetitive or what... it is like I open the game, see that I have to build more energy systems again, and I want to close the game XD thanks for your advises anyway
Last edited by Eren; Oct 6, 2022 @ 11:21am
Eternal Darkness Oct 6, 2022 @ 3:21pm 
Everything becomes very work intensive since their is no automation. Building up a main bus or a train-network is already a gigantic task and late game resources have a tendency to be everywhere except near you. What I'm trying to say is if it becomes to much stop, play something else for the next weeks or months. Or start all over again and enjoy the simple life again. The end isn't the goal in Satisfactory anyway. Nobody plays this game for the ♥♥♥♥♥♥ Tesla car.
SkiRich Oct 6, 2022 @ 3:59pm 
Originally posted by Eren:

I have 6 carbon nodes, where I am barely using 3, so my future energy expansion is pretty simple... more now that I am about to unlock geothermic energy and I have also 4 oil nodes, all very close to my base...I have too like 40 capsules to overlock (I had some fun exploring and looking for snails XD)... well... I maybe give a try to make some more power, but it gives me a lot laziness... I don't know if I feel it's repetitive or what... it is like I open the game, see that I have to build more energy systems again, and I want to close the game XD thanks for your advises anyway

My advice about power is dont chase it. Meaning dont build "just enough" for what you produce.
Overproduce power once to something you know you wont hit for a while. Then power is a set and forget commodity. That allows you to do the fun stuff like base expansion in other areas and hunting.
goemerick Oct 6, 2022 @ 4:32pm 
Here is a tip that help me with power management: Think of a complete circuit, when building your power supply

1.) This is what I did, I ran a separate power line to power with a on and off switch. So while my main power supply runs the factory till "over use of power cuts my power" This can happen with consumption in your factory. The more that it consumes, the more power it needs. That is the balance you have to build around.

2.) My off switch power lines turns off the factory, but turns back on the power (Coal, Gas, or whatever you're using.) I added 10 to 20 backup battery generators that recharge overtime.

Why is this important?
Because as your consumption builds up in your factory, it takes more power from your power supplies. Honestly until you build your nuclear power plants, with enough water supply. Your are going to be dealing with consumption problems. Or until you find better fuel, to design a bigger power plant.

Yep the game is about exploring crash sites. finding better recipes, for more power. To build them complex factories.

Tip: This is going to blow your mind. But I would use Train stations as power lines, with a on and off switch. So when I was dealing with power issues, I would depend on my hyper tubes for longer distances
Last edited by goemerick; Oct 6, 2022 @ 4:54pm
The author of this thread has indicated that this post answers the original topic.
BaronTox Oct 6, 2022 @ 5:45pm 
Originally posted by Eren:
Hey, Im playing alone, generating 1k energy and managing to get those milestones to unlock phase 7 and 8... but I feel like I need to build and rebuild too much for playing alone... the game is starting the become too tedious and I feel like tired or desmotivated to do all hard work to unlock milestone 7 and 8 alone... I feel like playing coop would make it much easier... anyone like me that like in my case feel that before unlocking milestone 7 and 8?

Just getting there myself and I agree, base expansion is tedious and boring.
Getting trains working was a huge task (30 hours... maybe more) and I only have three stations with two more planned.

CoOp is nice, helped a few pioneers already, but we all had the same problem, no Planning. Who is going to do what and send it where??? Chaos does not get the next item produced.

So, do not tear anything down, figure out where to send it.

When Phase 3 is done, ship those parts to Phase 4 assembly area. (or part x to part y area) Do not modify the previous build at all. In my case, i am sending a train with phase 3 parts to Elevator. That train now goes to Phase 4 assembly area, which will ship to Elevator... maybe move elevator... hmmm, can you do that?

So, I would encourage you to just pick one production chain, complete it and keep in mind where is it going to go? There are few spots on the map that will allow the phase 4 assembly without shipping parts into the factory assembling it... and that is the next challenge, distribution. Love it, hate it, really think we should start with JetPack or Hover or flying... game is hard enough trying to jump through a spaghetti mess...

keep on keeping on pioneer!
>< V >< Oct 6, 2022 @ 10:55pm 
Originally posted by Eren:
Originally posted by Rvlion:
I have only unlocked stage 1 to gain coal plants, now some time later I have only automated the few things needed to build coal plants excluding the rotors, but at least I now have 1800 power from 24 coal plants to fund my future expansion.

The game is about having fun building the factories, not only reaching and finishing the final stage of the space elevator. At least for me.
Both reaching milestones and building factories are the in the same pack, if you have fun building factories then you have fun reaching milestones lol

Logically speaking, you said the conversion of what was commented to you.

Yes, if one likes building factories then they probably like reaching the milestones.

That does not mean...

If you like reaching milestones then you probably like the building.

I think it's clear from your comments that you only like reaching the milestones and don't like the building. Most of us here, probably recognize a problem with you being at Tier 6 with only 1000 MW of power. That is well under what power you should have at Tier 6. You are not automating. You are probably doing most of your tier unlocks by crafting at the bench.

If that's how you want to play, fine. But this is a building game. And you apparently don't like building. The solution here is obvious.
Eren Oct 9, 2022 @ 7:40am 
Originally posted by >< V ><:
Originally posted by Eren:
Both reaching milestones and building factories are the in the same pack, if you have fun building factories then you have fun reaching milestones lol

Logically speaking, you said the conversion of what was commented to you.

Yes, if one likes building factories then they probably like reaching the milestones.

That does not mean...

If you like reaching milestones then you probably like the building.

I think it's clear from your comments that you only like reaching the milestones and don't like the building. Most of us here, probably recognize a problem with you being at Tier 6 with only 1000 MW of power. That is well under what power you should have at Tier 6. You are not automating. You are probably doing most of your tier unlocks by crafting at the bench.

If that's how you want to play, fine. But this is a building game. And you apparently don't like building. The solution here is obvious.
Lol I love to build and you're probably the only one who thinks otherwise... you've imagined some completely made up delusional deductions XD

Anyway, reaching milestores and building are in the same pack, and if you don't realize it it's probably because you've hardly progressed through the game. In each milestone you unlock fundamental objects, so you will hardly be able to build anything if you don't unlock objects in the milestones... so, yes, mislestones are one of the main goal in the game, and then building with the things you have unlocked... it is just common sense... really, it seems surreal to me that we are discussing milestones and building when both are closely linked...

Originally posted by goemerick:
Here is a tip that help me with power management: Think of a complete circuit, when building your power supply

1.) This is what I did, I ran a separate power line to power with a on and off switch. So while my main power supply runs the factory till "over use of power cuts my power" This can happen with consumption in your factory. The more that it consumes, the more power it needs. That is the balance you have to build around.

2.) My off switch power lines turns off the factory, but turns back on the power (Coal, Gas, or whatever you're using.) I added 10 to 20 backup battery generators that recharge overtime.

Why is this important?
Because as your consumption builds up in your factory, it takes more power from your power supplies. Honestly until you build your nuclear power plants, with enough water supply. Your are going to be dealing with consumption problems. Or until you find better fuel, to design a bigger power plant.

Yep the game is about exploring crash sites. finding better recipes, for more power. To build them complex factories.

Tip: This is going to blow your mind. But I would use Train stations as power lines, with a on and off switch. So when I was dealing with power issues, I would depend on my hyper tubes for longer distances


Originally posted by BaronTox:
Originally posted by Eren:
Hey, Im playing alone, generating 1k energy and managing to get those milestones to unlock phase 7 and 8... but I feel like I need to build and rebuild too much for playing alone... the game is starting the become too tedious and I feel like tired or desmotivated to do all hard work to unlock milestone 7 and 8 alone... I feel like playing coop would make it much easier... anyone like me that like in my case feel that before unlocking milestone 7 and 8?

Just getting there myself and I agree, base expansion is tedious and boring.
Getting trains working was a huge task (30 hours... maybe more) and I only have three stations with two more planned.

CoOp is nice, helped a few pioneers already, but we all had the same problem, no Planning. Who is going to do what and send it where??? Chaos does not get the next item produced.

So, do not tear anything down, figure out where to send it.

When Phase 3 is done, ship those parts to Phase 4 assembly area. (or part x to part y area) Do not modify the previous build at all. In my case, i am sending a train with phase 3 parts to Elevator. That train now goes to Phase 4 assembly area, which will ship to Elevator... maybe move elevator... hmmm, can you do that?

So, I would encourage you to just pick one production chain, complete it and keep in mind where is it going to go? There are few spots on the map that will allow the phase 4 assembly without shipping parts into the factory assembling it... and that is the next challenge, distribution. Love it, hate it, really think we should start with JetPack or Hover or flying... game is hard enough trying to jump through a spaghetti mess...

keep on keeping on pioneer!
For these and the others useful comments, thank you very much for your advice on energy production and expansion. I'm probably going to let the game rest for a few days and come back with a new energy and expansion plan to reach the next space plan and thus reach milestone 7 and 8 (I already have the 2,500 Versatile Framework and part of the other items required).
404 Error Oct 9, 2022 @ 1:26pm 
ive you have the resorses try sending vehicels to the moon with pulsor bomb very funny
Die Hand Gottes Oct 9, 2022 @ 1:43pm 
It's all very easy to do on your own
and if level 6 is already too hard for you, then you better look for another game.
Phase 4 took me about three weeks, but I did not care, I just continued my construction projects in the time the space elevator parts are simply made in the background you do not have to stand next to it.
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Date Posted: Oct 6, 2022 @ 7:13am
Posts: 31