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Each one has Pros and Cons that outweigh each other.
Modular Pros:
Easy to expand in its own little corner of the map
Modular Cons:
Inconvenient to manage (traveling/walking simulator)
Mega Pros:
Everything within easy reach (less time spent traveling)
Mega Cons:
Expansion problems due to space constraints
Personally, I do a mix, depending on the location.
The center of the map is ideal for the Space Elevator, because it's in the middle of the map.
The surrounding lands hold all the resources you need, but requires you to expand radially, not linearly, to keep everything balanced.
Up one ridge you have the pink forest which has all the bauxite and uranium, down the other ridge you have the northern forest which has an abundance of iron, copper, and limestone, and some coal, caterium, and quartz.
There's oil in the swamp nearby, and of course lots of water.
However, the entire region requires leveling out with foundations/platforms, and a massive transport network to move things around (you will need trains, trucks, and drones).
You also have to consider whether you want to build close to the elevator to start, or do you want to reserve that space for late-game manufacturing that is slower, requires a larger factory, but can be more easily delivered?
I left the largest land nearest the elevator for late-game production because of this concern, and it worked out fine. I was still building core components farther away, but gradually bringing them towards the center of the map for advanced processing, and then final composition into the last tier's components.
I could expand my outer factories outward and upward without reconstructing my rail network, I just expanded it when needed. And I could build the inner circle factories as big as I wanted, even reaching out to the outer rim factories if needed.
Lastly, and perhaps most importantly, can your system handle a mega factory? That's a lot of moving parts to keep track of and render.
Yeah I have a beefy PC so performance wont be an issue. But yeah, im gonna settle for both. Gonna be hard to expand for me cause I only explored 25% of the map and Im still working towards getting my main base up. For now I think I will place all items that need a manufacturer inside the base and everything else will go into a separate factory.
I go find a copper node, dump a miner on it, then build upwards, refining in to copper wire - Then find another copper node, build up again and refine in to copper sheet
If I'm lacking say, steel pipes, Ill go find another spot with iron and coal and make more at that location
I do this all over the place, building up and refining the core basics in multiple mini towers - Then I ship them off to other medium bases to produce other more complicated parts
My "mega factory" stuff is only really to make things which requires Assemblers - Anything smaller I try to build at the nodes
I figure the map is pretty big - I'm going to use all of it to make stuff
It took me a while to settle on a design, personally. Initially, I tried to do what I would in Factorio - make each stage of production as a separate mini-factory on its own lot. I quickly ran out of space because the Satisfactory map is a lot smaller and less flat. Then I tried making rectangular tower blocks. That failed because a fixed footprint size doesn't scale well.
My current design is a unified vertical tower block. Each stage of production inputs from the bottom and outputs back to the bottom, with a "mall" on the ground floor. The forward face of the building is always flat and a fixed size to accommodate belts and an elevator, but the rest of the floors can vary in size wildly. It actually makes a neat-looking tower, especially with the inclusion of slanted walls.
So one tower block per resource chain, and trains or trucks to transport between them.
And anything is produced local and is transported via drones to my storage
I'm having a ton of fun with mine:
https://steamcommunity.com/sharedfiles/filedetails/?id=2872020034
The best part about this is I didn't spend any time making it pretty, aside from blending a few corners with slanted walls. This is all dictated by how large each floor needs to be in both directions. This might not work great with larger structures since floor height is fixed (not a lot I can do about that), but I can easily merge the space of two floors - especially with "soft clearance".
Only modded thing about this screenshot is the elevator, but that can be replaced with a mile-long ladder or an endless staircase - if you need some cardio.
I've started the game over like 10 times myself and ended up finishing, what I begin with. Try not to get off tack and stick with build order. Also don't delete factories to make a new one, just chain everything to another spot. You will understand later.
https://steamcommunity.com/sharedfiles/filedetails/?id=2871987282
After that, the processed resource is brought to the main factory via a most fitting principle depending on the distance. That resource would have a dedicated color-coded building that produces derivates (such as Quartz converted to crystals and silica), and then those resources are distributed to other buildings or to a core factory, which turns them into the final products.
I've previously tried to play via a giant factory - I built on top of foundation platforms supported by columns, so expansion was not a problem, but it eventually became a bit laggy and was harder to navigate. Thus, I usually end up making a stilt town with truck roads running between. It looks better, preserves the look of the biome, and is a bit easier to manage in terms of conveyor lines.
Overall, I feel that pure mega-factory is too performance-demanding and difficult to navigate, while pure modular factories needlessly exaggerate logistics for when you really should just make a single end product in the same hall.
Here is an example. I'm in the purple/pink forest where the quartz and sulfur is in the south mid of map. I have unlocked the coper/silica circuit boards. So I have a maxed out lvl 2 miner on the copper and quartz and I am building 120 ish circuit boards per min here.
But then over by the easy starting area I have a mega factory where miners just bring in T5 belts of ingots that I still haven't made a choice on what to do with. It's a 5 story tall 4 walls per story building that is massive on each floor. I'll slowly fill it with all those resources around there and make end game products.
Just have to feel it out.