Satisfactory

Satisfactory

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Moonbat Oct 5, 2022 @ 12:19pm
How is planet generated?
Is the planet is Satisfactory procedurally generated or is it always the same? Seems like there would be some optimal setup if the areas are the same everytime.
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Showing 1-8 of 8 comments
Suzaku Oct 5, 2022 @ 12:22pm 
The world is static. Yes, there are some locations that are generally considered better than others.
Die Hand Gottes Oct 5, 2022 @ 12:43pm 
Map is always the same even the starting points are relatively unimportant, because later you build everywhere anyway I recommend grassland or dune desert as a starting point many resources.
cubabeech Oct 5, 2022 @ 1:23pm 
Thanks, I was about to ask the same question...
Kage Goomba Oct 5, 2022 @ 1:25pm 
Yeah I was disappointed to find this out - buuuut - not a deal breaker.
SkiRich Oct 5, 2022 @ 1:55pm 
The entire map is meticulously hand crafted by one individual. Every inch, in/on/up/down/over and under is done by hand. Optimized by hand. Managed and changed by hand. Every aspect from flora and fauna, flowers and grass, slugs and HD's to rocks and resources are placed by hand.

This gives us a work of art map and world that no autogenerated map could ever hope to achieve. The quality of the work product is amazing.

In so far as all this is true, the map will always stay constant unless the map creator adjusts aspects of the map during an update.

The current map takes on average 10-12Gb's of memory space to fully load on ultra settings.
It probably will not grow, but there is that option. Also an option, once out of beta, is the ability to for them to deliver new maps as DLC's or go in a different direction like leaving the planet and going to that lava world thats in orbit. If you zoom into it at night using the P key you can see there are already space elevators on it blinking away.
Kage Goomba Oct 5, 2022 @ 7:42pm 
Originally posted by SkiRich:
The entire map is meticulously hand crafted by one individual. Every inch, in/on/up/down/over and under is done by hand. Optimized by hand. Managed and changed by hand. Every aspect from flora and fauna, flowers and grass, slugs and HD's to rocks and resources are placed by hand.

This gives us a work of art map and world that no autogenerated map could ever hope to achieve. The quality of the work product is amazing.

In so far as all this is true, the map will always stay constant unless the map creator adjusts aspects of the map during an update.

The current map takes on average 10-12Gb's of memory space to fully load on ultra settings.
It probably will not grow, but there is that option. Also an option, once out of beta, is the ability to for them to deliver new maps as DLC's or go in a different direction like leaving the planet and going to that lava world thats in orbit. If you zoom into it at night using the P key you can see there are already space elevators on it blinking away.

Oh I'm not discounting this - but most factory games are proceduraly generated - like it or not - it is kind of an expectation by definition.

Again - they are quite good - but it would be nice to have a random twist to it. I'm happy either way.
Die Hand Gottes Oct 5, 2022 @ 7:47pm 
But the map looks fantastic even if it is quite small I still find caves in which I have not yet been after over 1400 hours have found yesterday again one with a purple snail.
Remnar Oct 5, 2022 @ 9:10pm 
IMO, I don't think it'd be impossible to procedurally generate the map, but you'd have to wait a year for it to finish lol In 7D2D, it takes a long time to generate a map and their game looks like crap. The devs would have to disect the entire map with loading zones I think to make such a thing a reality.
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Date Posted: Oct 5, 2022 @ 12:19pm
Posts: 8