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Then I ignore that completely and just plop down what I need. I do calculate things tho, and depending on resource I will underclock factories so that they don't overproduce.
I constantly find myself thinking how sweet it'll be when I redo the whole thing once I just unlock THIS tier or THAT recipe but that never happens.
For me, making something aestethic is impossible at least until end game when you don't introduce new changes in a production line. Re-doing something that's going to change is pointless, right? ... right??
Final note... if you don't yet use spreadsheets... have you unlocked aluminum?
But I'm not one of those players that has e.g. a single motors factory that supplies to everything that needs motors. I have e.g. a turbo motors factory that receives raw resources and does all the production stages.
I never thought about underclocking anything. That is interesting. I suppose it is a way to prevent a shortage of a resource if it is producing a redundant amount of some item further down the assembly line?
I only just discovered that I could use slugs to create these booster capsules. I got very confused with a lot of items because my research tree is messed up from all the updates that happened since the last time I played (I played like 8 hours a year ago)
I don't even have a clue about how big the map is. The furthest I went was to find a crystal node. I just unlocked the little buggy so I guess I can get around a bit faster now
I would not recommend you tear down your early factories until you've replaced them, since you might hit a point in building where you need like, 50 more motors or something to finish a build but you have no factory actually producing motors. Of course, you can rebuild pieces of your factory one at a time.
I think I did my first rebuild once I unlocked steel and found caterium? Those threw a wrench in my plans, and I wanted to rebuild the floor from the bottom-up. Then I used that factory until I reached Phase 4...when I realized I needed to go bigger.
Yeah good to build on foundations as soon as you got them ofc, but to make it fairly efficient and pleasing I need a bit of the shop goodies.
By that time I've got decent belts, coal power and enough stuff unlocked from the store to make it easier to organize. I try to pick a spot near the main beltway of the map with plenty of horizontal and vertical room and plan a main base with trucks on the bottom, a layer to organize incoming belts and build up to a medium size bus system to feed a bigger factory and make a mall for all my needs. I try to plan for trains. That hasn't gone well, but I'm learning.
As far as efficiency, if the belt is full, it is efficient. If I supply more power than needed and a little more for expansion, power is good. Pipes are full of liquid? Yah, it works.
At first, Satisfactory is a building game. Build and look at all the cool stuff you can make. Later, Satisfactory is a logistics game. Y needs X, but X is across the map. Z needs X, too, but Z is over there--somewhere. Solve that riddle, Batman. The good news is you get good tools to help solve the problem. You just have to be creative enough to build a solution in the space provided. There are no wrong ways to do it. Does it work? Yes? Count it as a success.
Endgame, for me, is beautification. I solved the logistics, but can it be elegant and simplified?
Remember, nothing is wasted but your time. Build, rebuild, try and fail, try again. Enjoy the journey. You'll know you are hooked when you are drawing blueprints offline to map your next expansion.
At some point you will feel like your brain has been drained of all creative juice. At that point heading the UTubes will help. Even then, try to keep your searches as focused as possible. General tips, or how train switches work, or most likely how pipes work will be good searches to focus on later, after you've tried it all on your own.
I'm a bit jealous of you being at the new stage. It was so fun learning and failing at this game. I still learn and fail, but that wonder and newness wears off a little in a hundred hours or so. Still fun and worth it. Enjoy the ride.
Like, at first I build to get resources rolling as quickly as possible. Efficiency doesn't matter much in the very early stages and the best approach is to just get things moving so you quickly have thousands of iron plates and concrete, and hundreds of everything else (or more). Then, aside from a few core buildings (like my bio power plants, constructors for solid biomass, etc) I tear down EVERYTHING and rebuild more carefully.
But even then, I'm still usually only on L2 miners and L3 belts so I can't quite design stuff the way I would want. So I usually do another partial tear-down when I get to Tier 6 or 7.
It works out to something like a full teardown after 6-10 hours, and a partial teardown after 30-40 hours. I've heard that others do similar, although I'm sure there are some people who plan from the start to make everything scale up.
You don't need to worry so much about being 100% efficient. You cannot waste materials unless you physically throw them away, however if your constructors and assemblers are overproducing compared to how much the production line needs with nowhere to send the excess, just find out how much the line needs and underclock your buildings. If you need to get rid of stuff, just toss it in a container linked to an AWESOME sink.
Don't worry so much about having the ideal build, because there is none. Factory games provide you with open-ended problems and let you create the solution. Whatever solution you come up with first is better than none, and every time you go at it you'll learn a little bit and you'll be able to make it more efficient next time.
Using foundations was an important lesson for me. In the beginning it seemed so redundant, but now I think that more than half of my entire factory is build on a huge slab of foundations that is floating above a ravine.
It's_free_real_estate.mp4
Everyone's got a diff style and approach.
I only look at guides for efficiency hints - but do my own thing.
Like learning a Ratio of 3 Water : 8 Coal works - but with certain caveats - and I intend to fiddle with that and improve on it.
Beyond that - its entirely up to you on how you want to do it.
It really is a sandbox - and limit is only resources you have to work with within the set rules of the game.
Which is quite expansive.
And yes - foundation plates are your friends.