Satisfactory

Satisfactory

İstatistiklere Bak:
Too much combat.
Been a little bit since I played and I'm surprised when I came back to find a combat game in place of a the factory building game. I wasn't expecting all those extra mobs, not to mention way too many spiders in the swamps, just how are you meant to survive when you are being attacked by half a dozen large spiders all at the same time. I honestly didn't think this was going to become a first person combat game, I seem to have a vague memory of being told in a video that it was never going to be survival game, that it was always going to be pretty much a laid back game. So what happened?
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70 yorumdan 31 ile 45 arası gösteriliyor
The game strikes a good balance of needing to face combat when out exploring for items.
During the period of zero enemies in exp 6, when fauna spawn was broken for a month, the game felt too easy, too lonely missing the life of the planet.
Sure lots of folks liked that, many including myself did not.
When the spawning returned, it was taken up a notch and everyone on exp 6 was taken by surprise at just how the difficulty changed from early Exp6 Creature AI to new post fix Creature AI.

It was overwhelmingly welcomed and added an element that allowed players to use new weapons and develop new tactics. What worked before with stun guns and basher no longer was enough when say fighting the elite versions of fauna.

Remember this is a game in development. The devs already signaled that they are considering both a creative mode and a passive fauna mode post 1.0 release.

There will be versions for all styles of play and that makes this game better in the long run.
Its incredible how dense people are fighting for their life just because they are to entitled to use a fricking supported mod
İlk olarak The Big Brzezinski tarafından gönderildi:
İlk olarak >< V >< tarafından gönderildi:

I'm sorry, but this is just nonsense.

Killing the enemies in this game is brain dead easy. In no way is this a "slog". Killing the enemies in this game is the exact opposite of slog. It's brain dead easy.

And it's even easier now. Whether you want to drop a nuke on them or stun them with the gun and just melee them while they can't move.

I think they've strike the right balance. The environment needs to feel alive and having enemies helps with that, but they don't want it to be combat focused, so they made the combat very easy.

I can understand if some may find the enemies annoying, but "slog"? Hard work over a period of time?

No.
Yes.

It's a slog. Boring grunt work. It's a distraction from core factory building gameplay. It interrupts the train of thought and makes it difficult to keep track of your task. Suddenly having spitter venom knock me off a lookout tower when I'm trying to estimate the size and shape of a new facility does not enrich the process. It just pisses me off and puts me off playing.

Players are the fastest and most agile creatures on the planet. You can outmaneuver anything that comes at you. With a simple stun gun, you matador anything to death. All that better weapons do is decrease the time to kill on the more bullet-spongy aliens and make the process a little less excruciating. It's as though, since combat isn't challenging in itself, the game imposes interface fetters to try and make you less capable of facerolling it. You can't even assign weapons to hotkeys, the standard method of weapon selection since before Wolfenstein 3D, so you can reach for them instantly in an emergency.

The fact that Satisfactory's combat is tacked on and deemphasized doesn't means it's okay for it to suck. It just calls into question why it's there in the first place. Perhaps it's there as an attempt to paper over the lack of replayability, or because they lack confidence to let puzzle solving and building gameplay stand on its own. Whatever the reason, it's the raw onion in the ice cream.


Slog means working hard over a short period of time. You are either using this word incorrectly or actually think the combat is hard.


When I first played, I didn't have signs for my storage. So I downloaded a mod so I could put signs on my storage before I had quartz. I didn't complain. I didn't go make endless threads in Steam. I simply found a mod and went on enjoying the game.

Why can't you do the same?
I'm not asking for help. I'm giving specific experiential feedback. The idea is to provide something more understandable, actionable, and useful to a dev working on an early access game.

Slog is a fine term for describing the experience of combat in Satisfactory. It takes up too much time and is difficult to tolerate. It is like trying to sit down and plan a Christmas party while a pet repeatedly bugs you to go outside for ninety second stretches, lest it begin destroying your furniture. Either chore alone would be trivial, perhaps even enjoyable in the right mood. At the same time, though? You just want the experience to be over. Every moment until then sucks.

If you don't like my choice of words, take it up with Merriam-Webster.
I know it isn't the best answer to the "purists" on this forum that think that everyone should play the game they way they like, but if you are like me, and have ZERO desire to fight stuff in this game, go get Satisfactory Mod Manager... then install the mod from "Andre Aquila" called "Auto Kill". It auto kills any mob that gets within like 200m of you, and leaves the material behind.
What can be concluded is that the players who find combat impossible is the ones running bugged installs where the aggro range is seemingly infinite and the mobs spawn on the players head in a pace that makes it impossible to play the game.

Do you all use weird mods? Try vanilla (and verify your files if you're still running bugged versions). Experience the combat how it's meant to be experienced -basically non-existent and come back.

If you're already running the game as intended and find combat intrusive and or "sloggish" you're simply objectively wrong, sorry.

Your input is of course still very important from a devs POV since your issues is because of bugs
Please allow to select the level of "combat" for the game before the start.
İlk olarak The Big Brzezinski tarafından gönderildi:
I'm not asking for help. I'm giving specific experiential feedback. The idea is to provide something more understandable, actionable, and useful to a dev working on an early access game.

Slog is a fine term for describing the experience of combat in Satisfactory. It takes up too much time and is difficult to tolerate. It is like trying to sit down and plan a Christmas party while a pet repeatedly bugs you to go outside for ninety second stretches, lest it begin destroying your furniture. Either chore alone would be trivial, perhaps even enjoyable in the right mood. At the same time, though? You just want the experience to be over. Every moment until then sucks.

If you don't like my choice of words, take it up with Merriam-Webster.

What exactly makes combat so boring though? Most people find it exciting to fight alien monsters as part of the exploration game loop. It doesn't take that much time to fight them compared to exploring in general, especially if you don't go out of the way to kill them and just clear nodes you are using. It takes skill, more skill than most exploration, and strategy to efficiently deal with them. You have the tools to quickly deal with any threat, between powerful weapons, better mobility, and a build gun.

What's the difference between combat and exploration? Are both boring to you? If not, why?
Can not comment on the Spiders (I am using the True Arachnophobia Mode mod so they don't exist on my end).
However, the Swamp is AFAIK one of the most dangerous areas besides the Red Forest. So, at least to me, I would expect there to be quite some hostile creatures trying to get you off their lawn swamp. Even more so when you are close to any resource node, power slug, harddrive or artifact (HARVEST).
I wish more would spawn and that they would add Tower Defense like buildings / Turrets, and maybe a tank we could build.

The combat is silly weak right now and just annoying more then fun, game would be better with more as above or with it gone, where its at right now is meh.
İlk olarak Bookslayer10 tarafından gönderildi:
İlk olarak The Big Brzezinski tarafından gönderildi:
I'm not asking for help. I'm giving specific experiential feedback. The idea is to provide something more understandable, actionable, and useful to a dev working on an early access game.

Slog is a fine term for describing the experience of combat in Satisfactory. It takes up too much time and is difficult to tolerate. It is like trying to sit down and plan a Christmas party while a pet repeatedly bugs you to go outside for ninety second stretches, lest it begin destroying your furniture. Either chore alone would be trivial, perhaps even enjoyable in the right mood. At the same time, though? You just want the experience to be over. Every moment until then sucks.

If you don't like my choice of words, take it up with Merriam-Webster.

What exactly makes combat so boring though? Most people find it exciting to fight alien monsters as part of the exploration game loop. It doesn't take that much time to fight them compared to exploring in general, especially if you don't go out of the way to kill them and just clear nodes you are using. It takes skill, more skill than most exploration, and strategy to efficiently deal with them. You have the tools to quickly deal with any threat, between powerful weapons, better mobility, and a build gun.

What's the difference between combat and exploration? Are both boring to you? If not, why?
By itself, the combat's main issue is that it's shallow. It's a simple DPS race. There's no real stun, no block, no knockback except to get you off high spots. You zip around, circle strafing and whacking/shooting until they're dead. This is assuming you don't just cheese it. Last night I killed some giant stinger for a purple slug by repeatedly ramming it with an explorer and sticking bombs on it. The stinger never had a chance to attack. At least that mob even got a fight. I befuddled many hogs by placing the explorer between them and myself as I grabbed the slug they were guarding.

I don't see much of an exploration loop in Satisfactory. It's a static map. Once you've learned it, you know it already. If I go out to blaze a new tractor route or grab some mineral samples, I use a vehicle. I can just run over or ignore any fauna that get in my way. This assumes I don't just make a line of lookout towers topped with power lines, and zipline my way anywhere I like. I would need to extend the power grid anyway to exploit and minerals I find.
https://steamcommunity.com/sharedfiles/filedetails/?id=2827187420
Later, I can put hypertubes on the deck away from the ladder. It's a heck of a lot of fun leaping around poles from line to line until then, though.
En son The Big Brzezinski tarafından düzenlendi; 4 Eki 2022 @ 10:38
İlk olarak Buster tarafından gönderildi:
I wish more would spawn and that they would add Tower Defense like buildings / Turrets, and maybe a tank we could build.

The combat is silly weak right now and just annoying more then fun, game would be better with more as above or with it gone, where its at right now is meh.
Won't happen. They already stated that Tower Defense won't be added to the game.
Honestly its not that big of a deal - I found stingers spawn in caves - if I find a cave and stingers where near by? Wall the damn thing off or wall the path off.

Always walk around armed and ready to go - the higher the value of resources/items - the more likely you will encounter baddies.

So far its been very manageable.

But if your finding yourself outgunned/outnumbered?
You likely have an Artifact or an Hard Drive near by and those are always HEAVILY guarded.

For example:

I wanted pure coal nodes - It was blocked off by poison plants/poison rocks - so I built a damn giant bridge and came in from above - saw about a dozen monsters around the coal nodes - found 2 hard drives on the way too.

Sniped them all with my rebar gun.

Easy peasy.

If they come back - well I cleared the area of plants/bushes/trees - going to see them coming.

Even had to shoot a lumbering animal in the ass for blocking the coal node. Was funny. :)

It's not really that big of a deal - just a matter of approaching the problem from a different angle.

Course as I say this I'll likely find myself swarmed - but hey - its that kind of game. :)
En son Kage Goomba tarafından düzenlendi; 4 Eki 2022 @ 13:02
Devs are so ignorant they wont include a passive mode. The mod is broken and cant be used without running into game instability
WOW and I mean do mean WOW. I was not expecting this kind of reaction to my post while I haven't had the time to read the replies, I must have hut a nerve or two to get so many replies, I just hope someone else is reading the replies (Snutt I'm looking at you).
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70 yorumdan 31 ile 45 arası gösteriliyor
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Gönderilme Tarihi: 2 Eki 2022 @ 14:10
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