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Bir çeviri sorunu bildirin
During the period of zero enemies in exp 6, when fauna spawn was broken for a month, the game felt too easy, too lonely missing the life of the planet.
Sure lots of folks liked that, many including myself did not.
When the spawning returned, it was taken up a notch and everyone on exp 6 was taken by surprise at just how the difficulty changed from early Exp6 Creature AI to new post fix Creature AI.
It was overwhelmingly welcomed and added an element that allowed players to use new weapons and develop new tactics. What worked before with stun guns and basher no longer was enough when say fighting the elite versions of fauna.
Remember this is a game in development. The devs already signaled that they are considering both a creative mode and a passive fauna mode post 1.0 release.
There will be versions for all styles of play and that makes this game better in the long run.
Slog means working hard over a short period of time. You are either using this word incorrectly or actually think the combat is hard.
When I first played, I didn't have signs for my storage. So I downloaded a mod so I could put signs on my storage before I had quartz. I didn't complain. I didn't go make endless threads in Steam. I simply found a mod and went on enjoying the game.
Why can't you do the same?
Slog is a fine term for describing the experience of combat in Satisfactory. It takes up too much time and is difficult to tolerate. It is like trying to sit down and plan a Christmas party while a pet repeatedly bugs you to go outside for ninety second stretches, lest it begin destroying your furniture. Either chore alone would be trivial, perhaps even enjoyable in the right mood. At the same time, though? You just want the experience to be over. Every moment until then sucks.
If you don't like my choice of words, take it up with Merriam-Webster.
Do you all use weird mods? Try vanilla (and verify your files if you're still running bugged versions). Experience the combat how it's meant to be experienced -basically non-existent and come back.
If you're already running the game as intended and find combat intrusive and or "sloggish" you're simply objectively wrong, sorry.
Your input is of course still very important from a devs POV since your issues is because of bugs
What exactly makes combat so boring though? Most people find it exciting to fight alien monsters as part of the exploration game loop. It doesn't take that much time to fight them compared to exploring in general, especially if you don't go out of the way to kill them and just clear nodes you are using. It takes skill, more skill than most exploration, and strategy to efficiently deal with them. You have the tools to quickly deal with any threat, between powerful weapons, better mobility, and a build gun.
What's the difference between combat and exploration? Are both boring to you? If not, why?
However, the Swamp is AFAIK one of the most dangerous areas besides the Red Forest. So, at least to me, I would expect there to be quite some hostile creatures trying to get you off their lawn swamp. Even more so when you are close to any resource node, power slug, harddrive or artifact (HARVEST).
The combat is silly weak right now and just annoying more then fun, game would be better with more as above or with it gone, where its at right now is meh.
I don't see much of an exploration loop in Satisfactory. It's a static map. Once you've learned it, you know it already. If I go out to blaze a new tractor route or grab some mineral samples, I use a vehicle. I can just run over or ignore any fauna that get in my way. This assumes I don't just make a line of lookout towers topped with power lines, and zipline my way anywhere I like. I would need to extend the power grid anyway to exploit and minerals I find.
https://steamcommunity.com/sharedfiles/filedetails/?id=2827187420
Later, I can put hypertubes on the deck away from the ladder. It's a heck of a lot of fun leaping around poles from line to line until then, though.
Always walk around armed and ready to go - the higher the value of resources/items - the more likely you will encounter baddies.
So far its been very manageable.
But if your finding yourself outgunned/outnumbered?
You likely have an Artifact or an Hard Drive near by and those are always HEAVILY guarded.
For example:
I wanted pure coal nodes - It was blocked off by poison plants/poison rocks - so I built a damn giant bridge and came in from above - saw about a dozen monsters around the coal nodes - found 2 hard drives on the way too.
Sniped them all with my rebar gun.
Easy peasy.
If they come back - well I cleared the area of plants/bushes/trees - going to see them coming.
Even had to shoot a lumbering animal in the ass for blocking the coal node. Was funny. :)
It's not really that big of a deal - just a matter of approaching the problem from a different angle.
Course as I say this I'll likely find myself swarmed - but hey - its that kind of game. :)