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OK, now I'm excited to unlock nuclear. I ran across some radioactive ore on the map that I can't get near right now. Must be uranium.
Or at least have the ability to make fuel rods to toss in the "big muncher" (ticket creating machine)
At least that's what I've read so far.
Yes. Double the coal. Which means 120 less Steel. You won't be at nuclear for several dozens of hours if not more. Meanwhile the sulfur is sitting there doing nothing. I highly doubt you're needing that much black powder at this point.
At the point you get Coal unlocked, you can make use of Compacted Coal. You can't make use of Nuclear til the endgame. And before that you might even make a turbofuel factory, which is an expansion on Compacted Coal as a base... which means you have to use the Sulfur anyway.
Per resource doesn't matter if those other resources aren't going anywhere. And when you need steel, you're going to be making a lot of it.
There are too much coal nodes on the map. There is no need to balance them out or sacrifice power on sulfur. And you can also make turbofuel with just sulfur.
There is also alternative recipes which allow to compensate the 120 steel.
I can't imagine how this is a loss.
You can use compacted coal in a foundry or petroleum coke. Both ways there is so much coal available and so much opportunity that I can't imagine not using double the coal for power.
great way to get double the power without having to source coal from another node.
and since you only use coal power until you get fuel generators its a great way to bump up the power supply. i run 32 coal plants from 1 node and overflow slowly make steel pipes. gunpowder and pipebombs so i can resupply when in the area.
2400 MW is a good boost early on for production.