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Then we have turbo fuel as mentioned, which is very much worth the hassle.
Versus 3.333 for 50 Regular Coal.
Double the power generation at a 2 Assembler Cost. That's 30 MW, which isn't even HALF of the 75MW of a single Generator.
Giving that as "extra power" to the regular coal, it's still 7:4 (rounded up, since we can include the Sulfur Miner's cost)
7 generators require 315 water while you would only use 150 on normal coal
For further wiki numbers:
120 Coal vs. 120 Compacted is 600 vs. 1260 MW
That's 540 vs. 1120* MW when adjusting for Water Extractors
That's 540 vs. 1045** MW when adjusting for Assemblers
That's 540 vs. 1040 MW when taking 5 off for a Pure Sulfur miner. Adjust accordingly if needing to overclock or Mk.II
Assuming I missed no other things, that's still nearly double the profits. And I even put Compacted at a disadvantage.
Edit: Ideally you will not need Pumps either, but that's a few nickle or dimes if you do
* - 6.3 Extractors. I round up to 7 for math's sake.
** - 4.8 assemblers, 5 for math's sake
Compacted coal for coal generators is more work and takes sulfur. Personally I don't use it for that.
Thanks for all the info! :)
Because there's only the one node though, production is limited; and the nearest other coal nodes are a couple of kilometres away (which is nothing in the late-game, but feels like a long distance to a new player.) Getting that recipe to effectively convert sulphur into coal to feed those generators down (and therefore more power and/or more steel production out of that little area's single coal node) allows them to get a reasonable start on the second phase of project assembly. And that's the perfect moment/push to start exploring further afield. A ping for more nearby coal nodes will reveal another one back near the original spawn (perfect for setting up a second power plant and/or steel plant to increase production), or the new player might be tempted to go further out and find the crater lake. Either way, they're gonna learn a key lesson -- that no matter how much you maximise the output of a particular node/area, expansion is always going to be the long-term plan for improving production rates.
Compacted coal is a great stepping stone in that scenario -- not because the new player will build their whole factory around it, but because it helps them to scale up a little in the early-game and then also helps to show them that even scaling up by min/maxing a single node is only the tip of the iceberg
Ok now let's try 240 coal vs 120 compacted coal:
1200 VS 1260
1080 VS 1120
1080 VS 1045! Check mate!
Double the coal input provides more power after all machines using power to make the plant work are counted :) Compacted coal is 'Worth Less' in a coal generator :)
240 coal > 120 coal + 120 sulfur
Ok you can underclock all assemblers to 0,1% and build a 1,8km high tower manifold to make the compacted coal to reduce the power demand.
I'll save the sulfur for a nuclear plant.
Compacted coal is still worth it, but if you need the sulfur for something else or simply doesn't even need the extra power then of course it's worth less given that scenario.
That said Compacted coal excels when turbo fuel is desired and turbo ammo.
Also, compacted coal is superior to regular coal if you are transporting it from a distance to an actual coalgen plant. You get more megajules of power in the small stacks than pure coal and better efficiency in transport.