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Laporkan kesalahan penerjemahan
1. Manifolds are easy to build, but can starve machines on their far ends, even when the quantity in at the beginning of the manifold is what you need. Balanced distribution is better for many tasks, but they can be tricky and take up a lot of space; you really need to get creative.
2. When balancing your inputs, if you have one machine that requires 1/3rd and another that requires 2/3rd, that is fairly easy, but more complex ratios can be a real pain and can take up a ton of room.
3. When you are trying to feed several factories from the output of a single factory, you're facing the manifold vs balanced input problem on a more irritating scale. You can sometimes control things by picking belt speeds wisely, but you can end up with a factory somewhere starved of a component, and a nightmare to figure out where the issue is.
Some folks might claim "this is the game," and I do tend to agree up to a point, but adding a mode to the Programmable Splitter to handle this sort of situation would be amazing. Just set how many items per minute each output is allowed, and your splitter-merger spaghetti gets a lot easier and takes up considerably less space.
Whether this sort of feature would be a quality of life benefit, or just a crutch for folks who don't want to figure out their distribution networks, is a question for which I am not prepared to commit an answer. :-)