Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If trucks where more economical, and didnt use so much biofuel. I would love to run a truck routes early game. Then transition specific routes to trains later.
I don't try to keep fuel at all of the stations. Instead I've got a truck doing runs to take fuel to a fuelling-in station, which takes all of its fuel and adds it to the fuel section of the fuelling-out station. Every other truck's route goes past this station (in the same direction without stopping at fair speed) after dropping off whatever they're dropping off so they get a refuel then.
It also is set as a dropping off station so if their delivery target was backed up and they've still got goods they drop of the excess there, which feeds into an awesome sink.
It should be scalable to other fuel types as I go up the tiers without worrying about leaving space because there's no need to modify the refuelling station in any way. I just create the new fuel wherever it's most convenient and switch the fuel delivery truck to use the new source.
I had forgotten coke existed though, in my last playthrough it all fed straight into generators, I don't think I ever used it as a fuel source for vehicles or personal equipment.
If you want multiple deliveries of the same item to multiple points, then set up multiple source points, one for each receiving station.
Trucks are the sensible alternative to long conveyor belts, not the cross-country hauling solution. Trains do long-range hauling, not trucks. You're not supposed to burn one tank of fuel with each round-trip. You can, but that's not their purpose. If it takes a tank of fuel, you need a train for that run, or you need waypoint stations, or you need to not be so gung-ho about that specific run until you have trains.
Being told how to set a delay has saved trucks for me, my truck logistics work very well now I can tell each truck "Do this once an hour". They carry so much stuff in a trip even if the trip was long enough to burn a full tank of fuel the cost is minimal because I'm producing it at a fuel/minute rate and the trucks spend so many minutes idle it's stacking faster than they can use it up.