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But that's my 2 cents. Maybe you like to have full containers everywhere!
But I produce more rods than I need. I ship all the rods onto one belt, send it to be distributed into assemblers for modular frames and rotors, and then at the end of the line, there is a smart splitter that sends excess rods into a container, but only when every machine that needs rods is full. And I've done the math--if I produce more rods than I need (which I do), then the container will eventually fill.
With a modular approach to factory design, if i placed containers in between the smelters and the constructors, the containers would never fill because the ratios are perfect. So instead of putting containers on the production line, I put them at the end of the supply chain.
I may have misunderstood you before about where you place the container. It sounds like you'd go constructor - container - assembler, which is functionally the same as my setup, only that I put mine at the end instead of in-between.
So here's my REAL answer: I prefer the "end of the line" container because it means I can centralize storage. If I store rods on-site between the constructors and assemblers, then I have to go there every time I want rods. But if I have the container fill with excess, I can put it wherever I want, and I can keep all my excess items in the same place. Apologies for misreading you.
this sounds very logical, I think I'll model mine after this approach. THis is my first time playing and I have done a lot of small stuff, now up to tier 4 and finally have 700 power running so I'm ready to start making my big factory. I really am thinking a lot about how to commit to my design and your approach seems really good.
It may sound like a pain, but the end results are things like a phase one production line that makes all the iron plates, iron rods, screws, reinforced iron plates, modular frames, and rotors you'll ever need, all stored in a line of convenient storage boxes.
(a) to act as a buffer should any part of the line stall. There are many reasons this could happen, but most often it's because I build my factory faster than my power plant and have to do some quick additions. This means my factory can continue to run even during maintenance.
(b) The industrial storage with 2 in/2out can act as splitters themselves. I know that if i have 4 lines of rods on the inputs at 15/min, then i can have 2 30/min lines or 1 60/min on the output. This can be achieved with the smaller splitters of course, but this allows for an inbuild buffer.
If I've done it right, the buffer fills up while I"m building the factory. While it's running, it should stay level (not fill or empty). The buffer amount is only ever used during down time in other parts of the line.
some of you may have seen screen shots of an 18 wide conveyor belt i made to link 2 bases , personally speaking i prefer long belts because drones and trains cant always supply enough of what you want.
until the devs add more content to the game all my machines are now turned of as i have made or stored all the items it is possible to make in the game.
if you are having to rely on containers in a conveyor line to keep things moving i would suggest you get rid of them and find out why you cant keep your lines fully supplied otherwise you will spend a lot of your playing time topping them up using shop tickets.
I'm building every phase of my factory to be capable of consuming all the inputs at full speed. Meaning I could use 100% of the iron ingots I produce to produce plates, or rods, or mixed for steel (and ofc most combos of those).
Where they go will depend on a priority hierarchy. So that sounds like it matches your first example.