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Bring everything else to the uranium node if you want to minimize radioavtivity and use load balancers and not manifolfds so your machines won't have a stack of radioactive items.
Make sure you have particle enrichment unlocked in the hub and don't start the system when your reprocessing factory isn't finished yet.
https://www.youtube.com/watch?v=s8Ifny9hW4E
Thank you for the good tips! I quickly learned about load balancers vs manifolds when building my first coal plant, and the last couple of generators in line were always starved for coal while the first plants were always over supplied. Manifolds are more compact, but load balancing--while a little harder to set up--usually end up easier to manage in the long run.
I've been contemplating a modular design, since I don't intend on building a giant plant up front. One normal uranium node seems like plenty to feed a ton of reactors, so I was planning on working out the fuel production at as close to maximum as possible, and just scrap the rods I don't need until I am ready to add more reactors.
Fortunately, I am not suffering for power at the moment, and I can just build another fuel plant if I need more until I work this nuclear stuff out. Once finished, it will be nice to be able to decommission some of my other power plants so I'm not burning precious coal and oil instead of using them for other more valuable products!
And if you place pipe line junction cross after a pump you can share headlift with a few pipes.
I think the ratio of uranium fuel rod production to generators was 6:1. Don't try to feed them with a manifold. Use a balanced conveyor setup, or you'll be waiting hours before they completely spin up. I think it only took a single mixer and particle accelerator with some overclocking to sink the uranium waste.
2} Even if you overclock a single water extractor to 300, link extractors together.
3} Don't bother with uranium waste storage. Go straight to plutonium.
4} The more resources used on power {aluminum}, the less you'll have for production.
5] Have a way to use by-product water that can be discarded to sink {ie. wet concrete or pure caterium}. Lockups are not fun in radiation zones.
6} Plenty of radiation filters ready.
7} Lots of water and concrete.
Drones.
Then I scrapped all of it and built the reactors partially submerged on sunken platforms just off the coast of the Rocky Desert, with 2 extractors feeding one large tank per reactor, and again the tank outputs were level with the water input. I drone in the solid materials and belt them below the surface of the water, eliminating the train and massive inclined rail.
I've got 15 reactors and 6 containers at the end of each chain collecting waste until I can build the particle accelerator.
I just don’t want to play in a radioactive wasteland into which the map will turn into with excessive accumulation of waste, or I don’t want to use various bugs to remove them
Alternatively, just use the plutonium fuel and don't worry about it. It's not a big deal to build up a stockpile that can hold months of plutonium waste.
Uranium waste can be processed to plutonium fuel rods and those can be fed to the awesome sink for coupons.
If you burn the plutonium in a power plant they will give plutonium waste which can't be processed and needs to be stored forever.