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Informar de un error de traducción
There is no hidden magic or demand involved.
This is all you will get.
so you are saying you think there is no other reason than a typo.
Recalculate production and add shards.
Happy pioneering.
https://satisfactory.fandom.com/wiki/Clock_speed#Clock_speed_for_power_generators
375 MW is written, yet you simply get something else. quite different else.
I'm sure they did mean to give you 375 MW. All the power generators you unlock seem to step up power in large, even steps. someone just did the formula wrong. like the water output/input in basic aluminium scrap/solution. hopefully it will be fixed. it's not hard to multiply a number by a percent. i look forward to the day my machines produce 375MW.
This has been in the game like that since the very early days and it has been known and documented since then.
Maybe If they implement linear overclocking we will see a change to this.
Any production facillity at 250% clock speed will take in 250% more ressources and produce 250% more product but it will take way more than 250% power.
Power is the one factor that isn't linear for overclocking.
It just makes sense for power plants to not produce 250% more power
Changing the power generators to a linear clocking first (instead of the power consumers) should honestly be done first as it would prevent issues like the one of this thread.
If power shards are meant to give 33% strength to a power plant, then just show it that way. Giving 50%, but not actually 50% is just bad.
Of course, there's always the option to just LET power shards give 50% and true boost power plants to 250%. There's no actual gameplay reason it can't be done, and a minor water change to nuclear power would make it work completely fine.