Satisfactory

Satisfactory

Ver estadísticas:
Booneblaster 25 AGO 2022 a las 3:56 a. m.
overclocked fuel generators
250% clocking yields 308 MW per machine.

Target is quoted at 375, however.

my theory: they WILL generate 375 MW if the demand is there. perhaps without changing the 9.11/min. fuel cost. if the demand is NOT there, power is scaled back.

i remember the generators are supposed to always consume fuel at a constant rate despite the demands, but still, there is a large discrepancy between actual output and target output. must be a reason for this other than a typo.
< >
Mostrando 1-15 de 15 comentarios
Schalimah 25 AGO 2022 a las 4:36 a. m. 
Overclocking any powerplant to the max only yields a 202.4% operation speed.
There is no hidden magic or demand involved.
This is all you will get.
Booneblaster 25 AGO 2022 a las 5:03 a. m. 
yeah, i'd seen that by fiddling around with it. of course, i'm way over my power demand.

so you are saying you think there is no other reason than a typo.
kLuns 25 AGO 2022 a las 6:55 a. m. 
if you feed them exactly 24 fuel per generator per minute you can fill this in as clock speed: 2^1,3*100
Bobucles 25 AGO 2022 a las 7:25 a. m. 
The UI is bugged and the overclock formula makes little sense for power plants.
DaBa 25 AGO 2022 a las 8:00 a. m. 
Just add more buildings, overclocking just makes things needlessly more complicated.
Wolfgang 25 AGO 2022 a las 8:11 a. m. 
Publicado originalmente por DaBa:
Just add more buildings, overclocking just makes things needlessly more complicated.
That highly depends. If you have the choice between building 44 fuel generators @100% or 22 fuel generators using twice the fuel then I really would build only 22 fuel generators as it takes up much less space and is much easier to set up than 44 fuel generators.
kLuns 25 AGO 2022 a las 8:11 a. m. 
Publicado originalmente por DaBa:
Just add more buildings, overclocking just makes things needlessly more complicated.
You can shorten your manifold because you need less machines.
Recalculate production and add shards.
Happy pioneering.
QWARZ 25 AGO 2022 a las 8:50 a. m. 
for generators there is a small typo - 250% power is in fact 200% of fuel consumption and energy production, fuel generators do not scale, they always consume a given amount of fuel, the only generators in the game that scale are the very first biofuel generators, here they produce energy and consume fuel based on production needs
Wolfgang 25 AGO 2022 a las 9:02 a. m. 
Publicado originalmente por QWARZ:
for generators there is a small typo - 250% power is in fact 200% of fuel consumption and energy production, fuel generators do not scale, they always consume a given amount of fuel, the only generators in the game that scale are the very first biofuel generators, here they produce energy and consume fuel based on production needs
Small nitpicking (sorry): You have a 200% fuel consumption (for twice the energy output) at a clock speed of 246.2288% for all the generators except the Nucelar Power plant which scales differently (and technically also except the Geothermal Generator which can not be overclocked).
https://satisfactory.fandom.com/wiki/Clock_speed#Clock_speed_for_power_generators
Booneblaster 25 AGO 2022 a las 6:05 p. m. 
if all are experiencing the same thing, then it's the typo theory.

375 MW is written, yet you simply get something else. quite different else.

I'm sure they did mean to give you 375 MW. All the power generators you unlock seem to step up power in large, even steps. someone just did the formula wrong. like the water output/input in basic aluminium scrap/solution. hopefully it will be fixed. it's not hard to multiply a number by a percent. i look forward to the day my machines produce 375MW.
Schalimah 26 AGO 2022 a las 12:05 a. m. 
If it was only a typo, It would have been fixed by now.
This has been in the game like that since the very early days and it has been known and documented since then.
Maybe If they implement linear overclocking we will see a change to this.
Any production facillity at 250% clock speed will take in 250% more ressources and produce 250% more product but it will take way more than 250% power.
Power is the one factor that isn't linear for overclocking.
It just makes sense for power plants to not produce 250% more power
Wolfgang 26 AGO 2022 a las 2:00 a. m. 
Publicado originalmente por Schalimah:
If it was only a typo, It would have been fixed by now.
This has been in the game like that since the very early days and it has been known and documented since then.
Maybe If they implement linear overclocking we will see a change to this.
Any production facillity at 250% clock speed will take in 250% more ressources and produce 250% more product but it will take way more than 250% power.
Power is the one factor that isn't linear for overclocking.
It just makes sense for power plants to not produce 250% more power
From what Snutt said they would do it to the stuff that consumes power first rather than on power generators which IMO is the wrong approach. I see no benefit in having the current exponential curve for overclocking on power generators as the only thing this does is give you a target power value that you will not meet during overclocking. And for power generators overclocking has no sort of "consumes way more fuel" than at 100% (you also don't consume way less fuel for underclocking). Overclocking power generators is simply done for building less of them.

Changing the power generators to a linear clocking first (instead of the power consumers) should honestly be done first as it would prevent issues like the one of this thread.
Bobucles 26 AGO 2022 a las 6:03 a. m. 
There's a thread every other day precisely because power overclocking is non intuitive and jank. Not only is the UI flat out wrong with bad information, the non linear overclock curve largely makes no sense. Exponential math is not required to have fuel in = power out. That is a simple math inverse operation, just flip the fraction on its head.

If power shards are meant to give 33% strength to a power plant, then just show it that way. Giving 50%, but not actually 50% is just bad.

Of course, there's always the option to just LET power shards give 50% and true boost power plants to 250%. There's no actual gameplay reason it can't be done, and a minor water change to nuclear power would make it work completely fine.
Última edición por Bobucles; 26 AGO 2022 a las 6:08 a. m.
Booneblaster 27 AGO 2022 a las 4:30 a. m. 
exactly, exactly. from a user point of view, this amounts to a display error, or typo, for short. 250% not equaling 250% or any other percent is misleading. misleading information means me running around for an hour trying to find where i haven't done my wires properly because the rather simple maths (as displayed) do not add up to output figures in the network. short of it is, my wires were done right. the info display was not. *bangs head on desk
< >
Mostrando 1-15 de 15 comentarios
Por página: 1530 50

Publicado el: 25 AGO 2022 a las 3:56 a. m.
Mensajes: 15