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In the end, the later stuff takes more time, especially in the case of Aluminum where there is generally recycled water from the production line to deal with. As long as you enjoy the process, doing it by hand is rewarding imo. Of course, as you said there are calculators if you don't want to spend the time on it, and that's fine too.
As for liquid byproducts, there is always the option to package and sink it until you have something to do with it
Would you mind sharing an example spreadsheet so I can learn from it? I'm having a really hard time figuring it out right now. Even a simple example like reinforced plates could help me a lot!
A simple example. I started with knowing I had 180 Iron Ore, and I listed out the recipes all the way down, starting at Reinforced Iron Plates (only base recipes for simplicity). I then calculated how many of each machine I'd need to make the recipe once, and added the base materials together.
In the end, I could make 15 Reinforced Iron Plates per minute with the Iron I have. I would then decide whether I would need all of that, and then make as much as I need.
https://www.satisfactorytools.com/
You can go the spreadsheet route other people do, but eyeballing is not hard.
When it comes to excess silica, water etc., yeah that's a headache. Solid materials can be sinked right away (use a smart splitter to only sink the overflow). For water, either do the math by subtracting what your factories will produce in excess from the total need and pipe this water back to the factories.
Personally I usually just math it out in notepad before hand. The new notes-thing in U6 can be helpful for this depending on the scale.
And there's of course the "oh f*** it"-route where you just plop down factories as you go and see where the bottle necks are until you produce what you need
And since you know exactly how much and how fast every machine makes things, it's really down to simple math, can even do it without a calculator, just a single sheet of paper an a pen. I don't really understand how is this any different with multiple stages of production, the math remains the same. To me it sounds like you're severely overcomplicating it or thinking about it in a really weird way.
This is a fantastic tool if you've already played through the game, solved all those problems yourself and know how everything works, and you just cannot be bothered to calculate the same thing, AGAIN, for the 10th time, and for a large supply line.
If's a horrible tool if you're just starting out. It is as you said, it prevents you from learning things and figuring stuff out on your own. Which is a huge part and source of fun of these games. By using this as a new player you're basically robbing yourself of fun.
But for batteries I recommend using the alt recipe "Classic Battery" as it eliminates all the liquid components and any by-product.
There is still enough math left to do.
In time I learn production lines by heart and set them up very quickly for more complex items.
And where will I build this factory and where do the goodies come from? Or is it a series of modular builds?
There is enough to do next to the information provided by this online calculator.
it’s even easier to get rid of excess solid waste, you can send it to the utilizer, and if some of it is needed somewhere else, then get rid of it using a smart splitter, for this we put the label “overabundance” at the exit to the utilizer