Satisfactory

Satisfactory

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Nailfoot 17. juni 2018 kl. 17:31
Factory size potential?
I know there is nothing official on this, but I am concerned already.

After 1300 (or is it 1600?) hours in Factorio, I have experienced a lot of slow downs when building mega factories, but the entire factory is processed by the game. IMHO these types of games only work if the whole factory is always running. If chunks get unloaded, paused, simulated, or ignored based on how far away the player is, the game is virtually broken out-of-the-gate.

Factorio is the gold standard. No matter how big your factory is, every single part of it is running in real time, all the time. The largest of the factories really lag quite a bit, but it is still running the whole thing. Add 3D into the mix? Will it work? Even Minecraft couldn't/hasn't solved this issue in any version that has been released (And I bet that Microsoft has a bit of a larger budget than this game). Unloading of chunks is a deal breaker for me.

I want this game to succeed. Another factory simulator waiting to steal 1000+ hours from me? Yes, please.

I am not a programmer but just based on every other game that has tried anything like this, I am already worried. Anyone have any insights?
Sidst redigeret af Nailfoot; 17. juni 2018 kl. 17:36
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EvilReFlex 17. juni 2018 kl. 23:15 
I believe the amount of "inserter", large armies of "Drones" and fast belts are a big impact at the performance of factorio.
And you will never be able to build extreme factories in Satisfactory because of the small map. (30km²) ...that's the same size like Skyrim... and there are mountains and other thing in it.
Sidst redigeret af EvilReFlex; 19. juni 2018 kl. 11:07
Talking Waterfall 18. juni 2018 kl. 3:34 
As you say yourself, the game would make no sense, if they unloaded the map as you moved away. I suppose the graphics will just stop rendering, but the mechanics will continue :-)
socramazibi 18. juni 2018 kl. 5:04 
Oprindeligt skrevet af EvilReFlex:
I believe the amount of "inserter", large armies of "Drones" and fast belts are a big impact at the performance of factorio.
And you will never be able to build extreme factories in Satisfactory because of the small map. (30m²) ...that's the same size like Skyrim... and there are mountains and other thing in it.

30km²

Actually, it’s not even a whole planet. It’s just a small bit. But it’s still pretty big, 30km². That means about 5.4x5.4km.
Nailfoot 18. juni 2018 kl. 5:59 
I remebered reading about the 30km² bit. That's a pretty big area. Its big enough that you won't want to be running around everywhere so a car will be useful, not just a gimick.

I suppose it is also big enough to make trains pretty cool as well, but it just doesn't "SEEM" that big. You could just as easily stretch out belts to a resource area, as easily as stretching out a train track.
Scipione 18. juni 2018 kl. 6:22 
Let's hope they can handle this. But i don't think you can compare minecraft or factorio with it (on the performance question). Minecraft was originally planned as a browser game and written in java, which was not exactly the best choice for the game it became.
Sidst redigeret af Scipione; 18. juni 2018 kl. 6:22
Morsk 18. juni 2018 kl. 8:04 
Minecraft doesn't even try. Mojang only cares about merging the Java and phone versions; they don't want to add anything to Java that would be hard for a phone to support.

Satisfactory may have advantages over Factorio, with a non-random map, simplified belts, and no inserters. If they care to optimize it. And who knows if building things at large scale is even going to be fun in this game. It needs a UI that makes tiling copies of builds possible, not too tedious, but not overpowered either. I'm glad I don't have to design games and just get to play them.
Nailfoot 18. juni 2018 kl. 8:43 
Oprindeligt skrevet af Scipione:
Minecraft was originally planned as a browser game and written in java, which was not exactly the best choice for the game it became.

Even on the Windows 10 (Pocket) version, which is on a different engine, Minecraft is very limited.

I'd love to see a huge world that is always computed in real time but so far Factorio is the only game that has done this.
SRR Rig 18. juni 2018 kl. 11:02 
https://store.steampowered.com/app/254200/FortressCraft_Evolved/

3D Factorio already exists, and it existed BEFORE Factorio. You can check out the screenshots in this. The factories in this game can be massive. 3D won't limit it too much if it's programmed well.
Psycho 18. juni 2018 kl. 11:31 
Oprindeligt skrevet af SSJ Rocky Rambo The Stampede:

3D Factorio already exists, and it existed BEFORE Factorio. You can check out the screenshots in this. The factories in this game can be massive. 3D won't limit it too much if it's programmed well.

Fortresscraft Evolved has it's problems with massive lag when you stand into your mega factory that stretches not only on x and y coordinates but on z too...and I have a "big boy" pc...i7 8700k, 1080ti, 32gb ddr4
Sidst redigeret af Psycho; 18. juni 2018 kl. 11:31
SRR Rig 18. juni 2018 kl. 13:05 
Oprindeligt skrevet af Psycho:
Oprindeligt skrevet af SSJ Rocky Rambo The Stampede:

3D Factorio already exists, and it existed BEFORE Factorio. You can check out the screenshots in this. The factories in this game can be massive. 3D won't limit it too much if it's programmed well.

Fortresscraft Evolved has it's problems with massive lag when you stand into your mega factory that stretches not only on x and y coordinates but on z too...and I have a "big boy" pc...i7 8700k, 1080ti, 32gb ddr4

That's been fixed in the recent free patches. It won't lag anymore if you build rooms. I don't know the technical mumbo jumbo but by compartmentalizing the base into rooms, it knows not to render much of the base that isn't being looked at, but still registers all the ore/items built.
Nailfoot 18. juni 2018 kl. 15:42 
Oprindeligt skrevet af SSJ Rocky Rambo The Stampede:
https://store.steampowered.com/app/254200/FortressCraft_Evolved/

3D Factorio already exists, and it existed BEFORE Factorio. You can check out the screenshots in this. The factories in this game can be massive. 3D won't limit it too much if it's programmed well.

I have 100+ hours in Fortresscraft. I really enjoy how the power system is handled in the game, but everything else is just a bit too tedious.
socramazibi 18. juni 2018 kl. 17:12 
Fortresscraft evolved is made in Unity and Satisfactory is made in UE4, I guess the engine is better.
Sidst redigeret af socramazibi; 18. juni 2018 kl. 17:12
Ydyp 19. juni 2018 kl. 5:04 
Oprindeligt skrevet af socramazibi:
Fortresscraft evolved is made in Unity and Satisfactory is made in UE4, I guess the engine is better.
Depends, I have seen great and ♥♥♥♥♥♥ games with both engines. Also the relative small map size of 30km² is probably due to how UE4 can handle that space without loading screens.

And performance depends on how well they can optimize the graphics and textures. Just look at Conan Exiles or Ark to see how UE4 can struggle with performance with their maps and the amount of simulation behind the scene for thralls/dinos AI.
Nedrith 7. juli 2018 kl. 2:10 
Oprindeligt skrevet af Toomadtoplay:
Oprindeligt skrevet af SSJ Rocky Rambo The Stampede:
https://store.steampowered.com/app/254200/FortressCraft_Evolved/

3D Factorio already exists, and it existed BEFORE Factorio. You can check out the screenshots in this. The factories in this game can be massive. 3D won't limit it too much if it's programmed well.

that game is a joke

A very fun joke in that case! Personally my latest large Factory in FortressCraft Evolved still manages to run at full speed with only a 10-20% load on the main thread with the developer stating it can go up to 500%. Rooms help a lot with rendering as well.

A 3d factory can be done very, very well if done right, it's just a matter of taking the time to do it right.

Minecraft doesn't solve the issue because there is no issue in vanilla Minecraft really. You aren't meant to be automating a whole lot and what little you do automated honestly doesn't have to be running 24/7. Modded minecraft you can use chunkloaders but it's still an issue that you are modding a game that is meant to be doing almost nothing and then telling it to automate a large amount of stuff. Though the latest Forge modloader versions allow some multi-threading to fix some of the problems.
supernet2 9. juli 2018 kl. 7:06 
I was hoping this runs okay on my portable gaming rig, its only got a gtx 1060 6gb model with a i7 on a rig that has 64gb ram. I am hoping it runs fine on my laptop rig vs my desktop which is a i7 1080ti w/64gb ram. Everything i own has been switched over (if they support it), SSD's to reduce any lag.
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