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Can you get coal power running in less than 3 hours, without crippling your future progression? Show me.
Download OBS Studio[obsproject.com], make a YouTube video and show us all.
In my most recent playthroughs, using 2 dozen Biomass Burners and critter-based Solid Biofuel allowed me to skip coal... with a side benefit that I can now kill any critter on the map with the starting Xeno-Zapper.
Show us your skills, Bunni. I'm calling you out.
I just got to coal on my side/solo world with a little under 5 hours clocked, and that was taking my time, getting every single milestone before se1 shipment setting up foundation grid and proper factories for reinforced iron plates, modular frames, and all the basic stuff including an early sink point farm with quartz. I can't imagine players on here whom have much more hours than I can't do it as fast or faster, even casually without trying to.
But yeah it doesn't take very long or that much biomass if you're already that advanced that you abuse underclocking or do biomass challenges. The person made the claim that making underclock powersaving less worth it will do more damage to your save file from biomass burning stages than will having over double factory sizes, which cant be true as biomass stage is pretty short and factory sizes are relevant for the entirety of your playing. You'll probably damage your save more blowing up rocks and trees in the way of your factory space than cutting down trees for biomass.
Honestly, that is for me just slightly below green energy (solar power, wind turbines) in this game (which won't come) going by how powerfull something is.
If the clockspeed:power ratio is linear, then it turns our enjoyable "build some factories" game into "how quickly can you set up a lizard doggo farm" game... might as well play Slime Rancher. https://store.steampowered.com/app/433340/Slime_Rancher/
That's the conclusion I came to, until I realised that it's just going to be easier to build and fuel more power plants than to build 100 times more factory buildings - underclocking is usually discouraged. It's only encouraged if you are in a position where it's easier to build a massive megafactory than to set up new ways of gaining power, which I don't think is very common. Technically underclocking everything (except T3 miners) means that you'll be able to extract the most resources per minute out of the world with every node tapped, but your PC would probably crash before you could do that anyway.
The decision to underclock is one that the player is allowed to make, trading off between two challenges. If things like blueprints or faster building are added then underclocking gets better; if the devs do something like nerf the power savings from underclocking a bit, power production gets better. I think power production is the more challenging and fun problem, so it should be typically encouraged - maybe it's not encouraged enough right now. Just don't completely remove the benefits of underclocking, that just takes away player choice and strategy.
Why don't we buff overclocking by making you able to overclock everything without shards, using the exponential power function. Then, if you use shards the power consumption is converted from exponential to linear. (Sure, you could set up a doggo farm to get loads of power shards, so why don't we remove doggo farms?) Problem solved for overclocking, no need to ruin underclocking.
I have yet to get around to making a nuclear power plant, nor have I really begun to work on phase 4.
I'm kind of in a holding pattern waiting for Update 6, exploring the ideas I have for doing "odd things" just to see what happens, and generally exploring both the maps and the mechanics. Perhaps I'm procrastinating because if I "beat the game" then it's over.
I guess I'm just a "filthy casual" with 1100 hours in-game.
imo, power shards are extremely useful for overclocking miners to increase resource extraction... and that's about it (other than the occasional, temporary production boost)
"calling you out", over something that speedrunners reach in 29 minutes, is not a great idea imho.
I routinely get my 1st coal plant (8/4) in less than 3 hours - not even rushing, primarily because until that point, EVERYTHING I accomplish in the game is wiped out, and I start building "fresh" with accumulated resources. I don't waste a ton of time, placing/powering/belting 30 smelters right away like you boast about (because the resources to do so, at that point, are better utilised elsewhere).
For a person exclaiming,
maybe just take a breath, and let everyone have "their way" of playing? We are all on the same side, aren't we? Bunni has some valid points (for their playstyle) as do you (again, for YOUR playstyle).
The following may help a bit
https://steamcommunity.com/sharedfiles/filedetails/?id=2686103223
Are you even listening to me Coffee Stain? LOL!