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Good times. I almost regret building a power plant in that location, spidey stopped spawning ;]
They are one of the best visually designed and animated mobs I have ever seen.
I like the thrill it gives and it distracts me very well of my factory building. Most spitters I can wall in at their spawn place but with spiders this is much more difficult. And because they scare me I kill them without hesitation.
Yes its not about how hard they are as enemys... like you said, the small one run right into you xeno basher... a little bit like baseball. the bigger one i use the jetpack and shoot at them with the rifle. good targeting practise. just in caves i use the basher too, too narrow to use the jetpack.
all in all they are not hard... just freaking creepy 😂
in comparison to the other hostile fauna: the hogs are just cute. like a playing dog or so. the spitters are a bit creppier cause of their look but at least they stay away. the spiders are fast and run straight at you for melee range. brrrrrrrrr 😬 devs made a very good job
but imagine when the story is finally there, a major plot twist... the spiders are actually intelligent, they are the natives and just try to defend their home
When I first started playing my reaction was always to flee in terror then devise a carefully-engineered plan of attack and go back in. That's not a bad way to gain confidence. It worked for me, and I started out terrified of those things.
Frustrated at a game, sure.. annoyed more as often when i just cannot seem to get the hang of something in a game..
But scared... i played some pretty disturbing and horror games, but in panic reaching for the volume knob so i don't get angry neighbours at my door at 3am, is i think the biggest scare i had in a game..
Maybe i'm weird :D
Some people suspend disbelief and feel the growing terror as the haunted animatronics begin to change position. In your mind they're moving -- and they're coming for you.
To other players it's a resource management / time management real-time strategy game. These players won't understand the point of Five Nights. To them it will be too simple and boring.
There isn't usually a "right way" to game, but sometimes you have to have the sort of mindset to suspend disbelief to actually get out of a game what its developers intended.
Satisfactory is mostly about building stuff, so if you don't suspend disbelief when the gas-spewing giant spider attacks it's no great loss. Likewise if you're me and the effect wears off over time, well that was kinda fun: got some good scares, and now I'm an old veteran. If you're unreasonably terrified and can't get over it you can't really get out of Satisfactory what you should.
The Five Nights Test thus has two failure modes: too much and too little.