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The Area Actions mod can copy/paste and mass-delete large areas in-game, with or without resource cost/refund.
I suspect there won't be any official built in blueprinting system until the game leaves early access, because they need people to play the vanilla game so they can get feedback they can use to refine the balancing
Its also good for newbies to learn what makes a building tick and enhance those blueprints or start from scratch and share their own blueprints.
Currently, people have to share whole save files to allow people to see what they have created. While great, I don't believe I would use a save file from someone elses game as my own, but I would add in separate buildings I thought would fit what I want to do.
Blueprints promotes communities as well as game longevity, in my ever humble opinion
Most of the time i don't feel like it's the factory floor itself that would need a blueprint feature, but the conveyor bus.
I'm playing with the plus mod, which grants.. A LOT more materials. While connecting the bus to parts of the factory, i really do need to work, but for parts leading between area and area where you'd merely be leading two dozen or so straight conveyor belts with periodic powerlines stuff.. That's the boring stuff because you don't need to think anyway.
Heck, it would honestly be pretty cool if implemented as a blueprint robot vehicle that automates simple blueprints like that.
Reminds me of when i played Minecraft tekkit a long time ago. First time programming ever, i programmed a robot to tunnel through mountains, lay down rail and torches. Simple.. Took me more time that it'd take to do without the robot, but waaay more fun.
It rewards modularity in most cases and reduces the most tedious part of factory games.
hm, I think it is a GAME, a sort of ENTERTAINMENT, and as such it is meant to be enjoyed. Tedium is not enjoyable.
Building a setup is creative, copy-pasting it, if you need more of it is reasonable.
Manually building it many times, is not fun. not entertainment. not enjoyable. defeats the purpose.
Some form of blueprinting a setup is essential of the factory-building genre.
I do not mind the beautiful scenery, and the many other elements added to this game in addition to the factory building, but without mastering the factory building part, it is neither a factory-building game, nor is satisfactory...
blueprint system is badly needed, and i was disappointed that both update 5 and 6 are about cosmetics, as opposed to addressing such key elements. also, there is no news if and when it would come...:/
just being able to copy paste production lines(including splitters, powerlines, ...) in game would be a huge step up. doing it now is such a damn chore... doing it 10 times is manageable but 100 or 1000 times? nope it aint.
think of all the time you could save doing such stuff...
Just because you don't experience tedium with it doesn't mean everyone else doesn't either. I wouldn't call myself lazy for wanting to value my time.
I'm curious if you feel the same way for similar games in this genre ( Factorio, Dyson Sphere Program ), no downsides have appeared from them having blueprint systems to my knowledge.
Also,
This is literally the argument being put forth in support of a blueprint system, the game isn't about making a factory by hand it's about making your own factory how you see fit.
Also, if you prefer to do it manually, having a blueprint system does not take a single bit away from your fun. it only helps those, who do not find manually building the exact same design 20 times.
I am as well also, genuinely curious how you experienced the blueprint system of the mentioned games. Could you please tell us your experience?
Well, I did pay for it, just as you did. and I did not pay for a full and ready game, but something in development, with the promise that it will be enjoyable. By the time I realized its hiatuses i was way past the 2 hours of refund time. Also, I do not think i want to get it refunded, as it has really great potential, and many enjoyable elements. I just want its factory management aspect to be taken seriously.
(in addition to the blueprint, there are other key systems lacking, such as a production and energy use overview, a smart merger, etc. - but this was not the topic of the above thread.
when they added blueprinting it made the game much more enjoyable for me. removed soo much tedium. i'm kinda sad to see that this game seems to move at a snail's pace compared to how DSP progressed when i was into it.
When I started using trains and thinking about how to structure my first big factory, i started looking for the blueprint-feature only to find out there is none... o.O
Really? I couldn´t believe it...
I designed about 50 meters of my "railroad". A nice road, rail in the middle, walls on the side, a lamp every few stepps and so on...
To build 50 meters of that, i need how much time? How big is this map? How many ***** walls, lamps etc do i have to place manually? Everytime counting and checking distances so that the track looks the same everywhere?
I just couldn´t do it... I started the game several times, but i needed the railroad... Placing the same walls and lamps for hours, just to get to a spot, where i can create some new FUN stuff? -> After some minutes i closed the game again...
I think it is fun to create things, to design things, to automate things (so you have LESS DUMB LABOR!!!)... That is, what the game is about. Automation... Avoidance or minimisation of simple tasks or work. I think not having a blue-print-feature is like the opposite...
Now i only come back to satisfactory to check, if there is finally a blue-print-feature.
I´ll be back in a while to check again.