Satisfactory

Satisfactory

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H3avy Apr 8, 2022 @ 6:27am
2
This game has a some serious need for custom blueprints.
I think im going crazy building the same box module factory for the 50th time now.
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Showing 1-13 of 13 comments
Aven Apr 8, 2022 @ 7:23am 
I am torn on blueprinting. I like the idea of being able to copy an existing completed factory when I need to set up in a new area, but I also feel it would drastically shorten my hours with the game as I stop innovating. I do know that I don't want to see the ability to import external blueprints. That just shortens everyones' hours with the game.
Vectorspace Apr 8, 2022 @ 8:31am 
SCIM is a web based save editor that can be used to copy/paste, blueprint, and give yourself resources. https://satisfactory-calculator.com/en/interactive-map

The Area Actions mod can copy/paste and mass-delete large areas in-game, with or without resource cost/refund.

I suspect there won't be any official built in blueprinting system until the game leaves early access, because they need people to play the vanilla game so they can get feedback they can use to refine the balancing
mackster Apr 8, 2022 @ 12:38pm 
I agree with the OP. Planet coaster/zoo thrives with their blueprints. Its a great way for the talent to showcase their skills and the chance for less talented people like me to build impressive cities early doors.

Its also good for newbies to learn what makes a building tick and enhance those blueprints or start from scratch and share their own blueprints.

Currently, people have to share whole save files to allow people to see what they have created. While great, I don't believe I would use a save file from someone elses game as my own, but I would add in separate buildings I thought would fit what I want to do.

Blueprints promotes communities as well as game longevity, in my ever humble opinion
CptVodka Apr 16, 2022 @ 12:42am 
Originally posted by kLuns:
No. You have to blueprint yourself. If you don't like to play a game don't. You want a big factory but you don't want to do what is required to make it happen. That's called lazyness.

Blueprints look a bit like powerleveling in an mmorpg, too lazy to play the game but you still want the treasures. Seems a little bit like cheating to me.

Satisfactory is a working game, get to work.

Most of the time i don't feel like it's the factory floor itself that would need a blueprint feature, but the conveyor bus.
I'm playing with the plus mod, which grants.. A LOT more materials. While connecting the bus to parts of the factory, i really do need to work, but for parts leading between area and area where you'd merely be leading two dozen or so straight conveyor belts with periodic powerlines stuff.. That's the boring stuff because you don't need to think anyway.
Heck, it would honestly be pretty cool if implemented as a blueprint robot vehicle that automates simple blueprints like that.

Reminds me of when i played Minecraft tekkit a long time ago. First time programming ever, i programmed a robot to tunnel through mountains, lay down rail and torches. Simple.. Took me more time that it'd take to do without the robot, but waaay more fun.
Remnar Apr 19, 2022 @ 5:11am 
Imagine you spent 100-200 hours building a structure, with all the finite details only to lose it all when you have to start a new game because of a major patch. If any reason to have blueprints, it is for structural and creative reasons. Also the ability to share blueprints would be good as well. The devs don't need to include the machines if that is the issue. Just FYI, the other games of similar genre (factorio, etc) eventually added blueprints for their game.
Arctic Prototype Apr 19, 2022 @ 6:55am 
I really don't know why it's such a contentious topic, I mean you'll still be planning the factories in your own design...

It rewards modularity in most cases and reduces the most tedious part of factory games.
AdamvR Apr 25, 2022 @ 5:00am 
Originally posted by kLuns:
No. You have to blueprint yourself. If you don't like to play a game don't. You want a big factory but you don't want to do what is required to make it happen. That's called lazyness.

Blueprints look a bit like powerleveling in an mmorpg, too lazy to play the game but you still want the treasures. Seems a little bit like cheating to me.

Satisfactory is a working game, get to work.

hm, I think it is a GAME, a sort of ENTERTAINMENT, and as such it is meant to be enjoyed. Tedium is not enjoyable.
Building a setup is creative, copy-pasting it, if you need more of it is reasonable.
Manually building it many times, is not fun. not entertainment. not enjoyable. defeats the purpose.
Some form of blueprinting a setup is essential of the factory-building genre.
I do not mind the beautiful scenery, and the many other elements added to this game in addition to the factory building, but without mastering the factory building part, it is neither a factory-building game, nor is satisfactory...

blueprint system is badly needed, and i was disappointed that both update 5 and 6 are about cosmetics, as opposed to addressing such key elements. also, there is no news if and when it would come...:/
Last edited by AdamvR; Apr 25, 2022 @ 5:01am
Fabiaville Apr 25, 2022 @ 7:02am 
yes i agree that blueprinting is badly needed. no sense in copy pasting each production line by hand...
just being able to copy paste production lines(including splitters, powerlines, ...) in game would be a huge step up. doing it now is such a damn chore... doing it 10 times is manageable but 100 or 1000 times? nope it aint.
think of all the time you could save doing such stuff...
Man's Best Friend Apr 25, 2022 @ 7:15am 
I wouldn't mind a blueprinting function that allowed a couple of dozen objects. 15 objects should be enough to plunk down a manufacturer with most of its belting setup. It's not going to make setting up a new manufacturing line just point, click, instant large scale production, but it is going to take a small amount of the tedium out.
Arctic Prototype Apr 25, 2022 @ 9:14am 
Originally posted by kLuns:
Originally posted by AdamvR:
hm, I think it is a GAME, a sort of ENTERTAINMENT, and as such it is meant to be enjoyed. Tedium is not enjoyable.
Building a setup is creative, copy-pasting it, if you need more of it is reasonable.
Manually building it many times, is not fun. not entertainment. not enjoyable. defeats the purpose.
Some form of blueprinting a setup is essential of the factory-building genre.
I do not mind the beautiful scenery, and the many other elements added to this game in addition to the factory building, but without mastering the factory building part, it is neither a factory-building game, nor is satisfactory...

blueprint system is badly needed, and i was disappointed that both update 5 and 6 are about cosmetics, as opposed to addressing such key elements. also, there is no news if and when it would come...:/
Copy and Paste is very nice in administration, but it's not very entertaining imo.

I don't experience tedium, grind or rush in this game. And you get the chance to make your build better every time.

How entertaining can copying the same lay-out be? Not fun, not entertainment, not enjoyable. The purpose of more production doesn't get defeated, you are just too lazy to make it happen. If you don't want to play a game and entertain yourself with building something new, don't play it.

Just because you don't experience tedium with it doesn't mean everyone else doesn't either. I wouldn't call myself lazy for wanting to value my time.

I'm curious if you feel the same way for similar games in this genre ( Factorio, Dyson Sphere Program ), no downsides have appeared from them having blueprint systems to my knowledge.

Also,
Originally posted by kLuns:
How entertaining can copying the same lay-out be? Not fun, not entertainment, not enjoyable.
This is literally the argument being put forth in support of a blueprint system, the game isn't about making a factory by hand it's about making your own factory how you see fit.
AdamvR Apr 25, 2022 @ 11:47am 
Originally posted by 76561199059837007:
Copy and Paste is very nice in administration, but it's not very entertaining imo.
I never said it is entertaining, my point is that it is _less tedious_ than building the exact same design 20 times over manually.
Also, if you prefer to do it manually, having a blueprint system does not take a single bit away from your fun. it only helps those, who do not find manually building the exact same design 20 times.




Originally posted by Arctic Prototype:
I'm curious if you feel the same way for similar games in this genre ( Factorio, Dyson Sphere Program ), no downsides have appeared from them having blueprint systems to my knowledge.
I am as well also, genuinely curious how you experienced the blueprint system of the mentioned games. Could you please tell us your experience?

Originally posted by 76561199059837007:
If you don't want to play a game and entertain yourself with building something new, don't play it.
Well, I did pay for it, just as you did. and I did not pay for a full and ready game, but something in development, with the promise that it will be enjoyable. By the time I realized its hiatuses i was way past the 2 hours of refund time. Also, I do not think i want to get it refunded, as it has really great potential, and many enjoyable elements. I just want its factory management aspect to be taken seriously.
(in addition to the blueprint, there are other key systems lacking, such as a production and energy use overview, a smart merger, etc. - but this was not the topic of the above thread.
Fabiaville Apr 25, 2022 @ 2:27pm 
yeah the devs of this game can learn a lot from how dyson sphere program has done it's systems and factory management. i can say at this time dyson sphere program is far superior to satisfactory in the management aspect.
when they added blueprinting it made the game much more enjoyable for me. removed soo much tedium. i'm kinda sad to see that this game seems to move at a snail's pace compared to how DSP progressed when i was into it.
HellFrog Apr 27, 2022 @ 2:53am 
I stopped playing Satisfactory, when i came to the point of using trains. I really like the game, but - unfortunately - i am used to factorio...
When I started using trains and thinking about how to structure my first big factory, i started looking for the blueprint-feature only to find out there is none... o.O
Really? I couldn´t believe it...
I designed about 50 meters of my "railroad". A nice road, rail in the middle, walls on the side, a lamp every few stepps and so on...
To build 50 meters of that, i need how much time? How big is this map? How many ***** walls, lamps etc do i have to place manually? Everytime counting and checking distances so that the track looks the same everywhere?
I just couldn´t do it... I started the game several times, but i needed the railroad... Placing the same walls and lamps for hours, just to get to a spot, where i can create some new FUN stuff? -> After some minutes i closed the game again...
I think it is fun to create things, to design things, to automate things (so you have LESS DUMB LABOR!!!)... That is, what the game is about. Automation... Avoidance or minimisation of simple tasks or work. I think not having a blue-print-feature is like the opposite...
Now i only come back to satisfactory to check, if there is finally a blue-print-feature.
I´ll be back in a while to check again.
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Date Posted: Apr 8, 2022 @ 6:27am
Posts: 13