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https://www.satisfactorytools.com/production
It will tell you how much resources you need and how much machines you need.
Have you unlocked this feature yet? You can make dedicated quantities for advanced production or slow cook if you don't need much of an item. Or make a huge slow cook factory which consumes hardly any power
https://satisfactory.fandom.com/wiki/Clock_speed
Seriously, though, you're jumping the gun. There's not really a specific number you should be targeting, because there's no way to know how many you're going to need; if nothing else, that number will fluctuate based on what/how you build.
Add in the fact that the map is more than 5km in each direction, and there are nodes all over the place, and it's just not worth the headache to try to calculate how many plates and rods you will need for the whole game.
Build a factory that makes some now, and if you feel like your production isn't keeping up with your needs later, tap another node and build some more of whatever you need.
It is much more efficient to just produce basic products on location as needed - only exporting higher tier products like heavy modular frames / turbo motors etc between different facilities.
What will you do when you find an alternate recipe that changes the workflow? There are alternate recipes that produce more iron ingots from the same ore input, or produce it faster, or allow you to make plates from steel or plastic...
Rebuilding the factory is a constant effort. As you advance technologically, you gain more and more methods of producing the items you need for other processes.
If you were talking about a late-tier product, like Fused Modular Frames or Heat Sinks, then this discussion might be meaningful. Talking about the required number of the earliest products you can make isn't valuable, because the math involved in describing how many you need has so many variables that you might as well just follow my original advice, and make "all of them".
For example, Iron Plates are used to make Foundations. How many Foundations are you going to build?
Iron Plates are also used to make Walls. How many Walls will you be building?
Iron Plates are used to make Roofs. How many roofs will you be building?
They're also used in the production of Beacons, which are used in Rifle Cartridges. How much ammo will you need?
They're used to make Catwalks, so how many catwalks will you be building?
They're used to make Mk.1 Belts, so you'll need to know how many of those you'll be making.
Mergers, Splitters, Signs, Miners, Storage, Pipe supports, Belt supports...
Reinforced Iron Plates. How many Reinforced Iron Plates will you be using throughout the course of the game? That's an entire set of variables by itself.
Most of the items in the game use plates, rods, or both. Your current factory is woefully inadequate, and will never make enough. If you double its size, it still won't even come close to being sufficient.
Stop trying to plan that far ahead, and just... build. Rebuild when you have to, or let the game run overnight to fill up your storage containers, or produce them quickly enough that you can't actually build with them fast enough to deplete your supply... there's not really any way to put a number on how many plates (or rods) is "enough".
You might as well ask how much spaghetti you'll eat for the rest of your life, because you want to buy a warehouse full of noodles right now.
Or you can put them on a resource bus in a megafactory. Making basics on site is difficult to easily expand in comparison.
The idea with making basic resources on location (for example iron plates at your dedicated Heavy Modular Frames factory) is that you never need to expand them. It is not difficult to work out how many high tier products your world requires - but virtually impossible with low tier items. So lets say you are aiming for 24 Heavy modular frames a minute - you then know exactly how many iron plates that will require so no expansion is ever necessary.
This method means that you can build pre-planned mathematically perfect factories with fancy architecture - as you never need to expand them, and it greatly cuts down the logistical cost of your world. I always build these dedicated factories basically on top of the resources they require - to again minimise the amount of items travelling around the world. I have a low end system and building in this style saves a huge amount processing power - allowing me to build much bigger.
I think a lot of players coming from Factorio replicate what works there, but building a central mega factory and huge conveyor buses is not necessarily the best way to play this game, especially if you don't have a super powerful PC.
Alternatively, you can underclock every building in the factory as a hedge against future expansion needs; As an example, place 4 times the number of buildings you currently need producing a given item, and clock everything to 25%. Then you can come back later, and clock them up to 50% to double the whole facility's output... and you still have room to grow, if need be.
As a bonus side-effect, it uses orders of magnitude less power to produce the same level of output... which can be the difference between being able to spin up a new production line, or having to pause your tech-tree expansion to go build another power facility first.
Iron plates, Probably over 80% go to heavy frames, which are built in multiple places. The rest is divided between crystal oscillators, nitric acid, smart plates and construction.
Use a lot more steel than iron. I don't even consider iron unless there's also a source of coal.
What if you want your dedicated HMF factory to make more HMFs though? Would that not necessitate expansion?
It requires a some forward planning. Given that I already have 1 manufacturer at my start location / storage area producing 4 HMF per minute into storage for the purposes of building with (nothing gets exported from this location and I produce small amounts of virtually everything here just for storage/building with) then the only other use for HMFs is making fused modular frames and adaptive control units. So it is not difficult to work out how many you will require (per minute) in your entire world.
The same can be done with any high tier product.
I feel that's sorta tautological. It seems that the reason you don't need to expand, is because you've decided on exactly how much you want and made that. So why don't you need to expand? Because you don't need to expand!
Anyhow, mission based factories are fine if you have decided to only produce X amount of a good, for the most part. However Across all the different goods you make, mass production works better. For example:
You find a nice bit of Iron Ore and use it to generate 780 Iron Plates per minute. You put those on a train and send it to your megafactory. They go on a resource bus, and then anything that needs them can easily get them. Their usage is completely fungible. If you have a new need for a new part, or an increase in need for an existing one, you can just expand your megafactory without having to figure out a new logistics path for rods.
It's basically just a large scale version of when you have one input conveyor of steel ingots where some of the constructors make beams, and some make pipes.