幸福工厂

幸福工厂

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Raven 2022 年 4 月 6 日 下午 10:30
oil well to fuel generator math?
1 oilwell produces 240 units of crude oil a minute
4 refinaries convert 240 units of crude oil to 160 units of fuel a minute
13 fuel generators consumes 156 units of fuel every minute.

Almost 2000MW from a single oil well, seems a tad high with overclocking this oil well can produce 600 units of crude oil a minute -> close to 5000MW

Am i missing something here or can a single oil well produce enough crude oil to reach this level of power?
Regards
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正在显示第 1 - 15 条,共 26 条留言
Wolfgang 2022 年 4 月 6 日 下午 11:31 
I think your maths for the fuel consumption is off. One fuel generator consumes 12m3 per minute.
Edit: Nvm. I miscalculated myself. Yes, you can get quite some power out of these nodes, however, you will also need to dedicate some of the to production.
最后由 Wolfgang 编辑于; 2022 年 4 月 7 日 上午 12:31
MJS WARLORD (已封禁) 2022 年 4 月 7 日 上午 1:09 
Hi raven if you want some free power try this , yesterday i got stuck for something to do so i went on walk about , i found 5 geysers very close to each other i stuck a beacon on them so i did not re visit one i had already found , i linked them up to 1 common line and now i have nearly as much free power as i am producing by other means.

FUEL GEN TIP ..... i have 20 fuel generators powered from waste oil , make a chain of generators but dont bring them all online at the same time , i put the big storage tank at the start of the pipeline and at the last generator in use i loop the pipe back to the main line.
This stops the oil slopping about and the generators dont pinch oil off each other because the flow evens out.
Zechnophobe 2022 年 4 月 7 日 上午 1:13 
With certain alternate recipes, it will actually get a LOT better than that! Newer machines will start costing a lot of power though, so don't sit on your laurels.
MJS WARLORD (已封禁) 2022 年 4 月 7 日 上午 1:25 
The power poles say i have about 8 gw of unused power but judging by the screenshots of some players layouts i think this would be described as just enough to power a light bulb lol
Akatosh 2022 年 4 月 7 日 上午 2:07 
And later, when you'll get the blender and the alternate recipe that allow yo to turn crude oil into oil residue (and a few resine); you'll be able to mix the oil residue with water to produce fuel. With that, you can multiply the fuel production by 5.
GobboKirk 2022 年 4 月 7 日 上午 2:35 
引用自 Akatosh
And later, when you'll get the blender and the alternate recipe that allow yo to turn crude oil into oil residue (and a few resine); you'll be able to mix the oil residue with water to produce fuel. With that, you can multiply the fuel production by 5.
Yup that one is awesome, even before you get the blender version, just looping empty canisters and woosh plenty fuel :)
umop-apisdn 2022 年 4 月 7 日 上午 4:38 
If you think that's fun, wait until you figure out TurboFuel; Think double-digit GWs of power from a couple oil wells and a sulfur node.
HuMaNgUtAn 2022 年 4 月 7 日 上午 5:40 
Oil is the best source of power in my opinion. It is so much simpler than Nuclear and can still produce massive amounts of power. Turboofuel is even better but uses precious sulphur and is a bit more complex to set up.

The Blender diluted fuel recipe is my go to. I have just built a 15000 MW power station of off a single pure oil node (+ water of course) and I think this gives the best return of power to time / effort invested.
最后由 HuMaNgUtAn 编辑于; 2022 年 4 月 7 日 上午 5:42
Vectorspace 2022 年 4 月 7 日 上午 7:22 
With the diluted fuel, heavy oil resudue, and turbo blend fuel recipes you can turn 240/m oil (one oure node) to 320/m of Turbofuel.
https://satisfactory-calculator.com/en/planners/production/index/json/%7B%22Desc_LiquidTurboFuel_C%22%3A%22320%22%2C%22altRecipes%22%3A%5B%22Recipe_Alternate_TurboBlendFuel_C%22%2C%22Recipe_Alternate_HeavyOilResidue_C%22%2C%22Recipe_Alternate_DilutedFuel_C%22%5D%7D
Which is enough to power 71.111 fuel generators, producing 10'666.667 MW of power.
Minus the 1'067MW of power for the fuel production, is a net production of 9654.667MW.
You also get a byproduct of 160/m of polymer resin for sinking, or reprocessing into plastic or rubber.

FYI using one fully overclocked normal Sulfur node with mk3 miner, and 900/m oil, you can make 1200/m turbo fuel, or enough to 266.667 fuel generators and 40'000MMW gross (36'763MW net)
This exact setup ran my world until I hit nuclear. Although in practice, minor pipe flow issues meant I was losing some turbofuel and had to disconnect 8 generators
kLuns 2022 年 4 月 7 日 上午 7:45 
引用自 Zechnophobe
With certain alternate recipes, it will actually get a LOT better than that! Newer machines will start costing a lot of power though, so don't sit on your laurels.
You can make more buildings for the same job and use underclocking to cut in the power consumption.

You will need more logistics and more buildings for the same process but you will need significantly less power for it
https://satisfactory.fandom.com/wiki/Clock_speed

I always make the highest clock speed in my factories 50% and adjust other machines to that number for the right quantities
最后由 kLuns 编辑于; 2022 年 4 月 7 日 下午 3:29
HuMaNgUtAn 2022 年 4 月 7 日 上午 8:03 
引用自 Vectorspace
Although in practice, minor pipe flow issues meant I was losing some turbofuel and had to disconnect 8 generators

Regarding the title (oil well to fuel generator math) it does seem impossible to get the maths exactly correct even when it should be theoretically. I always use few large fluid buffers to store fuel between where it is produced and the fuel generators. I then disconnect a few generators so that the buffers start to fill up while the power plant runs at something like 95%. Once the buffers are say at 1000ml half full, I re-connect the fuel gens.

Once the power plant has been running at 100% for a few hours I re-check the buffers to see if the amount inside has been going up or down and maybe re-adjust the clock speed on a fuel gen or 2 to compensate.

My latest Blended fuel power plant seems to be running within 0.001% of what it should be.. but they never run perfectly.
WhamyKaBlamy 2022 年 4 月 7 日 下午 3:08 
@OP Just for reference, with the standard fuel recipe you convert oil to fuel at a rate of 3 oil to 2 fuel (divide by 1.5). Every fuel gives you 12.5MW of power in the fuel generator.

So, 240 oil/min is 160 fuel, which is 2000MW. Your maths is right.

I normally have lots of lizard doggos for power shards so I can run a lot of generators at 250%; 10 refineries will process 600 oil into 400 oil, which is enough to power 16 generators going at 250% with 11-and-a-bit fuel left over p/min, which will make up for any pipe loss and give a bit extra for storage if you're doing that.

Once you get more additional recipes though it becomes a lot more efficient.
最后由 WhamyKaBlamy 编辑于; 2022 年 4 月 7 日 下午 3:10
Zechnophobe 2022 年 4 月 7 日 下午 5:45 
引用自 kLuns
You can make more buildings for the same job and use underclocking to cut in the power consumption.

You will need more logistics and more buildings for the same process but you will need significantly less power for it
https://satisfactory.fandom.com/wiki/Clock_speed

I always make the highest clock speed in my factories 50% and adjust other machines to that number for the right quantities

I've thought about doing this, but I always feel more constrained by REAL TIME than by power, and doubling the number of machines, conveyors, etc, plus doubling all that setup time just isn't appealing to me.
umop-apisdn 2022 年 4 月 8 日 上午 12:20 
引用自 Zechnophobe
引用自 kLuns
You can make more buildings for the same job and use underclocking to cut in the power consumption.

You will need more logistics and more buildings for the same process but you will need significantly less power for it
https://satisfactory.fandom.com/wiki/Clock_speed

I always make the highest clock speed in my factories 50% and adjust other machines to that number for the right quantities

I've thought about doing this, but I always feel more constrained by REAL TIME than by power, and doubling the number of machines, conveyors, etc, plus doubling all that setup time just isn't appealing to me.

Only doubling up? That would be silly; Why bother?

The power usage of twice as many machines running half-clocked is two-thirds of a single machine running at full speed.

If you're going to bother playing with underclocking, I believe the saying is "go big or go home".

Clock 120 smelters at 1.6667% for a Mk.1 Miner clocked at 50% sitting on a pure iron node, and get 60 iron ingots per minute for less than 2 MW.

Play with the equations, and build up your first base as a ridiculously-underclocked monstrosity with a thousand machines producing 50 iron rods, 40 screws, 20 iron plates, and 15 concrete per minute... all powered by a single biomass burner you only have to add fuel to once every 3 hours.

It's a game... you're "wasting time" in the first place; Learn to waste time more efficiently.
kLuns 2022 年 4 月 8 日 上午 1:48 
引用自 umop-apisdn
引用自 Zechnophobe

I've thought about doing this, but I always feel more constrained by REAL TIME than by power, and doubling the number of machines, conveyors, etc, plus doubling all that setup time just isn't appealing to me.

Only doubling up? That would be silly; Why bother?

The power usage of twice as many machines running half-clocked is two-thirds of a single machine running at full speed.

If you're going to bother playing with underclocking, I believe the saying is "go big or go home".

Clock 120 smelters at 1.6667% for a Mk.1 Miner clocked at 50% sitting on a pure iron node, and get 60 iron ingots per minute for less than 2 MW.

Play with the equations, and build up your first base as a ridiculously-underclocked monstrosity with a thousand machines producing 50 iron rods, 40 screws, 20 iron plates, and 15 concrete per minute... all powered by a single biomass burner you only have to add fuel to once every 3 hours.

It's a game... you're "wasting time" in the first place; Learn to waste time more efficiently.

Nipping the tip by one third makes a significant difference for me and i never build small power plants no matter the stage of the game :)
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发帖日期: 2022 年 4 月 6 日 下午 10:30
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