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Edit: Nvm. I miscalculated myself. Yes, you can get quite some power out of these nodes, however, you will also need to dedicate some of the to production.
FUEL GEN TIP ..... i have 20 fuel generators powered from waste oil , make a chain of generators but dont bring them all online at the same time , i put the big storage tank at the start of the pipeline and at the last generator in use i loop the pipe back to the main line.
This stops the oil slopping about and the generators dont pinch oil off each other because the flow evens out.
The Blender diluted fuel recipe is my go to. I have just built a 15000 MW power station of off a single pure oil node (+ water of course) and I think this gives the best return of power to time / effort invested.
https://satisfactory-calculator.com/en/planners/production/index/json/%7B%22Desc_LiquidTurboFuel_C%22%3A%22320%22%2C%22altRecipes%22%3A%5B%22Recipe_Alternate_TurboBlendFuel_C%22%2C%22Recipe_Alternate_HeavyOilResidue_C%22%2C%22Recipe_Alternate_DilutedFuel_C%22%5D%7D
Which is enough to power 71.111 fuel generators, producing 10'666.667 MW of power.
Minus the 1'067MW of power for the fuel production, is a net production of 9654.667MW.
You also get a byproduct of 160/m of polymer resin for sinking, or reprocessing into plastic or rubber.
FYI using one fully overclocked normal Sulfur node with mk3 miner, and 900/m oil, you can make 1200/m turbo fuel, or enough to 266.667 fuel generators and 40'000MMW gross (36'763MW net)
This exact setup ran my world until I hit nuclear. Although in practice, minor pipe flow issues meant I was losing some turbofuel and had to disconnect 8 generators
You will need more logistics and more buildings for the same process but you will need significantly less power for it
https://satisfactory.fandom.com/wiki/Clock_speed
I always make the highest clock speed in my factories 50% and adjust other machines to that number for the right quantities
Regarding the title (oil well to fuel generator math) it does seem impossible to get the maths exactly correct even when it should be theoretically. I always use few large fluid buffers to store fuel between where it is produced and the fuel generators. I then disconnect a few generators so that the buffers start to fill up while the power plant runs at something like 95%. Once the buffers are say at 1000ml half full, I re-connect the fuel gens.
Once the power plant has been running at 100% for a few hours I re-check the buffers to see if the amount inside has been going up or down and maybe re-adjust the clock speed on a fuel gen or 2 to compensate.
My latest Blended fuel power plant seems to be running within 0.001% of what it should be.. but they never run perfectly.
So, 240 oil/min is 160 fuel, which is 2000MW. Your maths is right.
I normally have lots of lizard doggos for power shards so I can run a lot of generators at 250%; 10 refineries will process 600 oil into 400 oil, which is enough to power 16 generators going at 250% with 11-and-a-bit fuel left over p/min, which will make up for any pipe loss and give a bit extra for storage if you're doing that.
Once you get more additional recipes though it becomes a lot more efficient.
I've thought about doing this, but I always feel more constrained by REAL TIME than by power, and doubling the number of machines, conveyors, etc, plus doubling all that setup time just isn't appealing to me.
Only doubling up? That would be silly; Why bother?
The power usage of twice as many machines running half-clocked is two-thirds of a single machine running at full speed.
If you're going to bother playing with underclocking, I believe the saying is "go big or go home".
Clock 120 smelters at 1.6667% for a Mk.1 Miner clocked at 50% sitting on a pure iron node, and get 60 iron ingots per minute for less than 2 MW.
Play with the equations, and build up your first base as a ridiculously-underclocked monstrosity with a thousand machines producing 50 iron rods, 40 screws, 20 iron plates, and 15 concrete per minute... all powered by a single biomass burner you only have to add fuel to once every 3 hours.
It's a game... you're "wasting time" in the first place; Learn to waste time more efficiently.
Nipping the tip by one third makes a significant difference for me and i never build small power plants no matter the stage of the game :)