Satisfactory

Satisfactory

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PhailRaptor Apr 13, 2022 @ 2:15pm
Starting Oil ratios/layouts?
Gearing up to build my first oil setup, and seeing the number of individual component products in it, I'm scratching my head on how to plan for it. Since you need Plastic and Rubber for a great many things, and Fuel is an effective power source, I'm curious how I should be effectively dividing the Crude between the 3 products.

I'm planning to build this floating just off the North Coast, which has the lion's share of the oil seeps present on the map for a total of 1140/m on site, with another 240/m available over the west ridge and 360/m over the southeast ridge. AfaIk I only have one of the Recycled alternate recipes, I think it's the Plastic one. I just popped out a harddrive before bed last night, though, so we'll see what that gives. Still need Compacted Coal, so no chance at Turbofuel yet.
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Showing 1-15 of 16 comments
headhunter Apr 13, 2022 @ 2:23pm 
Use the oil on site for running fuel generators. Use the other 2 for plastic and rubber
WhamyKaBlamy Apr 13, 2022 @ 2:42pm 
I normally prioritize power first of all and just use the residual plastic/rubber recipes when I'm first starting out and don't have all the recipes I want unlocked. You don't need that much plastic and rubber at tier 5/6.

600 oil will give you 100 plastic or 150 rubber just from residual.
Last edited by WhamyKaBlamy; Apr 13, 2022 @ 2:47pm
Man's Best Friend Apr 13, 2022 @ 2:43pm 
I'd say there's little reason to split the crude between all three products, since each one produces a byproduct that can be used to make one or more of the others.

Fuel produces polymer, which can make plastic and rubber.
Plastic and rubber make heavy oil residue, which can make fuel.
Also I'd say start with the plastic and rubber since you can't even unlock fuel generators without em.
umop-apisdn Apr 13, 2022 @ 3:04pm 
:steamthis: This.

Make plastic and rubber, then turn the purple goo into fuel... And get more hard drives.

Diluted Packaged fuel doubles your fuel output by adding water, and Polymer Resin and Heavy Oil Residue are how you make the production process worthwhile, regardless of your choice of output product(s). Pretty much everything petrol-based wants water at some point in the process (at least for the alternative recipes), so make sure to plan for that.
HuMaNgUtAn Apr 13, 2022 @ 3:19pm 
Everything everyone else has said.. but for your first oil setup I'd advise just trying out the various oil recipes to start with and not making anything permanent until you have a good understanding of how it all works and what it is you require.

The main problem people face with their first oil setup is that it is the first time the game gives you by-products (heavy oil residue, polymer resin) which you need to do something with or else the system will back up and stop working.
Last edited by HuMaNgUtAn; Apr 13, 2022 @ 3:33pm
PhailRaptor Apr 13, 2022 @ 9:07pm 
Originally posted by umop-apisdn:
And get more hard drives.

That is definitely the plan. Problem is they keep giving me things I don't need, like my 3rd alternate recipe for Reinforced Plate. Or the recipes for combining Iron and Copper Ores to make more Ingots of either. At least I've gotten a couple of Pure recipes -- add Water to get more Ingots out that Ore in. Ironically, the first drive I cracked had the Iron Ingots to Screws recipe in it. Not looking that gift horse in the mouth.

Originally posted by umop-apisdn:
Pretty much everything petrol-based wants water at some point in the process (at least for the alternative recipes), so make sure to plan for that.

That's, in part, why I intend to build this complex on the water north of the continent, where all the shallow water Oil seeps are. All the water I could ever need, just a few Water Extractors away.

Originally posted by HTTP Error 418: I'm a teapot:
Also I'd say start with the plastic and rubber since you can't even unlock fuel generators without em.

...I hadn't even considered that. I guess I'll make a rudimentary setup on just one of the Impure nodes over the South ridge to get started, and worry about industrializing the whole thing on the coast after unlocking a few more things.
LostME Apr 13, 2022 @ 10:17pm 
Check out this guide, it's outdated but for the first production without alternative recipes it will work.

starter Oil production
https://satisfactory.fandom.com/wiki/Tutorial:How_to_play#Industrial_Manufacturing

temporary Fuel Power 
https://satisfactory.fandom.com/wiki/Tutorial:How_to_play#Fuel_Power
Last edited by LostME; Apr 13, 2022 @ 10:23pm
umop-apisdn Apr 13, 2022 @ 10:24pm 
Originally posted by PhailRaptor:
Originally posted by umop-apisdn:
And get more hard drives.

That is definitely the plan. Problem is they keep giving me things I don't need, like my 3rd alternate recipe for Reinforced Plate. Or the recipes for combining Iron and Copper Ores to make more Ingots of either. At least I've gotten a couple of Pure recipes -- add Water to get more Ingots out that Ore in. Ironically, the first drive I cracked had the Iron Ingots to Screws recipe in it. Not looking that gift horse in the mouth.

The recipes you can unlock are based on your tech level; as you unlock new products, the pool of possible alternates grows and therefore your chances to get any specific recipe shrinks.

There are a few more hard drives on the map than there are alternative recipes, so there's no fear of "running out" of them... but it's not a bad idea to find and unlock as many as you can, as fast as you can, so the pool of possible recipes stays small enough you've got a decent chance to unlock something immediately useful.

There's also no way to "waste" a hard drive. If you manage to reduce the pool of possibilities below three, then you are simply presented with fewer choices when you unlock a new drive. If your pool of possible unlocks is zero, then the MAM will give the drive back when it's finished working on it, with nothing lost other than research time in the MAM.
Booneblaster Apr 14, 2022 @ 1:39am 
as far as fuel goes, getting the turbo fuel up and running will really stretch your resources.
that being said, the entire problem of oil, fuel, rubber and plastics is the most complicated thing in the game as your factory expands. the key to being successful in this area is attaining new recipes related to fuels, rubber and plastic. it will change your game and give you really lovely options
kLuns Apr 14, 2022 @ 4:37am 
if you only unlocked the milestone "Oil Processing" I think it's best only to make plastic and rubber and turn the Heavy Oil Residue into Petroleum Cokes for either coal generators if you are short on power or into a sink.
Last edited by kLuns; Apr 14, 2022 @ 9:22am
Obz3hL33t Apr 14, 2022 @ 8:43pm 
Beeline to fuel generators. Petroleum coke coal generator takes a long time to set up to just tear down later. Flush the purple gunk until you tech up to fuel, and tech up to fuel ASAP.

"Diluted Fuel" is my favorite single recipe unlock. There are more sophisticated power setups, but this is ONE unlock that gives you practically unlimited power from fuel. I get all the power I need from the basic Plastic or Rubber recipe Heavy Oil Residue byproduct ... if I have "Diluted Fuel".

Don't miss the difference in Heavy Oil Residue from Plastic, at 10, versus Rubber, at 20. I was not observant my first playthrough and threw off my fuel balance every time I switched Plastic or Rubber production.
Booneblaster Apr 15, 2022 @ 3:45am 
plastic and rubber production play the largest role in how you use and make fuel. plastic and rubber is also an extremely needed resource in completed factories. you will need LOTS. the best recipe for getting LOTS are the duel recipes which use rubber to make plastic and plastic to make rubber. they will feed off and into each other with high yield. There is also no byproduct. But it uses significant fuel as a mixture in both cases. Fuel and plastic to make rubber, and fuel and rubber to make plastic. this also makes the entire thing more simple. simplifying the whole network is a good idea because it reduces contingencies within a vast jugular vein of your entire factory. i highly recommend this setup. you just need to find the recipes. my entire factory is powered by many fuel generators.
x_equals_speed Apr 15, 2022 @ 4:27am 
Whatever you do, make sure that it's not possible to back up on one line out of a refinery. If your refinery produces plastic and heavy oil, which you then convert into fuel and power things, if whatever your plastic feeds into gets full and there's no room for more plastic, then it'll stop making heavy oil too and the power will conck out.

For fuel outputs that's making sure that the generators plugged in will use the fuel at the rate it's produced.

For solid outputs that's making sure that somewhere there's a smart splitter sending overflow to an awesome sink.
Obz3hL33t Apr 15, 2022 @ 5:47am 
X raises a good point. Make sure surplus Plastic and Rubber go down the Sink. (Any surplus Plastic at all is likely a sign something is wrong with Circuit Board production, so double-check it if Plastic starts piling up in the supply crate.)

Surplus Residue isn't as big a problem. Sure once the purple gunk backs all the way up it throttles Plastic and Rubber production, but having a bunch of fuel stored up is a much easier problem than its grid-crashing opposite.

Speaking of grid-crashing, does anyone have a rule-of-thumb about power storage? I like to build half max or better, but I'm curious how the rest of you do it.
PhailRaptor Apr 15, 2022 @ 10:58am 
Originally posted by Obz3hL33t:
Speaking of grid-crashing, does anyone have a rule-of-thumb about power storage? I like to build half max or better, but I'm curious how the rest of you do it.

My resolution for Coal was to have 1 of the 4 banks power all the related buildings, and the other 3 power the grid. So all the Water Extractors and Miners are powered by the first bank of 8 Coal Generators in my current setup, and the other 3 (will be 7 with Mk3 Miners) power my grid. So it doesn't matter what happens to the main grid, the Miner/Water Extractor isolated grid should never be interrupted ever, so it's only a matter of flipping the breaker on the main grid should it ever shut down.

Unsure how the numbers will work with Fuel to Power generation, but given the math from how much crude is available on the Spire Coast... Using all of it for Heavy Oil Residue via the alt recipe will produce about 2,600 of the stuff, which can then be diluted into Fuel to double it's quantity...

The same principle should apply, just a matter of figuring out how many are needed to sustain local operations. Same should also be true of nuclear, though I expect the miners won't be close to the related processing and power structures.
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Date Posted: Apr 13, 2022 @ 2:15pm
Posts: 16