Satisfactory

Satisfactory

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wish there was a way to build a Beryl nut/Paleberry garden
you'd think with all the high tech we're using we'd be able to move a bush from one place to another or just grow new ones in a garden. they're everywhere so it's not the worst thing having to run around collecting the fruit to heal but it's something that could be made easier by allowing us to make our own gardens and even better if there was a way to automate the harvesting.
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Showing 1-15 of 15 comments
kLuns Apr 12, 2022 @ 4:59pm 
We burn bushes and smelt iron. This is not Satisgardenery or Satisfarmtory.
umop-apisdn Apr 12, 2022 @ 6:59pm 
Actuallly... I would be tempted to play Satisfarmtory.
DrNewcenstein Apr 12, 2022 @ 7:55pm 
This is way too close to being able too plant biomass (trees and such), which means "make it easier", which always gets a "NO!" from the devs.

Pain management is part of the challenge.
umop-apisdn Apr 12, 2022 @ 8:04pm 
Originally posted by DrNewcenstein:
This is way too close to being able too plant biomass (trees and such), which means "make it easier", which always gets a "NO!" from the devs.

Pain management is part of the challenge.

I'm not certain that's true... tending the "crops" would be interaction, whereas green energy (where I'm assuming you're taking the dev's mindset from) is "set and forget" (which is my understanding of their objections to it).

I think this could very easily be worked into the feel of the game, especially if it required resources (irrigation, for example, and maybe a requirement of only being placed on "ground", to limit/prevent mega-towers)... and harvesting by hand (no automation).
DrNewcenstein Apr 12, 2022 @ 8:22pm 
Since you don't have to build many components for most machinery, I don't see them putting in a Gardening Simulator. Regardless of the effort expended, it's still a way around the "food shortage" and "damage control" you are required to observe. Gardening negates the need to be careful and git gud at "teh kombats".
umop-apisdn Apr 12, 2022 @ 8:53pm 
Originally posted by DrNewcenstein:
Gardening negates the need to be careful and git gud at "teh kombats".

A fair point... but then again so does simply gathering nuts and berries as you wander around the map. I've usually got 40-60 nuts and several dozen berries by the time I get to where I'll be placing my HUB, and then I go hunting for mobs to collect biomass and I gather even more. It's not unusual for me to have multiple stacks of each in very short order.

I think gardening/farming could be a good solution for some of the things that don't respawn, such as Bacon Agaric and mycelia; it makes the game needlessly tedious to be effectively required to farm for an "alternative" recipe to make fabric, and it makes me not want to use the medicinal inhalers because there's not a reliable/repeatable source of the ingredients for any of the recipes that can make them.

In addition, I don't actually see an issue with farming biomass... It feels disrespectful to destroy the work the artists have put into making and placing the various flora, and makes the landscape look absolutely dreadful. Of course, I already had a solution for that; the native fauna respawns, and thus has become my de facto source for biomass... allowing me to preserve the "natural" beauty of the world.
WhamyKaBlamy Apr 13, 2022 @ 1:48am 
Maybe a doggo pen? I've found that around 8-10 provides me with all the stuff I need to recover from combat and have mycelia/berries/etc spare. Plus a fairly constant supply of power shards.
umop-apisdn Apr 13, 2022 @ 6:37am 
Originally posted by WhamyKaBlamy:
Maybe a doggo pen? I've found that around 8-10 provides me with all the stuff I need to recover from combat and have mycelia/berries/etc spare. Plus a fairly constant supply of power shards.
... and nuclear waste; this is why I steadfastly refuse to feed berries to doggos.

Someday I'll have the nuclear recycling system set up; until then, doggos are too dangerous.
kLuns Apr 13, 2022 @ 7:45am 
Originally posted by umop-apisdn:
... and nuclear waste; this is why I steadfastly refuse to feed berries to doggos.

Someday I'll have the nuclear recycling system set up; until then, doggos are too dangerous.
You will see that as soon as you have set up your nuclear recycling the doggo will bring plutonium waste ;) I hope not actually.
HuMaNgUtAn Apr 13, 2022 @ 8:13am 
It does annoy me that there is no renewable source of medicinal inhalers outside of having a doggo farm. I've never trained a doggo as besides the nuclear material issue - having random items generate just has no appeal to me in a game that turns me into an OCD control freak.
Last edited by HuMaNgUtAn; Apr 13, 2022 @ 12:16pm
PhailRaptor Apr 13, 2022 @ 12:03pm 
So hypothetically, if a Cultivator machine/building was added, what sort of resources would various crops require to grow?

I'd think Beryl Nuts and Paleberries would require the same resources, but different quantities of them. Paleberries seem to need a fair amount of water to grow naturally, while Beryl Nuts don't seem to mind the desert at all. But what other resource(s) would you think they need? Nitrogen is a key component in industrial fertilizers, and we have Nitrogen Gas and Nitric Acid in the game already. Perhaps that should be the thing you have to feed -- fertilizer. This would up the power and tech requirements significantly (Nitrogen Gas is definitely late game), preventing it from being a trivial process to set up and maintain.

Bacon Agaric would be a little more challenging, since it appears to only grow in deep shade or in caves. To my knowledge nothing in the game currently checks for whether or not it is illuminated, but were cultivation to be integrated I can certainly see it being applied here. Probably would need Biomass to grow, as well (or fertilizer I suppose -- perhaps 2 different growth profiles?). Though using Biomass would tend to require basic Plants also be a crop in the Cultivator.

Mycellia is easier than Bacon Agaric, because it clearly doesn't mind sunlight. That entire "forest" in the south east corner of the Northern Desert, near Coal Beach, is entirely comprised of Mycellia, not Wood. And by virtue of being in the desert, they would also have relatively low water requirements. Perhaps time itself could be the "enemy" here? Have them produce a lot of Mycellia, but take a really long time in comparison in order to produce.

That just leaves basic plants producing Leaves/Petals and Wood. Again, this would probably be one with multiple recipes for different product outputs. One for growing just a lot of Leaves, one for growing Leaves, but with many flowering plants for Petals (so smaller Leaves output by comparison). Wood would itself be a choice, between small twig plants and actual trees. Twig plants would grow quickly, but have a low output. Trees would take a long time to grow, but would produce significantly more.

I'd say the building itself should be rather large, and it's operation animation should include several small drones tending the space around it. And the space around it needs to be empty in order for the crops to grow. I also agree with it requiring actual ground to function. Give it a high power cost to operate.
umop-apisdn Apr 13, 2022 @ 12:07pm 
This is starting to look well-thought-out enough to merit a post on the site the devs actually pay attention to: https://questions.satisfactorygame.com/
HuMaNgUtAn Apr 13, 2022 @ 12:11pm 
Originally posted by umop-apisdn:

It feels disrespectful to destroy the work the artists have put into making and placing the various flora, and makes the landscape look absolutely dreadful. Of course, I already had a solution for that; the native fauna respawns, and thus has become my de facto source for biomass... allowing me to preserve the "natural" beauty of the world.

Yes I am the same - and another reason to leave as much flora intact as possible is that every piece removed increases the size of your save file and lengthens your loading times.

So it becomes even more annoying that every recipe for inhalers involves the finite mycelia
and the permanent destruction of the flora.
umop-apisdn Apr 13, 2022 @ 12:23pm 
Originally posted by HuMaNgUtAn:
Originally posted by umop-apisdn:

It feels disrespectful to destroy the work the artists have put into making and placing the various flora, and makes the landscape look absolutely dreadful. Of course, I already had a solution for that; the native fauna respawns, and thus has become my de facto source for biomass... allowing me to preserve the "natural" beauty of the world.

Yes I am the same - and another reason to leave as much flora intact as possible is that every piece removed increases the size of your save file and lengthens your loading times.

So it becomes even more annoying that every recipe for inhalers involves the finite mycelia
and the permanent destruction of the flora.

To be fair, it's not like there aren't other "noob traps" in the game. Geothermal Generators, for example. By the time you can actually unlock/build them, they're effectively valueless. Tapping every geothermal node on the map gives 4500 MW (average rate), and even that requires building 25-30 Power Storages to even out their output. Cheaper, easier, and faster to simply build a tower of Fuel Generators and tap a single pure node of Crude Oil, especially with alternative recipes such as Diluted Fuel and TurboFuel.

Also in the interest of fairness, I habitually collect nuts and berries every time I see a bush/tree... I have hundreds of each within a few hours of starting a new game... partially because I avoid disturbing the non-renewable flora in my search for renewable organic fuel sources native fauna.
Delaradra Apr 13, 2022 @ 5:13pm 
Yes please :)
Change Liquid BioFuel into Liquid Fertilizer for more advanced crops. It could be the "Fuel" to grow them.
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Date Posted: Apr 12, 2022 @ 4:17pm
Posts: 15